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Ignore setSpeaking requests when VC isn't connected (#1638)
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2 changed files with 3 additions and 0 deletions
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@ -132,6 +132,7 @@ class VoiceConnection extends EventEmitter {
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*/
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*/
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setSpeaking(value) {
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setSpeaking(value) {
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if (this.speaking === value) return;
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if (this.speaking === value) return;
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if (this.status !== Constants.VoiceStatus.CONNECTED) return;
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this.speaking = value;
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this.speaking = value;
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this.sockets.ws.sendPacket({
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this.sockets.ws.sendPacket({
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op: Constants.VoiceOPCodes.SPEAKING,
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op: Constants.VoiceOPCodes.SPEAKING,
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@ -1,5 +1,6 @@
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const VolumeInterface = require('../util/VolumeInterface');
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const VolumeInterface = require('../util/VolumeInterface');
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const VoiceBroadcast = require('../VoiceBroadcast');
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const VoiceBroadcast = require('../VoiceBroadcast');
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const Constants = require('../../../util/Constants');
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const secretbox = require('../util/Secretbox');
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const secretbox = require('../util/Secretbox');
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@ -108,6 +109,7 @@ class StreamDispatcher extends VolumeInterface {
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setSpeaking(value) {
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setSpeaking(value) {
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if (this.speaking === value) return;
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if (this.speaking === value) return;
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if (this.player.voiceConnection.status !== Constants.VoiceStatus.CONNECTED) return;
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this.speaking = value;
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this.speaking = value;
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/**
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/**
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* Emitted when the dispatcher starts/stops speaking.
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* Emitted when the dispatcher starts/stops speaking.
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