mirror of
https://github.com/danbulant/cushy
synced 2026-05-24 12:28:23 +00:00
962 lines
26 KiB
Rust
962 lines
26 KiB
Rust
//! Types for creating animations.
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//!
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//! Animations in Gooey are performed by transitioning a [`Dynamic`]'s contained
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//! value over time. This starts with [`Dynamic::transition_to()`], which
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//! returns a [`DynamicTransition`].
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//!
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//! [`DynamicTransition`] implements [`AnimationTarget`], a trait that describes
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//! types that can be updated using [linear interpolation](LinearInterpolate).
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//! `AnimationTarget` is also implemented for tuples of `AnimationTarget`
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//! implementors, allowing multiple transitions to be an `AnimationTarget`.
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//!
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//! Next, the [`AnimationTarget`] is turned into an animation by invoking
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//! [`AnimationTarget::over()`] with the [`Duration`] the transition should
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//! occur over. The animation can further be customized using
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//! [`Animation::with_easing()`] to utilize any [`Easing`] implementor.
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//!
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//! ```rust
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//! use std::time::Duration;
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//!
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//! use gooey::animation::easings::EaseInOutElastic;
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//! use gooey::animation::{AnimationTarget, Spawn};
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//! use gooey::value::Dynamic;
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//!
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//! let value = Dynamic::new(0);
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//!
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//! value
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//! .transition_to(100)
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//! .over(Duration::from_millis(100))
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//! .with_easing(EaseInOutElastic)
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//! .launch();
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//!
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//! let mut reader = value.into_reader();
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//! while reader.block_until_updated() {
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//! println!("{}", reader.get());
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//! }
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//!
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//! assert_eq!(reader.get(), 100);
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//! ```
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pub mod easings;
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use std::fmt::{Debug, Display};
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use std::ops::{ControlFlow, Deref, Div, Mul};
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use std::panic::{RefUnwindSafe, UnwindSafe};
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use std::str::FromStr;
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use std::sync::{Arc, Condvar, Mutex, MutexGuard, OnceLock, PoisonError};
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use std::thread;
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use std::time::{Duration, Instant};
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use alot::{LotId, Lots};
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use intentional::Cast;
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use kempt::Set;
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use kludgine::figures::Ranged;
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use kludgine::Color;
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use crate::animation::easings::Linear;
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use crate::styles::Component;
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use crate::value::Dynamic;
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static ANIMATIONS: Mutex<Animating> = Mutex::new(Animating::new());
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static NEW_ANIMATIONS: Condvar = Condvar::new();
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fn thread_state() -> MutexGuard<'static, Animating> {
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static THREAD: OnceLock<()> = OnceLock::new();
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THREAD.get_or_init(|| {
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thread::spawn(animation_thread);
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});
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ANIMATIONS
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.lock()
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.map_or_else(PoisonError::into_inner, |g| g)
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}
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fn animation_thread() {
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let mut state = thread_state();
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loop {
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if state.running.is_empty() {
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state.last_updated = None;
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state = NEW_ANIMATIONS
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.wait(state)
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.map_or_else(PoisonError::into_inner, |g| g);
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} else {
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let start = Instant::now();
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let last_tick = state.last_updated.unwrap_or(start);
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let elapsed = start - last_tick;
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state.last_updated = Some(start);
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let mut index = 0;
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while index < state.running.len() {
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let animation_id = *state.running.member(index).expect("index in bounds");
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let animation_state = &mut state.animations[animation_id];
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if animation_state.animation.animate(elapsed).is_break() {
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if !animation_state.handle_attached {
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state.animations.remove(animation_id);
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}
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state.running.remove_member(index);
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} else {
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index += 1;
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}
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}
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drop(state);
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let next_tick = last_tick + Duration::from_millis(16);
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std::thread::sleep(
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next_tick
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.checked_duration_since(Instant::now())
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.unwrap_or(Duration::from_millis(16)),
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);
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state = thread_state();
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}
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}
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}
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struct AnimationState {
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animation: Box<dyn Animate>,
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handle_attached: bool,
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}
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struct Animating {
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animations: Lots<AnimationState>,
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running: Set<LotId>,
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last_updated: Option<Instant>,
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}
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impl Animating {
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const fn new() -> Self {
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Self {
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animations: Lots::new(),
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running: Set::new(),
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last_updated: None,
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}
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}
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fn spawn(&mut self, animation: Box<dyn Animate>) -> AnimationHandle {
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let id = self.animations.push(AnimationState {
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animation,
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handle_attached: true,
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});
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if self.running.is_empty() {
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NEW_ANIMATIONS.notify_one();
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}
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self.running.insert(id);
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AnimationHandle(Some(id))
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}
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fn remove_animation(&mut self, id: LotId) {
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self.animations.remove(id);
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self.running.remove(&id);
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}
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fn run_unattached(&mut self, id: LotId) {
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if self.running.contains(&id) {
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self.animations[id].handle_attached = false;
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} else {
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self.animations.remove(id);
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}
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}
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}
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/// A type that can animate.
