* add ClientOptions#disableMentions and MessageOptions#disableMentions
* provide tests
* don't sanitize controlled mentions
* add @here mentions to tests
* fix indents (6 spaces instead of 8)
* add Util#cleanContent tests
* add typings for removeMentions
* replace @ with @\u200b AFTER cleaning content as suggested instead of using removeMentions
* better explanation of this option
* no newline in Util.removeMentions
* fix long line
* remove double space
* remove comments (change has been reverted)
* Use Util.removeMentions to remove mentions
* use Util.removeMentions in Util.cleanContent
* feat/fix(GuildAuditLogs): handle new event types
* fix(GuildAuditLogsEntry): coerce to numbers, simplify extra for deleted entities
* fix(GuildAuditLogsEntry): do not revert 'type' extra
* typings(MessageEmebd): fix typings for addFields
* fix: add missing semicolon
* docs(MessageEmbed): fix various types
* in accordance with the scope of the PR
* Update src/structures/MessageEmbed.js
Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
* feat: splice multiple fields
* remove MessageEmbed#spliceField
* add MessageEmbed#spliceFields
* to behave more like Array#splice
* and allow multiple fields to be replaced/inserted
* update typings accordingly
* refactor: rename check to normalize
* check suggests boolean return type
* feat: allow spread args or array as field input
* rewrite: replace addField in favor of addFields
* typings: account for changes
* chore: bump min node to 11.0.0
* for Array#flat
* fix: bump min-node in package engines field
* remove addBlankField
* Initial commit: add 5 initial managers
- Base manager
- GuildChannelManager
- MessageManager
- PresenceManager
- Reaction Manager
- Added LimitedCollection
* Add GuildEmojiManager, various fixes
* Modify some managers and add guildmembermanager
* Initial integration
* Delete old stores
* Integration part two, removed LRUCollection
- Most of the integration has been finished
- TODO typings
- Removed LRUCollection, needless sweeping
* Typings + stuff i somehow missed in ChannelManager
* LimitedCollection typings/ final changes
* Various jsdoc and syntactical fixes, Removed Util.mixin()
* tslint fix
* Grammatical and logical changes
* Delete temporary file placed by mistake
* Grammatical changes
* Add missing type
* Update jsdoc examples
* fix: ChannelManager#remove should call cache#delete not cache#remove
* fix recursive require
* Fix missed cache in util
* fix: more missed cache
* Remove accidental _fetchMany change from #3645
* fix: use .cache.delete() over .remove()
* fix: missing cache in ReactionCollector
* fix: missed cache in client
* fix: members is a collection not a manager
Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>
* fix: various docs and cache fixes
* fix: missed cache
* fix: missing _roles
* Final testing and debugging
* LimitedCollection: return the Collection instead of undefined on .set
* Add cache to BaseManager in typings
* Commit fixes i forgot to stage yesterday
* Update invite events
* Account for new commit
* fix: MessageReactionRemoveAll should call .cache.clear()
* fix: add .cache at various places, correct return type
* docs: remove mentions of 'store'
* Add extra documented properties to typings
Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
* Add support for MessageReaction#remove and MESSAGE_REACTION_REMOVE_EMOJI
* Remove reaction from cache
Co-Authored-By: matthewfripp <50251454+matthewfripp@users.noreply.github.com>
* fix: message may be partial
* Clarify what the event entails
* Document client in MessageReaction
Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>
* await the REST call
* Add MessageReaction#remove to typings
Co-authored-by: matthewfripp <50251454+matthewfripp@users.noreply.github.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
* docs(MessageMentions): channels are actually in order
* docs(MessageMentions): readd info about order for channels
* docs(MessageMentions): reword info to account for rtl locales
* feat(Presence): add support for multiple activites
* typings(Presence): fix spelling of 'activities'
Co-Authored-By: Amish Shah <amishshah.2k@gmail.com>
Co-authored-by: Amish Shah <amishshah.2k@gmail.com>
* adds more audit-log entries
this adds additional audit-log types from https://discordapp/discord-api-docs/pull/1191
* typings for new audit-log entries
* typings for new audit-log entries
* fix action numbers
