cushy/src/animation.rs
2023-11-11 17:57:26 -08:00

962 lines
26 KiB
Rust

//! Types for creating animations.
//!
//! Animations in Gooey are performed by transitioning a [`Dynamic`]'s contained
//! value over time. This starts with [`Dynamic::transition_to()`], which
//! returns a [`DynamicTransition`].
//!
//! [`DynamicTransition`] implements [`AnimationTarget`], a trait that describes
//! types that can be updated using [linear interpolation](LinearInterpolate).
//! `AnimationTarget` is also implemented for tuples of `AnimationTarget`
//! implementors, allowing multiple transitions to be an `AnimationTarget`.
//!
//! Next, the [`AnimationTarget`] is turned into an animation by invoking
//! [`AnimationTarget::over()`] with the [`Duration`] the transition should
//! occur over. The animation can further be customized using
//! [`Animation::with_easing()`] to utilize any [`Easing`] implementor.
//!
//! ```rust
//! use std::time::Duration;
//!
//! use gooey::animation::easings::EaseInOutElastic;
//! use gooey::animation::{AnimationTarget, Spawn};
//! use gooey::value::Dynamic;
//!
//! let value = Dynamic::new(0);
//!
//! value
//! .transition_to(100)
//! .over(Duration::from_millis(100))
//! .with_easing(EaseInOutElastic)
//! .launch();
//!
//! let mut reader = value.into_reader();
//! while reader.block_until_updated() {
//! println!("{}", reader.get());
//! }
//!
//! assert_eq!(reader.get(), 100);
//! ```
pub mod easings;
use std::fmt::{Debug, Display};
use std::ops::{ControlFlow, Deref, Div, Mul};
use std::panic::{RefUnwindSafe, UnwindSafe};
use std::str::FromStr;
use std::sync::{Arc, Condvar, Mutex, MutexGuard, OnceLock, PoisonError};
use std::thread;
use std::time::{Duration, Instant};
use alot::{LotId, Lots};
use intentional::Cast;
use kempt::Set;
use kludgine::figures::Ranged;
use kludgine::Color;
use crate::animation::easings::Linear;
use crate::styles::Component;
use crate::value::Dynamic;
static ANIMATIONS: Mutex<Animating> = Mutex::new(Animating::new());
static NEW_ANIMATIONS: Condvar = Condvar::new();
fn thread_state() -> MutexGuard<'static, Animating> {
static THREAD: OnceLock<()> = OnceLock::new();
THREAD.get_or_init(|| {
thread::spawn(animation_thread);
});
ANIMATIONS
.lock()
.map_or_else(PoisonError::into_inner, |g| g)
}
fn animation_thread() {
let mut state = thread_state();
loop {
if state.running.is_empty() {
state.last_updated = None;
state = NEW_ANIMATIONS
.wait(state)
.map_or_else(PoisonError::into_inner, |g| g);
} else {
let start = Instant::now();
let last_tick = state.last_updated.unwrap_or(start);
let elapsed = start - last_tick;
state.last_updated = Some(start);
let mut index = 0;
while index < state.running.len() {
let animation_id = *state.running.member(index).expect("index in bounds");
let animation_state = &mut state.animations[animation_id];
if animation_state.animation.animate(elapsed).is_break() {
if !animation_state.handle_attached {
state.animations.remove(animation_id);
}
state.running.remove_member(index);
} else {
index += 1;
}
}
drop(state);
let next_tick = last_tick + Duration::from_millis(16);
std::thread::sleep(
next_tick
.checked_duration_since(Instant::now())
.unwrap_or(Duration::from_millis(16)),
);
state = thread_state();
}
}
}
struct AnimationState {
animation: Box<dyn Animate>,
handle_attached: bool,
}
struct Animating {
animations: Lots<AnimationState>,
running: Set<LotId>,
last_updated: Option<Instant>,
}
impl Animating {
const fn new() -> Self {
Self {
animations: Lots::new(),
running: Set::new(),
last_updated: None,
}
}
fn spawn(&mut self, animation: Box<dyn Animate>) -> AnimationHandle {
let id = self.animations.push(AnimationState {
animation,
handle_attached: true,
});
if self.running.is_empty() {
NEW_ANIMATIONS.notify_one();
}
self.running.insert(id);
AnimationHandle(Some(id))
}
fn remove_animation(&mut self, id: LotId) {
self.animations.remove(id);
self.running.remove(&id);
}
fn run_unattached(&mut self, id: LotId) {
if self.running.contains(&id) {
self.animations[id].handle_attached = false;
} else {
self.animations.remove(id);
}
}
}
/// A type that can animate.
pub trait Animate: Send + Sync {
/// Update the animation by progressing the timeline by `elapsed`.
