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Add delay param to ShardingManager.spawn
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2 changed files with 4 additions and 3 deletions
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@ -64,8 +64,9 @@ class ShardingManager extends EventEmitter {
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/**
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/**
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* Spawns multiple shards.
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* Spawns multiple shards.
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* @param {number} [amount=this.totalShards] Number of shards to spawn
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* @param {number} [amount=this.totalShards] Number of shards to spawn
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* @param {number} [delay=5500] How long to wait in between spawning each shard (in milliseconds)
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*/
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*/
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spawn(amount) {
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spawn(amount, delay = 5500) {
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if (typeof amount !== 'undefined') {
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if (typeof amount !== 'undefined') {
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if (typeof amount !== 'number' || isNaN(amount)) throw new TypeError('Amount of shards must be a number.');
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if (typeof amount !== 'number' || isNaN(amount)) throw new TypeError('Amount of shards must be a number.');
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if (amount < 1) throw new RangeError('Amount of shards must be at least 1.');
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if (amount < 1) throw new RangeError('Amount of shards must be at least 1.');
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@ -76,7 +77,7 @@ class ShardingManager extends EventEmitter {
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const interval = setInterval(() => {
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const interval = setInterval(() => {
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if (this.shards.size === this.totalShards) clearInterval(interval);
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if (this.shards.size === this.totalShards) clearInterval(interval);
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else this.createShard();
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else this.createShard();
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}, 5500);
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}, delay);
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}
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}
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/**
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/**
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