* fix fetchMentions' auth header, options and data mapping
* vscode strikes again
* switched to Util.mergeDefault
* vscode
* removed duplicated optionals and switched to instanceof
* Start rewriting Manager and Connection
* more stuff
* stuff
* Fix ready bug
* some stuff i forgot
* fix some stuff
* add stupid heartbeat ack like seriously who cares
* woo!
* fix a bug
* rate limit the dumb websocket
* stuff
* hdocs
* Docs
* Remove ClientManager#setupKeepAlive as it is now redundant
* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection
* are you happy now eslint smh
* make gus happy
* Add CloseEvent external doc
* Make sure to emit 'reconnecting' when actually reconnecting
* ffs
* Fix RESUME logic
* Add heartbeat ack debug messages, including latency data
* Dumb stuff for Gus
* thx eslint
* more dumb stuff
* more dumb crap smh gus i h8 u
* moar messages
* fix for using wrong status, causing certain events not to be fired (#1422)
* rewrite http
* browser fun
* all the mimes dammit
* i need a newline
* whoops
* forgot about this
* use promises and HTTPRequest.method
* fluent
* move httpclient to external module
* branding
* middleware
* revert middleware
* make role calculated position nicer
* make channels sortable in a nice way too
* stupid git web rebase editor
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update RESTMethods.js
* Update UserAgentManager.js
* Update UserAgentManager.js
* gawdl3y is one of the most pants-on-head retarded people i have ever met
* Update UserAgentManager.js
* Update UserAgentManager.js
* Update UserAgentManager.js
* Update UserAgentManager.js
- Rename Guild#updateChannelPositions -> setChannelPositions
- Allow Guild#setChannelPositions to take ChannelResolvables
- Prioritise ClientDataResolver#resolveChannel's string case
- Minor cleanup
* Adding shuffleArray method to utils
* Shuffle channels functionality on guild.
* Comment fix
* Removing shuffle functionality and replacing with a simple update
* Code review changes to method/variable names
* Update comment reference to channelId as well
* Updating jsdoc with typedef of ChannelPosition
* Added support for adding users to guild
added RESTMethods#AddGuildMemberOptions and Guild#addMember with typedef
AddGuildMemberOptions to be able to add user to guild as a member
through `PUT/guilds/{guild.id}/members/{user.id}`
https://discordapp.com/developers/docs/resources/guild#add-guild-member
* fixing lint errors
* Changes based on discussion
* Changes based on discussion 2
* Changes based on discussion 3
Yay! More changes.
* Fix for incorrect oldMember in guildMemberUpdate event after addRole
`addRole` would modify the cached GuildMember rather than letting it be handled internally when a guild member update packet is received from Discord, leading to the `oldMember` and `newMember` being identical following a call to `addRole`
This is currently how `addRoles` does it, and a correct oldMember is passed to the `guildMemberUpdate` event following a call to `addRoles`
* Return cloned member with added/removed role
So we can return a member object with the added/removed role without affecting the member object sent to `guildMemberUpdate`
* Wait for guildMemberUpdate and return updated GuildMember
* Fix linter errors
* Remove listeners after 10 seconds
* Add support to edit emojis
* Fixes for coding style.
* Add and use guildEmoji constants for updateEmoji
* Just use the Constant
* Fix typo in edit documentation
* Specify property types
* Fix ridiculous typo.
* Update Emoji.js
* add color resolvable, and color constants from the client
* fix up docs
* Update ClientDataResolver.js
* add easter eggs
* Update ClientDataResolver.js
* Update RESTMethods.js
* add more search stuff
* clean up the options
* fix link hostname
* use some resolvers
* fix type
* move the trasform to a seperate file
* pass this param
* move typedef
* start wip rewrite of sending/editing messages
* pass the build, modify the edit method to fit the new system
* simplify the applyToClass method
* change handling of file options
* add back message splitting
* i couldn't help myself
* add some smart message options
* clean up, add sexy options
* fix indentation
* fix up splitting
* add \b
* add back old methods for hydar happiness
* clean up more
* move code handling to the rest method
* clean up this.rest.client
* Update TextBasedChannel.js
* add docs back for the bad methods
* fix reply in group dms
* srsly gawdl3y
* make code better
* fix changes for gawdl3y
* fix checking
* remove getter
* make code handling more robust
* k
* fix up sendEmbed docs
* stupid
* fix up more docs because aaaaa
* no more pls
* the performance from this is astounding
* help uws
* save 15 bytes in webpacks
* update readme
* why is markdown like this
* optimizations
* Update WebSocketManager.js
* friggin webpack tho
* probably important
* add all the stuff to the package.json
* add minify builds and a nice package.json script to run it all
* clean up
* use uglify harmony branch so we can actually run minify builds that work
* update build system
* make test better
* clean up
* fix issues with compression
*
* c++ requirements in a node lib? whaaaaat?
* fix travis yml?
* put railings on voice connections
* 🖕🏻
* aaaaaa
* handle arraybuffers in the unlikely event one is sent
* support arraybuffers in resolvebuffer
* this needs to be fixed at some point
* this was fixed
* disable filename versioning if env VERSIONED is set to false
* Update ClientDataResolver.js
* Update ClientVoiceManager.js
* Update WebSocketManager.js
* Update ConvertArrayBuffer.js
* Update webpack.html
* enable compression for browser and fix ws error handler
* Update WebSocketManager.js
* everything will be okay gawdl3y
* compression is slower in browser, so rip the last three hours of my life
* Update Constants.js
* Update .gitignore