///
/// When the animation is complete, return `ControlFlow::Break` with the
/// remaining time that was not needed to complete the animation. This is
/// used in multi-step animation processes to ensure time is accurately
/// tracked.
fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration>;
}
/// A pending transition for a [`Dynamic`] to a new value.
pub struct DynamicTransition<T> {
/// The dynamic value to change.
pub dynamic: Dynamic<T>,
/// The final value to store in the [`Dynamic`].
pub new_value: T,
}
impl<T> AnimationTarget for DynamicTransition<T>
where
T: LinearInterpolate + Clone + Send + Sync,
{
type Running = TransitioningDynamic<T>;
fn begin(self) -> Self::Running {
self.into()
}
}
/// A [`DynamicTransition`] that has begun its transition.
pub struct TransitioningDynamic<T> {
change: DynamicTransition<T>,
start: T,
}
impl<T> From<DynamicTransition<T>> for TransitioningDynamic<T>
where
T: Clone,
{
fn from(change: DynamicTransition<T>) -> Self {
Self {
start: change.dynamic.get(),
change,
}
}
}
impl<T> AnimateTarget for TransitioningDynamic<T>
where
T: LinearInterpolate + Clone + Send + Sync,
{
fn update(&self, percent: f32) {
self.change
.dynamic
.update(self.start.lerp(&self.change.new_value, percent));
}
fn finish(&self) {
self.change.dynamic.update(self.change.new_value.clone());
}
}
/// Describes a change to a new value for a [`Dynamic`] over a specified
/// [`Duration`], using the `Easing` generic parameter to control how the value
/// is interpolated.
#[must_use = "animations are not performed until they are spawned"]
pub struct Animation<Target, Easing = Linear>
where
Target: AnimationTarget,
{
value: Target,
duration: Duration,
easing: Easing,
}
impl<T> Animation<T, Linear>
where
T: AnimationTarget,
{
fn new(value: T, duration: Duration) -> Self {
Self {
value,
duration,
easing: Linear,
}
}
/// Returns this animation with a different easing function.
pub fn with_easing<Easing: self::Easing>(self, easing: Easing) -> Animation<T, Easing> {
Animation {
value: self.value,
duration: self.duration,
easing,
}
}
}
impl<T, Easing> IntoAnimate for Animation<T, Easing>
where
T: AnimationTarget,
Easing: self::Easing,
{
type Animate = RunningAnimation<T::Running, Easing>;
fn into_animate(self) -> Self::Animate {
RunningAnimation {
target: self.value.begin(),
duration: self.duration,
elapsed: Duration::ZERO,
easing: self.easing,
}
}
}
/// A target for a timed [`Animation`].
pub trait AnimationTarget: Sized + Send + Sync {
/// The type that can linearly interpolate this target.
type Running: AnimateTarget;
/// Record the current value of the target, and return a type that can
/// linearly interpolate between the current value and the desired value.
fn begin(self) -> Self::Running;
/// Returns a pending animation that linearly transitions `self` over
/// `duration`.
///
/// A different [`Easing`] can be used by calling
/// [`with_easing`](Animation::with_easing) on the result of this function.
fn over(self, duration: Duration) -> Animation<Self, Linear> {
Animation::new(self, duration)
}
}
/// The target of an [`Animate`] implementor.
pub trait AnimateTarget: Send + Sync {
/// Updates the target with linear interpolation.
fn update(&self, percent: f32);
/// Sets the target to the desired completion state.
fn finish(&self);
}
/// A type that can convert into `Box<dyn Animate>`.
pub trait BoxAnimate {
/// Returns the boxed animation.
fn boxed(self) -> Box<dyn Animate>;
}
/// A type that can be converted into an animation.
pub trait IntoAnimate: Sized + Send + Sync {
/// The running animation type.
type Animate: Animate;
/// Return this change as a running animation.
