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Add client.emojis and fix eslint
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3 changed files with 13 additions and 2 deletions
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@ -208,6 +208,17 @@ class Client extends EventEmitter {
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get uptime() {
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get uptime() {
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return this.readyTime ? Date.now() - this.readyTime : null;
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return this.readyTime ? Date.now() - this.readyTime : null;
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}
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}
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/**
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* The emojis that the client can use. Mapped by emoji ID.
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* @type {Collection<string, Emoji>}
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* @readonly
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*/
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get emojis() {
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const emojis = new Collection();
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this.guilds.map(g => g.emojis.map(e => emojis.set(e.id, e)));
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return emojis;
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}
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}
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}
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module.exports = Client;
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module.exports = Client;
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@ -85,7 +85,7 @@ class ClientUser extends User {
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* Set the status and playing game of the logged in client.
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* Set the status and playing game of the logged in client.
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* @param {string} [status] The status, can be `online` or `idle`
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* @param {string} [status] The status, can be `online` or `idle`
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* @param {string|Object} [game] The game that is being played
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* @param {string|Object} [game] The game that is being played
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* @param {string} [streamURL] If you want to display as streaming, set this as the URL to the stream (must be a
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* @param {string} [url] If you want to display as streaming, set this as the URL to the stream (must be a
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* twitch.tv URl)
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* twitch.tv URl)
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* @returns {Promise<ClientUser>}
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* @returns {Promise<ClientUser>}
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* @example
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* @example
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