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https://github.com/danbulant/discord.js
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Webpack build: b0c2f818a8
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2 changed files with 6 additions and 25 deletions
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@ -269,7 +269,6 @@ exports.VoiceOPCodes = {
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exports.Events = {
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READY: 'ready',
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GUILD_CACHED: 'guildCached',
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GUILD_CREATE: 'guildCreate',
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GUILD_DELETE: 'guildDelete',
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GUILD_UPDATE: 'guildUpdate',
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@ -289,7 +288,6 @@ exports.Events = {
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GUILD_EMOJI_UPDATE: 'emojiUpdate',
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GUILD_BAN_ADD: 'guildBanAdd',
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GUILD_BAN_REMOVE: 'guildBanRemove',
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CHANNEL_CACHED: 'channelCached',
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CHANNEL_CREATE: 'channelCreate',
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CHANNEL_DELETE: 'channelDelete',
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CHANNEL_UPDATE: 'channelUpdate',
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@ -19285,14 +19283,6 @@ class ClientDataManager {
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const already = this.client.guilds.has(data.id);
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const guild = new Guild(this.client, data);
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this.client.guilds.set(guild.id, guild);
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if (this.client.listenerCount(Constants.Events.GUILD_CACHED)) {
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/**
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* Emitted whenever a guild is added to the cache
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* @event Client#guildCached
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* @param {Guild} guild The cached guild
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*/
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this.client.emit(Constants.Events.GUILD_CACHED, guild);
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}
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if (this.pastReady && !already) {
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/**
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* Emitted whenever the client joins a guild.
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@ -19337,15 +19327,6 @@ class ClientDataManager {
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}
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if (channel) {
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if (this.client.listenerCount(Constants.Events.CHANNEL_CACHED)) {
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/**
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* Emitted whenever a channel is added to the cache
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* @event Client#channelCached
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* @param {Channel} channel The cached channel
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*/
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this.client.emit(Constants.Events.CHANNEL_CACHED, channel);
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}
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if (this.pastReady && !already) this.client.emit(Constants.Events.CHANNEL_CREATE, channel);
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this.client.channels.set(channel.id, channel);
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return channel;
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12
discord.indev.min.js
vendored
12
discord.indev.min.js
vendored
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