fn into_animate(self) -> Self::Animate;
/// Returns an combined animation that performs `self` and `other` in
/// sequence.
fn and_then<Other: IntoAnimate>(self, other: Other) -> Chain<Self, Other> {
Chain::new(self, other)
}
/// Invokes `on_complete` after this animation finishes.
fn on_complete<F>(self, on_complete: F) -> OnCompleteAnimation<Self>
where
F: FnMut() + Send + Sync + 'static,
{
OnCompleteAnimation::new(self, on_complete)
}
}
macro_rules! impl_tuple_animate {
($($type:ident $field:tt $var:ident),+) => {
impl<$($type),+> AnimationTarget for ($($type,)+) where $($type: AnimationTarget),+ {
type Running = ($(<$type>::Running,)+);
fn begin(self) -> Self::Running {
($(self.$field.begin(),)+)
}
}
impl<$($type),+> AnimateTarget for ($($type,)+) where $($type: AnimateTarget),+ {
fn update(&self, percent: f32) {
$(self.$field.update(percent);)+
}
fn finish(&self) {
$(self.$field.finish();)+
}
}
}
}
impl_all_tuples!(impl_tuple_animate);
impl<T> BoxAnimate for T
where
T: IntoAnimate + 'static,
{
fn boxed(self) -> Box<dyn Animate> {
Box::new(self.into_animate())
}
}
/// A [`Animate`] implementor that has been boxed as a trait object.
pub struct BoxedAnimation(Box<dyn Animate>);
/// An animation that can be spawned.
pub trait Spawn {
/// Spawns the animation, returning a handle that tracks the animation.
///
/// When the returned handle is dropped, the animation is stopped.
fn spawn(self) -> AnimationHandle;
/// Launches this animation, running it to completion in the background.
fn launch(self)
where
Self: Sized,
{
self.spawn().detach();
}
}
impl<T> Spawn for T
where
T: BoxAnimate,
{
fn spawn(self) -> AnimationHandle {
self.boxed().spawn()
}
}
impl Spawn for Box<dyn Animate> {
fn spawn(self) -> AnimationHandle {
thread_state().spawn(self)
}
}
impl<T, Easing> Animate for RunningAnimation<T, Easing>
where
T: AnimateTarget,
Easing: self::Easing,
{
fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration> {
self.elapsed = self.elapsed.checked_add(elapsed).unwrap_or(Duration::MAX);
if let Some(remaining_elapsed) = self.elapsed.checked_sub(self.duration) {
self.target.finish();
ControlFlow::Break(remaining_elapsed)
} else {
let progress = self.easing.ease(ZeroToOne::new(
self.elapsed.as_secs_f32() / self.duration.as_secs_f32(),
));
self.target.update(progress);
ControlFlow::Continue(())
}
}
}
/// A running [`Animation`] that changes a [`Dynamic`] over a specified
/// [`Duration`], using the `Easing` generic parameter to control how the value
/// is interpolated.
///
/// The initial value for interpolation is recorded at the time this type is
/// created: [`IntoAnimate::into_animate`]. [`Easing`] is used to customize how
/// interpolation is performed.
pub struct RunningAnimation<T, Easing> {
target: T,
duration: Duration,
elapsed: Duration,
easing: Easing,
}
/// A handle to a spawned animation. When dropped, the associated animation will
/// be stopped.
#[derive(Default, Debug)]
#[must_use]
pub struct AnimationHandle(Option<LotId>);
impl AnimationHandle {
/// Returns an empty handle that references no animation.
pub const fn new() -> Self {
Self(None)
}
/// Cancels the animation immediately.
///
/// This has the same effect as dropping the handle.
pub fn clear(&mut self) {
if let Some(id) = self.0.take() {
thread_state().remove_animation(id);
}
}
/// Detaches the animation from the [`AnimationHandle`], allowing the
/// animation to continue running to completion.