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pub trait Animate: Send + Sync {
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/// Update the animation by progressing the timeline by `elapsed`.
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///
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/// When the animation is complete, return `ControlFlow::Break` with the
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/// remaining time that was not needed to complete the animation. This is
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/// used in multi-step animation processes to ensure time is accurately
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/// tracked.
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fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration>;
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}
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/// A pending transition for a [`Dynamic`] to a new value.
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pub struct DynamicTransition<T> {
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/// The dynamic value to change.
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pub dynamic: Dynamic<T>,
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/// The final value to store in the [`Dynamic`].
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pub new_value: T,
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}
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impl<T> AnimationTarget for DynamicTransition<T>
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where
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T: LinearInterpolate + Clone + Send + Sync,
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{
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type Running = TransitioningDynamic<T>;
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fn begin(self) -> Self::Running {
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self.into()
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}
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}
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/// A [`DynamicTransition`] that has begun its transition.
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pub struct TransitioningDynamic<T> {
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change: DynamicTransition<T>,
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start: T,
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}
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impl<T> From<DynamicTransition<T>> for TransitioningDynamic<T>
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where
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T: Clone,
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{
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fn from(change: DynamicTransition<T>) -> Self {
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Self {
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start: change.dynamic.get(),
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change,
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}
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}
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}
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impl<T> AnimateTarget for TransitioningDynamic<T>
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where
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T: LinearInterpolate + Clone + Send + Sync,
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{
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fn update(&self, percent: f32) {
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self.change
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.dynamic
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.update(self.start.lerp(&self.change.new_value, percent));
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}
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fn finish(&self) {
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self.change.dynamic.update(self.change.new_value.clone());
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}
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}
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/// Describes a change to a new value for a [`Dynamic`] over a specified
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/// [`Duration`], using the `Easing` generic parameter to control how the value
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/// is interpolated.
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#[must_use = "animations are not performed until they are spawned"]
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pub struct Animation<Target, Easing = Linear>
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where
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Target: AnimationTarget,
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{
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value: Target,
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duration: Duration,
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easing: Easing,
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}
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impl<T> Animation<T, Linear>
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where
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T: AnimationTarget,
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{
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fn new(value: T, duration: Duration) -> Self {
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Self {
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value,
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duration,
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easing: Linear,
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}
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}
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/// Returns this animation with a different easing function.
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pub fn with_easing<Easing: self::Easing>(self, easing: Easing) -> Animation<T, Easing> {
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Animation {
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value: self.value,
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duration: self.duration,
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easing,
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}
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}
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}
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impl<T, Easing> IntoAnimate for Animation<T, Easing>
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where
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T: AnimationTarget,
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Easing: self::Easing,
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{
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type Animate = RunningAnimation<T::Running, Easing>;
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fn into_animate(self) -> Self::Animate {
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RunningAnimation {
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target: self.value.begin(),
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duration: self.duration,
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elapsed: Duration::ZERO,
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easing: self.easing,
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}
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}
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}
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/// A target for a timed [`Animation`].
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pub trait AnimationTarget: Sized + Send + Sync {
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/// The type that can linearly interpolate this target.
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type Running: AnimateTarget;
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/// Record the current value of the target, and return a type that can
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/// linearly interpolate between the current value and the desired value.
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fn begin(self) -> Self::Running;
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/// Returns a pending animation that linearly transitions `self` over
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/// `duration`.
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///
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/// A different [`Easing`] can be used by calling
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/// [`with_easing`](Animation::with_easing) on the result of this function.
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fn over(self, duration: Duration) -> Animation<Self, Linear> {
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Animation::new(self, duration)
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}
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}
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/// The target of an [`Animate`] implementor.
