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https://github.com/danbulant/discord.js
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change currentDispatcher to just dispatcher
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0f8e8dddff
commit
ff16c9f01f
1 changed files with 5 additions and 5 deletions
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@ -11,7 +11,7 @@ class AudioPlayer extends EventEmitter {
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this.audioToPCM = new (PCMConverters.fetch())();
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this.opusEncoder = OpusEncoders.fetch();
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this.currentConverter = null;
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this.currentDispatcher = null;
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this.dispatcher = null;
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this.audioToPCM.on('error', e => this.emit('error', e));
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this.streamingData = {
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channels: 2,
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@ -38,7 +38,7 @@ class AudioPlayer extends EventEmitter {
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cleanup(checkStream, reason) {
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// cleanup is a lot less aggressive than v9 because it doesn't try to kill every single stream it is aware of
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this.emit('debug', `clean up triggered due to ${reason}`);
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const filter = checkStream && this.currentDispatcher && this.currentDispatcher.stream === checkStream;
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const filter = checkStream && this.dispatcher && this.dispatcher.stream === checkStream;
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if (this.currentConverter && (checkStream ? filter : true)) {
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this.currentConverter.destroy();
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this.currentConverter = null;
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@ -50,15 +50,15 @@ class AudioPlayer extends EventEmitter {
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stream.on('end', () => this.emit('debug', 'pcm input stream ended'));
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this.cleanup(null, 'outstanding play stream');
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this.currentConverter = converter;
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if (this.currentDispatcher) {
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this.streamingData = this.currentDispatcher.streamingData;
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if (this.dispatcher) {
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this.streamingData = this.dispatcher.streamingData;
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}
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stream.on('error', e => this.emit('error', e));
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const dispatcher = new StreamDispatcher(this, stream, this.streamingData, options);
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dispatcher.on('error', e => this.emit('error', e));
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dispatcher.on('end', () => this.cleanup(dispatcher.stream, 'disp ended'));
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dispatcher.on('speaking', value => this.voiceConnection.setSpeaking(value));
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this.currentDispatcher = dispatcher;
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this.dispatcher = dispatcher;
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dispatcher.on('debug', m => this.emit('debug', `stream dispatch - ${m}`));
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return dispatcher;
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}
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