///
/// Normally, dropping an [`AnimationHandle`] will cancel the underlying
/// animation. This API provides a way to continue running an animation
/// through completion without needing to hold onto the handle.
pub fn detach(mut self) {
if let Some(id) = self.0.take() {
thread_state().run_unattached(id);
}
}
}
impl Drop for AnimationHandle {
fn drop(&mut self) {
self.clear();
}
}
/// An animation combinator that runs animation `A`, then animation `B`.
pub struct Chain<A: IntoAnimate, B: IntoAnimate>(A, B);
/// A [`Chain`] that is currently animating.
pub struct RunningChain<A: IntoAnimate, B: IntoAnimate>(Option<ChainState<A, B>>);
enum ChainState<A: IntoAnimate, B: IntoAnimate> {
AnimatingFirst(A::Animate, B),
AnimatingSecond(B::Animate),
}
impl<A, B> Chain<A, B>
where
A: IntoAnimate,
B: IntoAnimate,
{
/// Returns a new instance with `first` and `second`.
pub const fn new(first: A, second: B) -> Self {
Self(first, second)
}
}
impl<A, B> IntoAnimate for Chain<A, B>
where
A: IntoAnimate,
B: IntoAnimate,
{
type Animate = RunningChain<A, B>;
fn into_animate(self) -> Self::Animate {
let a = self.0.into_animate();
RunningChain(Some(ChainState::AnimatingFirst(a, self.1)))
}
}
impl<A, B> Animate for RunningChain<A, B>
where
A: IntoAnimate,
B: IntoAnimate,
{
fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration> {
match self.0.as_mut().expect("invalid state") {
ChainState::AnimatingFirst(a, _) => match a.animate(elapsed) {
ControlFlow::Continue(()) => ControlFlow::Continue(()),
ControlFlow::Break(remaining) => {
let Some(ChainState::AnimatingFirst(_, b)) = self.0.take() else {
unreachable!("invalid state")
};
self.0 = Some(ChainState::AnimatingSecond(b.into_animate()));
self.animate(remaining)
}
},
ChainState::AnimatingSecond(b) => b.animate(elapsed),
}
}
}
/// An animation wrapper that invokes a callback upon the animation completing.
///
/// This type guarantees the callback will only be invoked once per animation
/// completion. If the animation is restarted after completing, the callback
/// will be invoked again.
pub struct OnCompleteAnimation<A> {
animation: A,
callback: Box<dyn FnMut() + Send + Sync + 'static>,
completed: bool,
}
impl<A> OnCompleteAnimation<A> {
/// Returns a pending animation that performs `animation` then invokes
/// `on_complete`.
pub fn new<F>(animation: A, on_complete: F) -> Self
where
F: FnMut() + Send + Sync + 'static,
{
Self {
animation,
callback: Box::new(on_complete),
completed: false,
}
}
}
impl<A> IntoAnimate for OnCompleteAnimation<A>
where
A: IntoAnimate,
{
type Animate = OnCompleteAnimation<A::Animate>;
fn into_animate(self) -> Self::Animate {
OnCompleteAnimation {
animation: self.animation.into_animate(),
callback: self.callback,
completed: false,
}
}
}
impl<A> Animate for OnCompleteAnimation<A>
where
A: Animate,
{
fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration> {
if self.completed {
ControlFlow::Break(elapsed)
} else {
match self.animation.animate(elapsed) {
ControlFlow::Break(remaining) => {
self.completed = true;
(self.callback)();
ControlFlow::Break(remaining)
}
ControlFlow::Continue(()) => ControlFlow::Continue(()),
}
}
}
}
impl IntoAnimate for Duration {
type Animate = Self;
fn into_animate(self) -> Self::Animate {
self
}
}
impl Animate for Duration {
fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration> {
if let Some(remaining) = self.checked_sub(elapsed) {
*self = remaining;
ControlFlow::Continue(())
} else {
ControlFlow::Break(elapsed - *self)
}
}
}
/// Performs a linear interpolation between two values.
pub trait LinearInterpolate: PartialEq {
/// Interpolate linearly between `self` and `target` using `percent`.
