* adds more audit-log entries
this adds additional audit-log types from https://discordapp/discord-api-docs/pull/1191
* typings for new audit-log entries
* typings for new audit-log entries
* fix action numbers
* src: Update channel pattern
* src: Remove useless non-capture group
* src: it's as though we're starting fresh
* src: Bring this up to date for reals now
* src: typings and a bug fix
* src: Add crossposted channels to message mentions
* src: Requested changes and add typings
* src: Move Object.keys outside loop
* typings: Fix enum being exported when it shouldn't
* src: Consistency with roles and users
* docs: Correct docstring for MessageFlags#flags
* docs: Correct docstring for MessageMentions#crosspostedChannels
* docs: Suggestions
Co-authored-by: SpaceEEC
* src: Reset flags to 0 if no flags are received on MESSAGE_UPDATE
* Use external collection package
* Complete typings
* Document properly base collection class
* Add clone since sort is now in-place
* Update for latest changes to package
* Fix whitespace
* Update docs link
* Oops
* Update Collection.js
* Update index.d.ts
* add Util.parseVerification()
* Made the code much cleaner.
* Removed method and created constant.
* Lint!
* refactor(constants): capitalize VerficiationLevels and add a typedef
* Changed VerificationLevels typedef to singular.
Co-Authored-By: Will Nelson <will@wnelson.xyz>
* Add new method Permissions#any
* Update src/util/BitField.js
This is much better
Co-Authored-By: bdistin <bdistin@gmail.com>
* Remove unreachable code
* Gotta keep the linter happy
* Apply bdistin suggested change to both methods
* added DARK_MODE_INVISIBLE
added another constant color that makes embeds appear invisible on DARK mode.
* travis likes trailing commas
* fix: ref issue: #3414
* fix: removed a random color
* Small changes to parseEmoji regex
I just made a small change to the parseEmoji regex, this change will make an invalid emoji, like `<aname:id>` return as null, before this change it would return as an animated emoji because the name started with an `a` which would result in false positives, then the `?` I added to the end of `(\d{17,19})?` is used if someone provided an emoji as `:name:` or `a:name:` it will return the correct values but have an invalid id.
* Update Util.js
2nd Update: I changed the regex to output the results if you provide `<aemoji:123456789012345678>` and <:aemoji:123456789012345678>` which will output `{ animated: false, name: "aemoji", id: "123456789012345678" }` or `<:emojiname:>` which outputs `{ animated: false, name: "emojiname", id: null }` or `<a:emoji:>` which would output `{ animated: true, name: "emoji", id: null }`. Before this PR the method would return that the emoji was animated if you provided something like `<anemojiname:emoji_id>` because the name started with an `a`.
* Making Util.splitMessage always return an array
Util.splitMessage sometimes returns an array, but other times it returns a string. This should make it so that it always returns an array.
* jsdoc
Co-Authored-By: TNThacker2015 <37024464+TNThacker2015@users.noreply.github.com>
* docs(Util): remove superfluous space in docstring
* wip refactor
* add escapeMarkdown tests
* italics can be done with a single underscore too
* more refined
* fix test name
* unnecessary eslint ignores
* use jest
* make eslint less annoying in this test file
* more testing
* fix lib usage
* more tests and a small fix
* Implement idle feature
* Add typings
* Minimal fixes
* Make everything in Collector and not attached to ReactionCollector
* set this._idletimeout to null when collector ends
* also set this._timeout to null when collector ends
* basic teams support
* export Team & TeamMember
* use typedef
* typings and some fixes
* Update src/structures/TeamMember.js
Co-Authored-By: Vlad Frangu <kingdgrizzle@gmail.com>
* fix Team#iconURL()
* fix typings and a bug
* fix states start at 1
* team icon hash can be null
* fix owner typings
* Update TextChannel.js
Update `setRateLimitPerUser` description to specify the `number` is in seconds, per the Discord docs
* Update TextChannel.js
Add unit to the rateLimitPerUser property
* Update GuildChannel.js
* Update StreamDispatcher.js
Specify unit for `StreamDispatcher.pausedTime`
* Update TextChannel.js
Update `setRateLimitPerUser` description to specify the `number` is in seconds, per the Discord docs
* Update TextChannel.js
Add unit to the rateLimitPerUser property
* Update GuildChannel.js
* Disambiguate the description of <client>.channels
Although not explicitly said, the current wording makes it seem like all channels are cached and available at any time in this store. Hopefully this variation makes it a bit clearer.
* make more explicit (I think)
* remove trailing white spaces
* feat(voice): kick members from voice channels
* fix(VoiceState): improve stability in checking for client user
* feat(VoiceState): add setChannel for moving/kicking members
* update typings
* remove duplicated methods across GuildMember and VoiceState
member.setDeaf => member.voice.setDeaf
member.setMute => member.voice.setMute
member.setVoiceChannel => member.voice.setChannel
* src: Implement store and news channels!
* src: Remove code dupe
* src: Add missing guild properties
* docs: Add a small notice that the channel type may also change
* src: Remove re-creation of the MessageStore
* lint: Unused Import
* src: Requested changes for StoreChannels
* typings: Fix typings
* src: Moar guild updates
* src: Set maximumPresence to the data prop, the already existent one, or default to 5000
* typings: afkChannel is a VC
I keep confusing them, ffs
Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>
* docs: Document that maximumMembers and maximumPresences may be inaccurate before fetching
* src Appels requested changes