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pub trait AnimateTarget: Send + Sync {
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/// Updates the target with linear interpolation.
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fn update(&self, percent: f32);
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/// Sets the target to the desired completion state.
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fn finish(&self);
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}
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/// A type that can convert into `Box<dyn Animate>`.
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pub trait BoxAnimate {
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/// Returns the boxed animation.
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fn boxed(self) -> Box<dyn Animate>;
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}
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/// A type that can be converted into an animation.
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pub trait IntoAnimate: Sized + Send + Sync {
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/// The running animation type.
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type Animate: Animate;
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/// Return this change as a running animation.
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fn into_animate(self) -> Self::Animate;
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/// Returns an combined animation that performs `self` and `other` in
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/// sequence.
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fn and_then<Other: IntoAnimate>(self, other: Other) -> Chain<Self, Other> {
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Chain::new(self, other)
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}
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/// Invokes `on_complete` after this animation finishes.
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fn on_complete<F>(self, on_complete: F) -> OnCompleteAnimation<Self>
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where
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F: FnMut() + Send + Sync + 'static,
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{
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OnCompleteAnimation::new(self, on_complete)
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}
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}
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macro_rules! impl_tuple_animate {
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($($type:ident $field:tt $var:ident),+) => {
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impl<$($type),+> AnimationTarget for ($($type,)+) where $($type: AnimationTarget),+ {
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type Running = ($(<$type>::Running,)+);
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fn begin(self) -> Self::Running {
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($(self.$field.begin(),)+)
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}
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}
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impl<$($type),+> AnimateTarget for ($($type,)+) where $($type: AnimateTarget),+ {
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fn update(&self, percent: f32) {
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$(self.$field.update(percent);)+
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}
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fn finish(&self) {
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$(self.$field.finish();)+
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}
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}
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}
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}
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impl_all_tuples!(impl_tuple_animate);
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impl<T> BoxAnimate for T
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where
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T: IntoAnimate + 'static,
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{
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fn boxed(self) -> Box<dyn Animate> {
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Box::new(self.into_animate())
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}
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}
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/// A [`Animate`] implementor that has been boxed as a trait object.
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pub struct BoxedAnimation(Box<dyn Animate>);
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/// An animation that can be spawned.
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pub trait Spawn {
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/// Spawns the animation, returning a handle that tracks the animation.
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///
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/// When the returned handle is dropped, the animation is stopped.
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fn spawn(self) -> AnimationHandle;
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/// Launches this animation, running it to completion in the background.
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fn launch(self)
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where
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Self: Sized,
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{
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self.spawn().detach();
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}
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}
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impl<T> Spawn for T
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where
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T: BoxAnimate,
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{
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fn spawn(self) -> AnimationHandle {
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self.boxed().spawn()
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}
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}
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impl Spawn for Box<dyn Animate> {
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fn spawn(self) -> AnimationHandle {
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thread_state().spawn(self)
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}
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}
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impl<T, Easing> Animate for RunningAnimation<T, Easing>
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where
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T: AnimateTarget,
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Easing: self::Easing,
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{
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fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration> {
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self.elapsed = self.elapsed.checked_add(elapsed).unwrap_or(Duration::MAX);
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if let Some(remaining_elapsed) = self.elapsed.checked_sub(self.duration) {
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self.target.finish();
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ControlFlow::Break(remaining_elapsed)
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} else {
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let progress = self.easing.ease(ZeroToOne::new(
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self.elapsed.as_secs_f32() / self.duration.as_secs_f32(),
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));
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self.target.update(progress);
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ControlFlow::Continue(())
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}
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}
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}
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/// A running [`Animation`] that changes a [`Dynamic`] over a specified
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/// [`Duration`], using the `Easing` generic parameter to control how the value
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/// is interpolated.
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///
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/// The initial value for interpolation is recorded at the time this type is
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/// created: [`IntoAnimate::into_animate`]. [`Easing`] is used to customize how
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/// interpolation is performed.
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pub struct RunningAnimation<T, Easing> {
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target: T,
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duration: Duration,
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elapsed: Duration,
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easing: Easing,
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}
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/// A handle to a spawned animation. When dropped, the associated animation will
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/// be stopped.
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#[derive(Default, Debug)]
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#[must_use]
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pub struct AnimationHandle(Option<LotId>);
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impl AnimationHandle {
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/// Returns an empty handle that references no animation.
