* UserStore refactor
* Create ChannelStore, remove redundant methods in ClientDataManager
* Create GuildStore
* Emoji stuff
* Use a Base class where possible to reduce code duplication
* Remove unnecessary comments from ChannelStore
* Add Base._clone();
* Remove unused ClientDataManager methods
* Refactor some more stuff
* ESLint
* Move Client#fetchUser to client.users.fetch
* Remove .has checks and just see if .get is truthy
* Fix guild member chunk error
* ESLint
* Fix typo
* Fix channel storing for user bots
* Remove ClientDataManager
* GuildChannelStore
* Reduce use of Util.cloneObject
* and this one too
* update typings
* Fix MessageUpdate handling (#1507)
* Fix role updates (probably fixes#1525)
* fix for eslint
* Address some of appell's comments
* Use debug constant
* start message store crap if it's ugly tell me later k
* fix that
* message store but works™️
* clean up guild stuff
* clean up channel store stuff
* clean up channel event handling
* does this message stuff work? find out soon in the next episode of dIsCoRd.Js
* eslint
* emojis
* emojis and reactions
* hi my name is eslint and im A LIL SHIT
* so i forgot this huh
* user stuff
* Fix @class
* Fix message stuff
* Fix user store docs
* Document all the bases
* fix the super things
* tidy up remove
* fix textbasedchannel
* fix that too
* fix emoji store
* make voice state stuff less ugly
* make voice states even less ugly
* make members less bad
* fix bug
* fix that too
* fix reactions
* how was this broken for so long
* role store
* remove super._patch from UserConnection
* Rename UserProfile#setup to _patch
* remove unnecessary super calls
* update docgen dep (pls fix travis thx)
* doc messagestore
* fix docs
* message store docs
* things
* DOCS PLS
* more things
* Document TextBasedChannel#messages as a MessageStore
* Rebase
* All the stores!
* rewrite ratelimiting and api route builder
* more stuff
* let people pass their own handlers
* Update burst.js
* Update RequestHandler.js
* Update burst.js
* Update sequential.js
* Update RequestHandler.js
* rewrite ratelimiting and api route builder
* more stuff
* let people pass their own handlers
* Update burst.js
* Update RequestHandler.js
* Update burst.js
* Update sequential.js
* Update RequestHandler.js
* Start rewriting Manager and Connection
* more stuff
* stuff
* Fix ready bug
* some stuff i forgot
* fix some stuff
* add stupid heartbeat ack like seriously who cares
* woo!
* fix a bug
* rate limit the dumb websocket
* stuff
* hdocs
* Docs
* Remove ClientManager#setupKeepAlive as it is now redundant
* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection
* are you happy now eslint smh
* make gus happy
* Add CloseEvent external doc
* Make sure to emit 'reconnecting' when actually reconnecting
* ffs
* Fix RESUME logic
* Add heartbeat ack debug messages, including latency data
* Dumb stuff for Gus
* thx eslint
* more dumb stuff
* more dumb crap smh gus i h8 u
* moar messages
* fix for using wrong status, causing certain events not to be fired (#1422)
* friggin webpack tho
* probably important
* add all the stuff to the package.json
* add minify builds and a nice package.json script to run it all
* clean up
* use uglify harmony branch so we can actually run minify builds that work
* update build system
* make test better
* clean up
* fix issues with compression
*
* c++ requirements in a node lib? whaaaaat?
* fix travis yml?
* put railings on voice connections
* 🖕🏻
* aaaaaa
* handle arraybuffers in the unlikely event one is sent
* support arraybuffers in resolvebuffer
* this needs to be fixed at some point
* this was fixed
* disable filename versioning if env VERSIONED is set to false
* Update ClientDataResolver.js
* Update ClientVoiceManager.js
* Update WebSocketManager.js
* Update ConvertArrayBuffer.js
* Update webpack.html
* enable compression for browser and fix ws error handler
* Update WebSocketManager.js
* everything will be okay gawdl3y
* compression is slower in browser, so rip the last three hours of my life
* Update Constants.js
* Update .gitignore
This commit:
* fixes inconsistencies (primarily regarding capitalization)
* fixes non-proper nouns that were improperly capitalized
* fixes reminents from not-so-meticulous copy+paste jobs
_timeouts and _intervals were changed to Set objects in
commit 6ede7a32fd a month ago.
Like #844, this fix was reverted in 7d04863b66 (#839)
without explanation and was never included in the followup rewrite in
commit 5e2ee2398e.
* add test for Client.destroy()
* propagate errors in ClientManager.destroy
If the promise returned by logout() rejects, previously
it would be completely uncaught, and just return an
eternally pending promise that never resolved.
* fix RESTMethods.logout
Without a data argument, the POST that superagent sends causes
the discord server to reply with a HTTP 400 error:
text: '{"Content-Type": "Expected Content-Type to be one of set([\'application/json\'])."}',
* fix Client.destroy
_timeouts and _intervals were changed to Set objects in
commit 6ede7a32fd a month ago.
Changing them to arrays causes failures if you try to reuse
the client object again.
* always close websocket in ClientManager.destroy
Invoking logout does not implicitly cause the server to close
the websocket for you, so cleanup everything.
Otherwise the websocket being open keeps node alive and hanging
mysteriously until the connection hits a timeout.
* fix indentation for eslint
* draft stuff
fix docstring for Client#token
Reorganise resolver
make env better for shards, clean up docs
Fix Gus' log messages
7
meh just gateway/bot not v7 :(
final changes, ready for mergin!
build docs
make default totalShards 'auto', fix docs for totalShards type
clean up docs more
run docs
* make consistancy real
* Update and rename getRecommendedShards.js to GetRecommendedShards.js
* Update GetRecommendedShards.js
* Update index.js
* Update RESTMethods.js
* Update Shard.js
* Update GetRecommendedShards.js
* Update ShardingManager.js
* run docs