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fix(WebSocketManager): rethrow unknown errors when connecting a WebSocketShard
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1 changed files with 4 additions and 1 deletions
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@ -264,9 +264,12 @@ class WebSocketManager extends EventEmitter {
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} catch (error) {
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} catch (error) {
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if (error && error.code && UNRECOVERABLE_CLOSE_CODES.includes(error.code)) {
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if (error && error.code && UNRECOVERABLE_CLOSE_CODES.includes(error.code)) {
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throw new DJSError(WSCodes[error.code]);
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throw new DJSError(WSCodes[error.code]);
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} else {
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// Undefined if session is invalid, error event (or uws' event mimicking it) for regular closes
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} else if (!error || error.code) {
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this.debug('Failed to connect to the gateway, requeueing...', shard);
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this.debug('Failed to connect to the gateway, requeueing...', shard);
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this.shardQueue.add(shard);
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this.shardQueue.add(shard);
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} else {
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throw error;
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}
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}
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}
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}
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// If we have more shards, add a 5s delay
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// If we have more shards, add a 5s delay
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