* Fixed a bug where Guild#equals would cause the given guild to lose its features
* Fix Util.arraysEqual
* Fixed docs for Util.arraysEqual
* Remove Util.arraysEqual
* feat(GuildEmoji#deletable)
* Update: Discord API returns 50001
When you try to get or delete a managed emoji from the API, you get a 50001 (Missing Access) error code.
* refactor: reduced duplication in role stores
* fix docs
* fix: typo
* most of requested changes
* rest of changes
* ACTUAL rest of changes
* docs
* doooocs
* reason
* fix message embed json serialization
remove the toJSON method on message embeds so the raw data is exposed
for JSON seralization. this removes the hexColor property, but it
probably should not have been there in the first place. fixes#2419
* change api transform to tojson
Fixes#2364
Discord sends those timestamps packed as SMALL_BIG_EXT, which get converted to strings in js.
~~Maybe they are already preparing their timestamps for 2038.~~
* Prepare to work on moving all role functions to a Store
And yes, this is *another* patch branch cause I messed up my master branch to hell
* Move all emoji role related functions to its own store
Tested everything and it works! (With a reload of the client)
Also had to change a value in DataStore#holds
holds.name for GuildEmojis would return the emoji name instead of the class name
* New Line
* Thanks JS for circular dependency!
Because we can't have nice things...
* Do space's request
* Fix equals
* Fix space's point.
Raw API data has the role property as an array of IDs
* Ignore this I need a patch branch for Git
* Move all member role related stuff to a new DataStore
GuildMemberRoleStore is a new store that holds all member role related stuffs
Because its consistent!
* Minorest doc fix ever
To whoever did this object, they forgot a `{`
* Fix the spacing in the docs
* Resue the stores resolve rather than copy paste
Cause I'm dum and it overwrite resolve to the guild role stores resolve soo
* Fix some requests
- Removed the bs private functions
- Set the roles in the constructor
But, I need feedback. There is no way, that I saw, to make a member have roles whenever GuildMmber#_patch is called,
due to the roles being null on the guild. So the only way might be the for loop and getter.
* Fix an issue that I caused in #add
I was testing some other things, and changed that to test. Forgot to change it back
* Actually make the store generate just once when the member is created by first initializing the roles in the guild
Also replaces GuildMember#_roles with GuildMemberRoleStore#_roles
Tested all functions to make sure the expected result happens.
* I missed this from moving remove from GuildMember to GuildMemberRoleStore
* Fix RoleStore#create docs
For real this time
* Do all the requested changes
- Rename all `somethingRole` to `something` (hoistRole => hoist)
- Refactor add and remove to be cleaner and re-use set
* Fix a bug where the store would loose some roles due to null roles that can throw an error in the for loop after they've been deleted
* Remove the `role.id || role` part of the add and remove functions as Appel suggested
* Replace roles.resolve with roles.resolveID for GuildMemberRoleStore#remove
* Don't use Array.isArray in checks
Use instanceof instead
* Woops, I forgot to change this
Renamed colorRole to color
* The docs have dots, so we place the dots back
This leads to GuildMemberStore#_fetchMany to always reject
because it expects more member than possible.
Also no longer call the GuildMemberRemove handler locally
to not decrement twice.
* Fix ReactionCollector#remove and make Collector interface more consistent
* Move those below the doc
* Remove object spread
* Only emit event arguments
* Forgot to delete this line
* Update docs
* Also fix this
* More edits to docs
* Snowflake|string
* updating channelCreate example to reflect recent changes
Type is now part of the options object, so the example should reflect that.
* changing type to reason per comment
* fix(setParent): no longer in GuildChannel
* refactored
* little bit less ugly
* space/appel suggestion
* docs fix
* shhhhhhhh
* fun docs trip
* prototype thing
* mark nullable
* added a new Typedef for Bans you can get from <Guild>.fetchBans() due recent change aswell as fixed a little typo in the fetchAuditLogs() mehtod so .type has no the correct type defined
* little change due request
* fixed indentation
* Update Guild.js
* Update Guild.js
* Fix inconsistancy with Channel Creation
* Because static get is a function, it thinks we are create a new instance based on that function, rather than the returned class...
* Fix some missing doc strings
Mainly just readonly tags
* Return an error when guild#allowDMs is ran from a bot account, and fix some return types
* WebhookClient implements Webhook, doesn't extend it
* Fix Client#rateLimit docs not showing what it returns
Cause I wanted to handle this event only to see no return props 🤔
* Actually make Client#rateLimit show the right info
Its an object with all the info
* emit ReactionCollector#remove on all unreactions
this will emit an event when a user removes a collected reaction. this
is in addition to Collector#dispose, which will only fire when all users
have unreacted to the same emoji.
* emit only collected removals
* refactor(MessageReactions): fetchUsers() is now users.fetch()
made a lovely class for it and all
happify linter
stuff
i know how to code i swear
i lied
* bdistin suggestions
* space suggestions, rename store
* fix count
* documentation update
* added a new check to setUserLimit so it won't silently fail anymore if you put a wrong type in
* adapt spaces idea of converting null to 0
* this way it looks cleaner
* and i need to remove this
* need to do it that way because like Gus said null will not change anyhting
* space prooved me wrong and idk why ist working now
* fix(TextBasedChannel): return a promise in startTyping
This fixes#2040
Calling TextBasedChannel#startTyping now returns a promise.
This promise resolves when the bot stops typing (TextBasedChannel#stopTyping) or rejects when an error occurs.
Calling the method again returns the same promise as long the bot is still typing.
* move code into the promise' executor
* Clarify the purpose of the returned Promise
* inverse if and clarify count parameter
* docs: Add/normalize .toString() examples on all classes
* docs: Remove exclamation point on ClientApplication#toString example
* docs: Normalize .toString() descriptions on all classes
* Use "returns" instead of "concatenates"
* docs: fix documentation in various places
All stores: resolveID returns a nullable Snowflake
GuildAuditLogs: ActionType also can be ALL
MessageEmbed: make files property show up in the docs
ClientApplication: resetSecret and resetToken return a promise
ClientManager: status is readonly
Guild: features is an array of strings and ban no longer accepts a number or string
Guild: ban method no longer accepts a string or number
GuildMember: ^
RichPresenceAssets: small and large Image are Snowflakes, also fixed parameter documentation for small and large image url method
WebhookMessageOptions: file property is no longer a thing
* docs: improve GuildAuditLogs documentation
Prefix types with AuditLog to avoid confusion
Document GuildAuditLogs' static Targets and Actions properties and add necessary typedefs
Use typdefs over primitives where possible.
* fix documentation for Guild#defaultRole
The UserGetAction was never used.
The GuildMemberGetAction was only once used.
Easily replaced with a shorter and more comprehensible line. (Also consistent with the rest of the library)
* Fix typo in setPosition
* Same typo in Role
* Fix edit with position breaking when the position was 0
* Eslint
* Revert code but fix the position issue
* tinify webpack
* meme
* fix long version
* more changes
* even smoler
* fix up logic
* fix build
* undo changes to user agent manager because its not webpack'd anymore
* the heck
* fix stupid
* clean up browser rules
* typo