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pub const fn new() -> Self {
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Self(None)
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}
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/// Cancels the animation immediately.
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///
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/// This has the same effect as dropping the handle.
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pub fn clear(&mut self) {
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if let Some(id) = self.0.take() {
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thread_state().remove_animation(id);
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}
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}
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/// Detaches the animation from the [`AnimationHandle`], allowing the
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/// animation to continue running to completion.
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///
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/// Normally, dropping an [`AnimationHandle`] will cancel the underlying
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/// animation. This API provides a way to continue running an animation
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/// through completion without needing to hold onto the handle.
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pub fn detach(mut self) {
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if let Some(id) = self.0.take() {
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thread_state().run_unattached(id);
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}
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}
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}
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impl Drop for AnimationHandle {
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fn drop(&mut self) {
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self.clear();
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}
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}
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/// An animation combinator that runs animation `A`, then animation `B`.
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pub struct Chain<A: IntoAnimate, B: IntoAnimate>(A, B);
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/// A [`Chain`] that is currently animating.
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pub struct RunningChain<A: IntoAnimate, B: IntoAnimate>(Option<ChainState<A, B>>);
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enum ChainState<A: IntoAnimate, B: IntoAnimate> {
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AnimatingFirst(A::Animate, B),
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AnimatingSecond(B::Animate),
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}
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impl<A, B> Chain<A, B>
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where
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A: IntoAnimate,
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B: IntoAnimate,
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{
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/// Returns a new instance with `first` and `second`.
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pub const fn new(first: A, second: B) -> Self {
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Self(first, second)
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}
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}
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impl<A, B> IntoAnimate for Chain<A, B>
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where
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A: IntoAnimate,
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B: IntoAnimate,
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{
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type Animate = RunningChain<A, B>;
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fn into_animate(self) -> Self::Animate {
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let a = self.0.into_animate();
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RunningChain(Some(ChainState::AnimatingFirst(a, self.1)))
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}
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}
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impl<A, B> Animate for RunningChain<A, B>
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where
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A: IntoAnimate,
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B: IntoAnimate,
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{
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fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration> {
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match self.0.as_mut().expect("invalid state") {
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ChainState::AnimatingFirst(a, _) => match a.animate(elapsed) {
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ControlFlow::Continue(()) => ControlFlow::Continue(()),
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ControlFlow::Break(remaining) => {
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let Some(ChainState::AnimatingFirst(_, b)) = self.0.take() else {
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unreachable!("invalid state")
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};
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self.0 = Some(ChainState::AnimatingSecond(b.into_animate()));
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self.animate(remaining)
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}
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},
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ChainState::AnimatingSecond(b) => b.animate(elapsed),
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}
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}
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}
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|
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/// An animation wrapper that invokes a callback upon the animation completing.
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///
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/// This type guarantees the callback will only be invoked once per animation
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/// completion. If the animation is restarted after completing, the callback
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/// will be invoked again.
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pub struct OnCompleteAnimation<A> {
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animation: A,
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callback: Box<dyn FnMut() + Send + Sync + 'static>,
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completed: bool,
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}
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|
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impl<A> OnCompleteAnimation<A> {
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/// Returns a pending animation that performs `animation` then invokes
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/// `on_complete`.
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pub fn new<F>(animation: A, on_complete: F) -> Self
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where
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|
F: FnMut() + Send + Sync + 'static,
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{
|
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Self {
|
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animation,
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callback: Box::new(on_complete),
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completed: false,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<A> IntoAnimate for OnCompleteAnimation<A>
|
|
where
|
|
A: IntoAnimate,
|
|
{
|
|
type Animate = OnCompleteAnimation<A::Animate>;
|
|
|
|
fn into_animate(self) -> Self::Animate {
|
|
OnCompleteAnimation {
|
|
animation: self.animation.into_animate(),
|
|
callback: self.callback,
|
|
completed: false,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<A> Animate for OnCompleteAnimation<A>
|
|
where
|
|
A: Animate,
|
|
{
|
|
fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration> {
|
|
if self.completed {
|
|
ControlFlow::Break(elapsed)
|
|
} else {
|
|
match self.animation.animate(elapsed) {
|
|
ControlFlow::Break(remaining) => {
|
|
self.completed = true;
|
|
(self.callback)();
|
|
ControlFlow::Break(remaining)
|
|
}
|
|
ControlFlow::Continue(()) => ControlFlow::Continue(()),
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl IntoAnimate for Duration {
|
|
type Animate = Self;
|
|
|
|
fn into_animate(self) -> Self::Animate {
|
|
self
|
|
}
|
|
}
|
|
|
|
impl Animate for Duration {
|
|
fn animate(&mut self, elapsed: Duration) -> ControlFlow<Duration> {
|
|
if let Some(remaining) = self.checked_sub(elapsed) {
|
|
*self = remaining;
|
|
ControlFlow::Continue(())
|
|
} else {
|
|
ControlFlow::Break(elapsed - *self)
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Performs a linear interpolation between two values.
