cushy/examples/multi-window.rs
Jonathan Johnson df479e983e
Renaming crate to Cushy
Refs #117
2023-12-27 19:02:59 -08:00

93 lines
3.1 KiB
Rust

use cushy::kludgine::include_texture;
use cushy::value::{Dynamic, MapEach};
use cushy::widget::MakeWidget;
use cushy::widgets::Image;
use cushy::window::PendingWindow;
use cushy::{Application, Open, PendingApp, Run};
use kludgine::LazyTexture;
fn main() -> cushy::Result {
// To open multiple applications, we need a handle to the application. This
// starts with the `PendingApp` type.
let app = PendingApp::default();
// Cushy ensures it's easy to share resources between windows.
let texture = include_texture!("assets/ferris-happy.png").expect("valid image");
let open_windows = Dynamic::new(0_usize);
let counter = Dynamic::new(0_usize);
// We're going to open two windows as part of the app startup process.
// First, the "main" window that displays some stats about the open windows.
(&open_windows, &counter)
.map_each(|(open, counter)| {
format!(
"There are {open} other window(s) open. {counter} total windows have been opened"
)
})
.and(Image::new(texture.clone()))
.and(open_window_button(&app, &open_windows, &counter, &texture))
.into_rows()
.centered()
// The other examples call run() on the widget/window. Since we're
// opening two windows at the app's startup,
.open(&app)?;
// And now let's open our first "clone" window -- the window that clicking
// the open button on any of the windows will create.
open_another_window(&app, &open_windows, &counter, &texture);
// Run the application
app.run()
}
/// Returns a button that invokes `open_another_window` when clicked.
fn open_window_button(
app: &impl Application,
open_windows: &Dynamic<usize>,
counter: &Dynamic<usize>,
texture: &LazyTexture,
) -> impl MakeWidget {
let app = app.as_app();
let open_windows = open_windows.clone();
let counter = counter.clone();
let texture = texture.clone();
"Open Another Window".into_button().on_click(move |()| {
open_another_window(&app, &open_windows, &counter, &texture);
})
}
/// Opens another window that contains a button that opens another window.
fn open_another_window(
app: &impl Application,
open_windows: &Dynamic<usize>,
counter: &Dynamic<usize>,
texture: &LazyTexture,
) {
let my_number = counter.map_mut(|count| {
*count += 1;
*count
});
let open_windows = open_windows.clone();
open_windows.map_mut(|open_windows| *open_windows += 1);
let window = PendingWindow::default();
let handle = window.handle();
window
.with_root(
format!("This is window {my_number}")
.and(open_window_button(app, &open_windows, counter, texture))
.and(Image::new(texture.clone()))
.and(
"Close"
.into_button()
.on_click(move |()| handle.request_close()),
)
.into_rows()
.centered(),
)
.on_close(move || open_windows.map_mut(|open_windows| *open_windows -= 1))
.open(app)
.expect("error opening another window");
}