#[must_use]
fn lerp(&self, target: &Self, percent: f32) -> Self;
}
macro_rules! impl_lerp_for_int {
($type:ident, $unsigned:ident, $float:ident) => {
impl LinearInterpolate for $type {
fn lerp(&self, target: &Self, percent: f32) -> Self {
let percent = $float::from(percent);
let delta = target.abs_diff(*self);
let delta = (delta as $float * percent).round() as $unsigned;
if target > self {
self.checked_add_unsigned(delta).expect("direction checked")
} else {
self.checked_sub_unsigned(delta).expect("direction checked")
}
}
}
};
}
macro_rules! impl_lerp_for_uint {
($type:ident, $float:ident) => {
impl LinearInterpolate for $type {
fn lerp(&self, target: &Self, percent: f32) -> Self {
let percent = $float::from(percent);
if let Some(delta) = target.checked_sub(*self) {
*self + (delta as $float * percent).round() as $type
} else {
*self - ((*self - *target) as $float * percent).round() as $type
}
}
}
};
}
impl_lerp_for_uint!(u8, f32);
impl_lerp_for_uint!(u16, f32);
impl_lerp_for_uint!(u32, f32);
impl_lerp_for_uint!(u64, f32);
impl_lerp_for_uint!(u128, f64);
impl_lerp_for_uint!(usize, f64);
impl_lerp_for_int!(i8, u8, f32);
impl_lerp_for_int!(i16, u16, f32);
impl_lerp_for_int!(i32, u32, f32);
impl_lerp_for_int!(i64, u64, f32);
impl_lerp_for_int!(i128, u128, f64);
impl_lerp_for_int!(isize, usize, f64);
impl LinearInterpolate for f32 {
fn lerp(&self, target: &Self, percent: f32) -> Self {
let delta = *target - *self;
*self + delta * percent
}
}
impl LinearInterpolate for f64 {
fn lerp(&self, target: &Self, percent: f32) -> Self {
let delta = *target - *self;
*self + delta * f64::from(percent)
}
}
impl LinearInterpolate for bool {
fn lerp(&self, target: &Self, percent: f32) -> Self {
if percent >= 0.5 {
*target
} else {
*self
}
}
}
impl PercentBetween for bool {
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne {
if *min == *max || *self == *min {
ZeroToOne::ZERO
} else {
ZeroToOne::ONE
}
}
}
#[test]
fn integer_lerps() {
#[track_caller]
fn test_lerps<T: LinearInterpolate + Debug + Eq>(a: &T, b: &T, mid: &T) {
assert_eq!(&a.lerp(b, 1.), b);
assert_eq!(&a.lerp(b, 0.), a);
assert_eq!(&a.lerp(b, 0.5), mid);
}
test_lerps(&u8::MIN, &u8::MAX, &128);
test_lerps(&u16::MIN, &u16::MAX, &32_768);
test_lerps(&u32::MIN, &u32::MAX, &2_147_483_648);
test_lerps(&i8::MIN, &i8::MAX, &0);
test_lerps(&i16::MIN, &i16::MAX, &0);
test_lerps(&i32::MIN, &i32::MAX, &0);
test_lerps(&i64::MIN, &i64::MAX, &0);
test_lerps(&i128::MIN, &i128::MAX, &0);
test_lerps(&isize::MIN, &isize::MAX, &0);
}
impl LinearInterpolate for Color {
fn lerp(&self, target: &Self, percent: f32) -> Self {
Color::new(
self.red().lerp(&target.red(), percent),
self.green().lerp(&target.green(), percent),
self.blue().lerp(&target.blue(), percent),
self.alpha().lerp(&target.alpha(), percent),
)
}
}
/// Calculates the ratio of one value against a minimum and maximum.
pub trait PercentBetween {
/// Return the percentage that `self` is between `min` and `max`.
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne;
}
macro_rules! impl_percent_between {
($type:ident, $float:ident) => {
impl PercentBetween for $type {
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne {
let range = *max - *min;
ZeroToOne::from(*self as $float / range as $float)
}
}
};
}
impl_percent_between!(u8, f32);
impl_percent_between!(u16, f32);
impl_percent_between!(u32, f32);
impl_percent_between!(u64, f32);
impl_percent_between!(u128, f64);
impl_percent_between!(usize, f64);
impl_percent_between!(i8, f32);
impl_percent_between!(i16, f32);
impl_percent_between!(i32, f32);
impl_percent_between!(i64, f32);
impl_percent_between!(i128, f64);
impl_percent_between!(isize, f64);
impl_percent_between!(f32, f32);
impl_percent_between!(f64, f64);
impl PercentBetween for Color {
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne {
fn channel_percent(
value: Color,
min: Color,
max: Color,
func: impl Fn(Color) -> u8,
) -> ZeroToOne {
func(value).percent_between(&func(min), &func(max))
}
channel_percent(*self, *min, *max, Color::red)
* channel_percent(*self, *min, *max, Color::green)
* channel_percent(*self, *min, *max, Color::blue)
* channel_percent(*self, *min, *max, Color::alpha)
}
}
/// An `f32` that is clamped between 0.0 and 1.0 and cannot be NaN or Infinity.