|
|
pub trait LinearInterpolate: PartialEq {
|
|
/// Interpolate linearly between `self` and `target` using `percent`.
|
|
#[must_use]
|
|
fn lerp(&self, target: &Self, percent: f32) -> Self;
|
|
}
|
|
|
|
macro_rules! impl_lerp_for_int {
|
|
($type:ident, $unsigned:ident, $float:ident) => {
|
|
impl LinearInterpolate for $type {
|
|
fn lerp(&self, target: &Self, percent: f32) -> Self {
|
|
let percent = $float::from(percent);
|
|
let delta = target.abs_diff(*self);
|
|
let delta = (delta as $float * percent).round() as $unsigned;
|
|
if target > self {
|
|
self.checked_add_unsigned(delta).expect("direction checked")
|
|
} else {
|
|
self.checked_sub_unsigned(delta).expect("direction checked")
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
macro_rules! impl_lerp_for_uint {
|
|
($type:ident, $float:ident) => {
|
|
impl LinearInterpolate for $type {
|
|
fn lerp(&self, target: &Self, percent: f32) -> Self {
|
|
let percent = $float::from(percent);
|
|
if let Some(delta) = target.checked_sub(*self) {
|
|
*self + (delta as $float * percent).round() as $type
|
|
} else {
|
|
*self - ((*self - *target) as $float * percent).round() as $type
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
impl_lerp_for_uint!(u8, f32);
|
|
impl_lerp_for_uint!(u16, f32);
|
|
impl_lerp_for_uint!(u32, f32);
|
|
impl_lerp_for_uint!(u64, f32);
|
|
impl_lerp_for_uint!(u128, f64);
|
|
impl_lerp_for_uint!(usize, f64);
|
|
impl_lerp_for_int!(i8, u8, f32);
|
|
impl_lerp_for_int!(i16, u16, f32);
|
|
impl_lerp_for_int!(i32, u32, f32);
|
|
impl_lerp_for_int!(i64, u64, f32);
|
|
impl_lerp_for_int!(i128, u128, f64);
|
|
impl_lerp_for_int!(isize, usize, f64);
|
|
|
|
impl LinearInterpolate for f32 {
|
|
fn lerp(&self, target: &Self, percent: f32) -> Self {
|
|
let delta = *target - *self;
|
|
*self + delta * percent
|
|
}
|
|
}
|
|
|
|
impl LinearInterpolate for f64 {
|
|
fn lerp(&self, target: &Self, percent: f32) -> Self {
|
|
let delta = *target - *self;
|
|
*self + delta * f64::from(percent)
|
|
}
|
|
}
|
|
|
|
impl LinearInterpolate for bool {
|
|
fn lerp(&self, target: &Self, percent: f32) -> Self {
|
|
if percent >= 0.5 {
|
|
*target
|
|
} else {
|
|
*self
|
|
}
|
|
}
|
|
}
|
|
|
|
impl PercentBetween for bool {
|
|
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne {
|
|
if *min == *max || *self == *min {
|
|
ZeroToOne::ZERO
|
|
} else {
|
|
ZeroToOne::ONE
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn integer_lerps() {
|
|
#[track_caller]
|
|
fn test_lerps<T: LinearInterpolate + Debug + Eq>(a: &T, b: &T, mid: &T) {
|
|
assert_eq!(&a.lerp(b, 1.), b);
|
|
assert_eq!(&a.lerp(b, 0.), a);
|
|
assert_eq!(&a.lerp(b, 0.5), mid);
|
|
}
|
|
|
|
test_lerps(&u8::MIN, &u8::MAX, &128);
|
|
test_lerps(&u16::MIN, &u16::MAX, &32_768);
|
|
test_lerps(&u32::MIN, &u32::MAX, &2_147_483_648);
|
|
test_lerps(&i8::MIN, &i8::MAX, &0);
|
|
test_lerps(&i16::MIN, &i16::MAX, &0);
|
|
test_lerps(&i32::MIN, &i32::MAX, &0);
|
|
test_lerps(&i64::MIN, &i64::MAX, &0);
|
|
test_lerps(&i128::MIN, &i128::MAX, &0);
|
|
test_lerps(&isize::MIN, &isize::MAX, &0);
|
|
}
|
|
|
|
impl LinearInterpolate for Color {
|
|
fn lerp(&self, target: &Self, percent: f32) -> Self {
|
|
Color::new(
|
|
self.red().lerp(&target.red(), percent),
|
|
self.green().lerp(&target.green(), percent),
|
|
self.blue().lerp(&target.blue(), percent),
|
|
self.alpha().lerp(&target.alpha(), percent),
|
|
)
|
|
}
|
|
}
|
|
|
|
/// Calculates the ratio of one value against a minimum and maximum.