* src: Update channel pattern
* src: Remove useless non-capture group
* src: it's as though we're starting fresh
* src: Bring this up to date for reals now
* src: typings and a bug fix
* src: Add crossposted channels to message mentions
* src: Requested changes and add typings
* src: Move Object.keys outside loop
* typings: Fix enum being exported when it shouldn't
* src: Consistency with roles and users
* docs: Correct docstring for MessageFlags#flags
* docs: Correct docstring for MessageMentions#crosspostedChannels
* docs: Suggestions
Co-authored-by: SpaceEEC
* src: Reset flags to 0 if no flags are received on MESSAGE_UPDATE
* wip refactor
* add escapeMarkdown tests
* italics can be done with a single underscore too
* more refined
* fix test name
* unnecessary eslint ignores
* use jest
* make eslint less annoying in this test file
* more testing
* fix lib usage
* more tests and a small fix
* Implement idle feature
* Add typings
* Minimal fixes
* Make everything in Collector and not attached to ReactionCollector
* set this._idletimeout to null when collector ends
* also set this._timeout to null when collector ends
* basic teams support
* export Team & TeamMember
* use typedef
* typings and some fixes
* Update src/structures/TeamMember.js
Co-Authored-By: Vlad Frangu <kingdgrizzle@gmail.com>
* fix Team#iconURL()
* fix typings and a bug
* fix states start at 1
* team icon hash can be null
* fix owner typings
* Update TextChannel.js
Update `setRateLimitPerUser` description to specify the `number` is in seconds, per the Discord docs
* Update TextChannel.js
Add unit to the rateLimitPerUser property
* Update GuildChannel.js
* feat(voice): kick members from voice channels
* fix(VoiceState): improve stability in checking for client user
* feat(VoiceState): add setChannel for moving/kicking members
* update typings
* remove duplicated methods across GuildMember and VoiceState
member.setDeaf => member.voice.setDeaf
member.setMute => member.voice.setMute
member.setVoiceChannel => member.voice.setChannel
* src: Implement store and news channels!
* src: Remove code dupe
* src: Add missing guild properties
* docs: Add a small notice that the channel type may also change
* src: Remove re-creation of the MessageStore
* lint: Unused Import
* src: Requested changes for StoreChannels
* typings: Fix typings
* src: Moar guild updates
* src: Set maximumPresence to the data prop, the already existent one, or default to 5000
* typings: afkChannel is a VC
I keep confusing them, ffs
Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>
* docs: Document that maximumMembers and maximumPresences may be inaccurate before fetching
* src Appels requested changes
* docs: document constructors of extendible structures
* docs(ClientPresence): document default value for data parameter
Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>
* docs(Presence): document default value for data parameter
Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>
* docs(DMChannel): capitalize DM in the constructor doc
* edit shouldn't remove content
If undefined is passed to the api, content isn't removed in such a case where you are only editing the embed.
* fix a related doc string
* update typings
* requested changes
* Remove GroupDMChannels
they sparked no joy
* Start partials for message deletion
* MessageUpdate partials
* Add partials as an opt-in client option
* Add fetch() to Message
* Message.author should never be undefined
* Fix channels being the wrong type
* Allow fetching channels
* Refactor and add reaction add partials
* Reaction remove partials
* Check for emoji first
* fix message fetching
janky
* User partials in audit logs
* refactor overwrite code
* guild member partials
* partials as a whitelist
* document GuildMember#fetch
* fix: check whether a structure is a partial, not whether cache is true
* typings: Updated for latest commit (#3075)
* partials: fix messageUpdate behaviour (now "old" message can be partial)
* partials: add warnings and docs
* partials: add partials to index.yml
* partials: tighten "partial" definitions
* partials: fix embed-only messages counting as partials
- Fixed a bug where `GuildMemberRoleStore#{add,remove}` would create a rejected promise inside a promise, instead of rejecting the first one.
- Fixed a bug where `GuildMember#edit` with a specified unknown channel would throw synchronously, instead of rejecting asynchronously.