///
/// Because of these restrictions, this type implements `Ord` and `Eq`.
#[derive(Clone, Copy, Debug)]
pub struct ZeroToOne(f32);
impl ZeroToOne {
/// The maximum value this type can contain.
pub const ONE: Self = Self(1.);
/// The minimum type this type can contain.
pub const ZERO: Self = Self(0.);
/// Returns a new instance after clamping `value` between +0.0 and 1.0.
///
/// # Panics
///
/// This function panics if `value` is not a number.
#[must_use]
pub fn new(value: f32) -> Self {
assert!(!value.is_nan());
Self(value.clamp(0., 1.))
}
/// Returns the difference between `self` and `other` as a positive number.
#[must_use]
pub fn difference_between(self, other: Self) -> Self {
Self((self.0 - other.0).abs())
}
/// Returns the contained floating point value.
#[must_use]
pub fn into_f32(self) -> f32 {
self.0
}
}
impl Display for ZeroToOne {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Display::fmt(&self.0, f)
}
}
impl FromStr for ZeroToOne {
type Err = std::num::ParseFloatError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
s.parse().map(Self)
}
}
impl From<f32> for ZeroToOne {
fn from(value: f32) -> Self {
Self::new(value)
}
}
impl From<f64> for ZeroToOne {
fn from(value: f64) -> Self {
Self::new(value.cast())
}
}
impl Default for ZeroToOne {
fn default() -> Self {
Self::ZERO
}
}
impl Deref for ZeroToOne {
type Target = f32;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl Eq for ZeroToOne {}
impl PartialEq for ZeroToOne {
fn eq(&self, other: &Self) -> bool {
*self == other.0
}
}
impl PartialEq<f32> for ZeroToOne {
fn eq(&self, other: &f32) -> bool {
(self.0 - *other).abs() < f32::EPSILON
}
}
impl Ord for ZeroToOne {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.0.total_cmp(&other.0)
}
}
impl PartialOrd for ZeroToOne {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl PartialOrd<f32> for ZeroToOne {
fn partial_cmp(&self, other: &f32) -> Option<std::cmp::Ordering> {
Some(self.0.total_cmp(other))
}
}
impl LinearInterpolate for ZeroToOne {
fn lerp(&self, target: &Self, percent: f32) -> Self {
let delta = **target - **self;
ZeroToOne::new(**self + delta * percent)
}
}
impl PercentBetween for ZeroToOne {
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne {
self.0.percent_between(&min.0, &max.0)
}
}
impl Mul for ZeroToOne {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
Self(self.0 * rhs.0)
}
}
impl Div for ZeroToOne {
type Output = Self;
fn div(self, rhs: Self) -> Self::Output {
Self(self.0 / rhs.0)
}
}
impl Ranged for ZeroToOne {
const MAX: Self = Self::ONE;
const MIN: Self = Self::ZERO;
}
/// An easing function for customizing animations.
#[derive(Debug, Clone)]
pub enum EasingFunction {
/// A function pointer to use as an easing function.
Fn(fn(ZeroToOne) -> f32),
/// A custom easing implementation.
Custom(Arc<dyn Easing>),
}
impl Easing for EasingFunction {
fn ease(&self, progress: ZeroToOne) -> f32 {
match self {
EasingFunction::Fn(func) => func(progress),
EasingFunction::Custom(func) => func.ease(progress),
}
}
}
impl From<EasingFunction> for Component {
fn from(value: EasingFunction) -> Self {
Component::Easing(value)
}
}
impl TryFrom<Component> for EasingFunction {
type Error = Component;
fn try_from(value: Component) -> Result<Self, Self::Error> {
match value {
Component::Easing(easing) => Ok(easing),
other => Err(other),
}
}
}
/// Performs easing for value interpolation.
pub trait Easing: Debug + Send + Sync + RefUnwindSafe + UnwindSafe + 'static {
/// Eases a value ranging between zero and one. The resulting value does not
/// need to be bounded between zero and one.
fn ease(&self, progress: ZeroToOne) -> f32;
}