|
|
pub trait PercentBetween {
|
|
/// Return the percentage that `self` is between `min` and `max`.
|
|
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne;
|
|
}
|
|
|
|
macro_rules! impl_percent_between {
|
|
($type:ident, $float:ident) => {
|
|
impl PercentBetween for $type {
|
|
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne {
|
|
let range = *max - *min;
|
|
ZeroToOne::from(*self as $float / range as $float)
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
impl_percent_between!(u8, f32);
|
|
impl_percent_between!(u16, f32);
|
|
impl_percent_between!(u32, f32);
|
|
impl_percent_between!(u64, f32);
|
|
impl_percent_between!(u128, f64);
|
|
impl_percent_between!(usize, f64);
|
|
impl_percent_between!(i8, f32);
|
|
impl_percent_between!(i16, f32);
|
|
impl_percent_between!(i32, f32);
|
|
impl_percent_between!(i64, f32);
|
|
impl_percent_between!(i128, f64);
|
|
impl_percent_between!(isize, f64);
|
|
impl_percent_between!(f32, f32);
|
|
impl_percent_between!(f64, f64);
|
|
|
|
impl PercentBetween for Color {
|
|
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne {
|
|
fn channel_percent(
|
|
value: Color,
|
|
min: Color,
|
|
max: Color,
|
|
func: impl Fn(Color) -> u8,
|
|
) -> ZeroToOne {
|
|
func(value).percent_between(&func(min), &func(max))
|
|
}
|
|
|
|
channel_percent(*self, *min, *max, Color::red)
|
|
* channel_percent(*self, *min, *max, Color::green)
|
|
* channel_percent(*self, *min, *max, Color::blue)
|
|
* channel_percent(*self, *min, *max, Color::alpha)
|
|
}
|
|
}
|
|
|
|
/// An `f32` that is clamped between 0.0 and 1.0 and cannot be NaN or Infinity.
|
|
///
|
|
/// Because of these restrictions, this type implements `Ord` and `Eq`.
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub struct ZeroToOne(f32);
|
|
|
|
impl ZeroToOne {
|
|
/// The maximum value this type can contain.
|
|
pub const ONE: Self = Self(1.);
|
|
/// The minimum type this type can contain.
|
|
pub const ZERO: Self = Self(0.);
|
|
|
|
/// Returns a new instance after clamping `value` between +0.0 and 1.0.
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// This function panics if `value` is not a number.
|
|
#[must_use]
|
|
pub fn new(value: f32) -> Self {
|
|
assert!(!value.is_nan());
|
|
|
|
Self(value.clamp(0., 1.))
|
|
}
|
|
|
|
/// Returns the difference between `self` and `other` as a positive number.
|
|
#[must_use]
|
|
pub fn difference_between(self, other: Self) -> Self {
|
|
Self((self.0 - other.0).abs())
|
|
}
|
|
|
|
/// Returns the contained floating point value.