* Add explicit error to setting invalid voice channel
* restrict to guild
Co-Authored-By: Darqam <anhim2@gmail.com>
* add a more explicit error and channel type check
* bad tab
* fix: Sharding causing constant heartbeat / identify spam
* misc: Remove wait param in connect
* misc: Wait 2.5 seconds before sending identify again if session is resumable
* misc: Remove useless destroy call
* nit: Capitalization
* fix: Identify on HELLO not connectionOpen
* misc: Add different intervals for identify after invalid session
- 2500 if we couldn't resume in time
- 5000 if we didn't have a session ID (per the docs on identify, that a client can only connect every 5 seconds)
- Otherwise, just identify again
* misc: Only clear heartbeat if shard is fully dead
Reconnect clears it otherwise
* fix: Accessing .length on a Collection
* internal sharding
* ready event
* the square deal
* the new deal
* the second new deal
* add actual documentation
* the new freedom
* the great society
* federal intervention
* some of requested changes
* i ran out of things to call these
* destroy this
* fix: Client#uptime went missing
* fix(Client): destroy the client on login failure
This may happen duo invalid sharding config / invalid token / user requested destroy
* fix(Client): reject login promise when the client is destroyed before ready
* fix(WebSocketManager): remove redundancy in destroy method (#2491)
* typo(ErrorMessages): duo -> duo to
* typo(ErrorMessages): duo -> due
* fix: docs and options
* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)
* fix(ClientUser): lazily load to account for extended user structure (#2501)
* docs(WebSocketShard): document class to make it visible in documentation (#2504)
* fix: WebSocketShard#reconnect
* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate
* re-add raw event
* member is now part of message create payload
* feat: Add functionality to support multiple servers with different shards (#2395)
* Added functionallity to spawn multiple sharding managers due to adding start and end shards
* Small fixes and limiting shard amount to max recommended
* Forgot a check in spawn()
* Fixed indentation
* Removed optiosn object documentation for totalShards
* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount
* fix getting max recommended
* Removed async from constructor (my fault)
* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN
* Changed the loop and totalShard count calculation
* shards are actually 0 based
* Fixed a problem with the gateway and handled some range errors and type errors
* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger
* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs
* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling
* internal sharding
* ready event
* the square deal
* the new deal
* the second new deal
* add actual documentation
* the new freedom
* the great society
* federal intervention
* some of requested changes
* i ran out of things to call these
* destroy this
* fix: Client#uptime went missing
* fix(Client): destroy the client on login failure
This may happen duo invalid sharding config / invalid token / user requested destroy
* fix(Client): reject login promise when the client is destroyed before ready
* fix(WebSocketManager): remove redundancy in destroy method (#2491)
* typo(ErrorMessages): duo -> duo to
* typo(ErrorMessages): duo -> due
* fix: docs and options
* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)
* fix(ClientUser): lazily load to account for extended user structure (#2501)
* docs(WebSocketShard): document class to make it visible in documentation (#2504)
* fix: WebSocketShard#reconnect
* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate
* Internal Sharding adaptation
Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn
* Fixed shardCount not retrieving
* Fixing style
removed unnecessary parenthesis
* Fixing and rebasing
lets hope i didnt dun hecklered it
* Fixing my own retardation
* Thanks git rebase
* fix: assigning member in message create payload
* fix: resumes
* fix: IS wont give up reconnecting now
* docs: add missing docs mostly
* fix: found lost methods
* fix: WebSocketManager#broadcast check if shard exists
* fix: ShardClientUtil#id returning undefined
* feat: handle new session rate limits (#2796)
* feat: handle new session rate limits
* i have no idea what i was doing last night
* fix if statement weirdness
* fix: re-add presence parsing from ClientOptions (#2893)
* resolve conflicts
* typings: missing typings
* re-add missing linter rule
* fix: replacing ClientUser wrongly
* address unecessary performance waste
* docs: missing disconnect event
* fix(typings): Fix 2 issues with typings (#2909)
* (Typings) Update typings to reflect current ClientOptions
* fix(Typings) fixes a bug with Websockets and DOM Types
* fix travis
* feat: allow setting presence per shard
* add WebSocketManager#shardX events
* adjust typings, docs and performance issues
* readjust shard events, now provide shardId parameter instead
* fix: ready event should check shardCount, not actualShardCount
* fix: re-add replayed parameter of Client#resume
* fix(Sharding): fixes several things in Internal Sharding (#2914)
* fix(Sharding) fixes several things in Internal Sharding
* add default value for shards property
* better implement checking for shards array
* fix travis & some casing
* split shard count into 2 words
* update to latest Internal Sharding, fix requested changes
* make sure totalShardCount is a number
* fix comment
* fix small typo
* dynamically set totalShardCount if either shards or shardCount is provided
* consistency: rename shardID to shardId
* remove Client#shardIds
* fix: typo in GuildIntegrationsUpdate handler
* fix: incorrect packet data being passed in some events (#2919)
* fix: edgecase of ShardingManager and totalShardCount (#2918)
* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event
* fix consistency and typings issues
* consistency: shardId instances renamed to shardID
* typings: fix typings regarding WebSocket
* style(.eslintrc): remove additional whitespace
* fix(Client): remove ondisconnect handler on timeout
* docs(BaseClient): fix typo of Immediate
* nitpick: typings, private fields and methods
* typo: improve grammar a bit
* fix: error assigning client in WebSocketManager
* typo: actually spell milliseconds properly