* EmojiIdentifierResolvable now supports emoji IDs and pre-encoded unicode
* forgot to return the identifier and not the emoji itself
* using ? in JSDoc instead of |null
* Break reconnect loop if you client.destroy in the disconnect event
* fix lint/long line?
* God this is So UGLY, why...
* Update WebSocketManager.js
* Update WebSocketManager.js
I considered it might be useful to have something exposed that allows the end-user to set these if they want, but our current code doesn't allow for that. It'll remain an internal feature for the time being.
* getters for decibel and logarithmic volume
I don't really understand where the conversion numbers come from but having this allows for an easy way to get the volume back based on what method you used to set it. I think the math is right, but yeah I've just used the conversion numbers from the other methods.
* fix trailing spaces
* rewrite http
* browser fun
* all the mimes dammit
* i need a newline
* whoops
* forgot about this
* use promises and HTTPRequest.method
* fluent
* move httpclient to external module
* branding
* middleware
* revert middleware
* make role calculated position nicer
* make channels sortable in a nice way too
* stupid git web rebase editor
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update RESTMethods.js
* [requires more testing] Fix#1089
* Clean up unshift
* Remove <Message>.patch(data)
Nothing calls this method any longer. It is also a private method, so this shouldn't be a breaking change.
* Fix Message Reactions
Purposely reference previous reaction collections, so collection is consistant accross all message edits (no unnecisary data duplication). Makes #1221 extranious.
* Some Data Packets come Incomplete
And several properties can be falsy, so instead of || opted for hasOwnProperty().
* No reason MessageTypes should be an object...
* Use `prop in obj` isntead of hasOwnProp
per @Gawdl3y
* Update UserAgentManager.js
* Update UserAgentManager.js
* gawdl3y is one of the most pants-on-head retarded people i have ever met
* Update UserAgentManager.js
* Update UserAgentManager.js
* Update UserAgentManager.js
* Update UserAgentManager.js
- Rename Guild#updateChannelPositions -> setChannelPositions
- Allow Guild#setChannelPositions to take ChannelResolvables
- Prioritise ClientDataResolver#resolveChannel's string case
- Minor cleanup
* Adding shuffleArray method to utils
* Shuffle channels functionality on guild.
* Comment fix
* Removing shuffle functionality and replacing with a simple update
* Code review changes to method/variable names
* Update comment reference to channelId as well
* Updating jsdoc with typedef of ChannelPosition
* VoiceConnection rework
- improves codebase
- removes concept of pending connections
- attempts to fix memory leaks by removing EventEmitter listeners
- makes voice connections keep track of its own channel when it is moved by another user
- allows voice connections to reconnect when Discord falls back to another voice server or a region change occurs
- adds events for some of the aforementioned events
* Removed unused code
* More clean up / bugfixes
* Added typedefs to Status and VoiceStatus constants
* Added support for adding users to guild
added RESTMethods#AddGuildMemberOptions and Guild#addMember with typedef
AddGuildMemberOptions to be able to add user to guild as a member
through `PUT/guilds/{guild.id}/members/{user.id}`
https://discordapp.com/developers/docs/resources/guild#add-guild-member
* fixing lint errors
* Changes based on discussion
* Changes based on discussion 2
* Changes based on discussion 3
Yay! More changes.
* Fix for incorrect oldMember in guildMemberUpdate event after addRole
`addRole` would modify the cached GuildMember rather than letting it be handled internally when a guild member update packet is received from Discord, leading to the `oldMember` and `newMember` being identical following a call to `addRole`
This is currently how `addRoles` does it, and a correct oldMember is passed to the `guildMemberUpdate` event following a call to `addRoles`
* Return cloned member with added/removed role
So we can return a member object with the added/removed role without affecting the member object sent to `guildMemberUpdate`
* Wait for guildMemberUpdate and return updated GuildMember
* Fix linter errors
* Remove listeners after 10 seconds
* Add support to edit emojis
* Fixes for coding style.
* Add and use guildEmoji constants for updateEmoji
* Just use the Constant
* Fix typo in edit documentation
* Specify property types
* Fix ridiculous typo.
* Update Emoji.js
* Added opus stream support, added volume interface
* Remove setImmediate
* Fix weird syntax error
* Most useless commit ever
You're welcome, @PgBiel
* Fix potential memory leak with OpusScript
Emscripten has the tendency to not free resources even when the Opus engine instance has been garbage collected. Thanks to @abalabahaha for pointing this out.
* Typo
* VoiceReceiver.destroy: destroy opus encoder
* Added try catch so that decode errors aren't fatal
* Tweaked the usage of the warn event and updated jsdocs
* Moved method into class for webpack scoping reasons