|
|
#[must_use]
|
|
pub fn into_f32(self) -> f32 {
|
|
self.0
|
|
}
|
|
}
|
|
|
|
impl Display for ZeroToOne {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
Display::fmt(&self.0, f)
|
|
}
|
|
}
|
|
|
|
impl FromStr for ZeroToOne {
|
|
type Err = std::num::ParseFloatError;
|
|
|
|
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
|
s.parse().map(Self)
|
|
}
|
|
}
|
|
|
|
impl From<f32> for ZeroToOne {
|
|
fn from(value: f32) -> Self {
|
|
Self::new(value)
|
|
}
|
|
}
|
|
|
|
impl From<f64> for ZeroToOne {
|
|
fn from(value: f64) -> Self {
|
|
Self::new(value.cast())
|
|
}
|
|
}
|
|
|
|
impl Default for ZeroToOne {
|
|
fn default() -> Self {
|
|
Self::ZERO
|
|
}
|
|
}
|
|
|
|
impl Deref for ZeroToOne {
|
|
type Target = f32;
|
|
|
|
fn deref(&self) -> &Self::Target {
|
|
&self.0
|
|
}
|
|
}
|
|
|
|
impl Eq for ZeroToOne {}
|
|
|
|
impl PartialEq for ZeroToOne {
|
|
fn eq(&self, other: &Self) -> bool {
|
|
*self == other.0
|
|
}
|
|
}
|
|
|
|
impl PartialEq<f32> for ZeroToOne {
|
|
fn eq(&self, other: &f32) -> bool {
|
|
(self.0 - *other).abs() < f32::EPSILON
|
|
}
|
|
}
|
|
|
|
impl Ord for ZeroToOne {
|
|
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
|
self.0.total_cmp(&other.0)
|
|
}
|
|
}
|
|
|
|
impl PartialOrd for ZeroToOne {
|
|
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
|
Some(self.cmp(other))
|
|
}
|
|
}
|
|
|
|
impl PartialOrd<f32> for ZeroToOne {
|
|
fn partial_cmp(&self, other: &f32) -> Option<std::cmp::Ordering> {
|
|
Some(self.0.total_cmp(other))
|
|
}
|
|
}
|
|
|
|
impl LinearInterpolate for ZeroToOne {
|
|
fn lerp(&self, target: &Self, percent: f32) -> Self {
|
|
let delta = **target - **self;
|
|
ZeroToOne::new(**self + delta * percent)
|
|
}
|
|
}
|
|
|
|
impl PercentBetween for ZeroToOne {
|
|
fn percent_between(&self, min: &Self, max: &Self) -> ZeroToOne {
|
|
self.0.percent_between(&min.0, &max.0)
|
|
}
|
|
}
|
|
|
|
impl Mul for ZeroToOne {
|
|
type Output = Self;
|
|
|
|
fn mul(self, rhs: Self) -> Self::Output {
|
|
Self(self.0 * rhs.0)
|
|
}
|
|
}
|
|
|
|
impl Div for ZeroToOne {
|
|
type Output = Self;
|
|
|
|
fn div(self, rhs: Self) -> Self::Output {
|
|
Self(self.0 / rhs.0)
|
|
}
|
|
}
|
|
|
|
impl Ranged for ZeroToOne {
|
|
const MAX: Self = Self::ONE;
|
|
const MIN: Self = Self::ZERO;
|
|
}
|
|
|
|
/// An easing function for customizing animations.
|
|
#[derive(Debug, Clone)]
|
|
pub enum EasingFunction {
|
|
/// A function pointer to use as an easing function.
|
|
Fn(fn(ZeroToOne) -> f32),
|
|
/// A custom easing implementation.
|
|
Custom(Arc<dyn Easing>),
|
|
}
|
|
|
|
impl Easing for EasingFunction {
|
|
fn ease(&self, progress: ZeroToOne) -> f32 {
|
|
match self {
|
|
EasingFunction::Fn(func) => func(progress),
|
|
EasingFunction::Custom(func) => func.ease(progress),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<EasingFunction> for Component {
|
|
fn from(value: EasingFunction) -> Self {
|
|
Component::Easing(value)
|
|
}
|
|
}
|
|
|
|
impl TryFrom<Component> for EasingFunction {
|
|
type Error = Component;
|
|
|
|
fn try_from(value: Component) -> Result<Self, Self::Error> {
|
|
match value {
|
|
Component::Easing(easing) => Ok(easing),
|
|
other => Err(other),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Performs easing for value interpolation.
|
|
pub trait Easing: Debug + Send + Sync + RefUnwindSafe + UnwindSafe + 'static {
|
|
/// Eases a value ranging between zero and one. The resulting value does not
|
|
/// need to be bounded between zero and one.
|
|
fn ease(&self, progress: ZeroToOne) -> f32;
|
|
}
|