cushy/src/tick.rs
Jonathan Johnson e70e92726c
Source<T> + Destination<T> (breaking)
Refs #98

This refactor overhauls the reactive system to move all the reactive
methods to traits. The side effect of this change is that now
DynamicReader's API is the same as Dynamic's API, but because it only
implements Source<T>, DynamicReader does not offer any mutation
functions.

While it's unfortunate to have more traits to include to use Cushy, this
seems like the best option, and it offers a path to try to integrate
this into the tuple ForEach/MapEach traits. Unfortunately, my attempt at
doing those in this set of changes led to issues specifying generic
associated lifetimes for the DynamicGuard. But, I was also in the middle
of this larger refactoring, so it might be that a fresh attempt will
succeed.
2024-01-02 09:00:29 -08:00

226 lines
6.4 KiB
Rust

use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::{Arc, Condvar, Mutex, MutexGuard};
use std::time::{Duration, Instant};
use ahash::AHashSet;
use figures::units::Px;
use figures::Point;
use intentional::Assert;
use kludgine::app::winit::event::{ElementState, KeyEvent, MouseButton};
use kludgine::app::winit::keyboard::Key;
use crate::context::WidgetContext;
use crate::utils::IgnorePoison;
use crate::value::{Destination, Dynamic};
use crate::widget::{EventHandling, HANDLED, IGNORED};
/// A fixed-rate callback that provides access to tracked input on its
/// associated widget.
#[derive(Clone, Debug)]
#[must_use]
pub struct Tick {
data: Arc<TickData>,
handled_keys: AHashSet<Key>,
}
impl Tick {
/// Signals that this widget has been redrawn.
pub fn rendered(&self, context: &WidgetContext<'_, '_>) {
context.redraw_when_changed(&self.data.tick_number);
self.data.sync.notify_one();
}
/// Processes `input`.
///
/// If the event matches a key that has been marked as handled, [`HANDLED`]
/// will be returned. Otherwise, [`IGNORED`] will be returned,
#[must_use]
pub fn key_input(&self, input: &KeyEvent) -> EventHandling {
let mut state = self.data.state();
if input.state.is_pressed() {
state.input.keys.insert(input.logical_key.clone());
} else {
state.input.keys.remove(&input.logical_key);
}
drop(state);
if self.handled_keys.contains(&input.logical_key) {
HANDLED
} else {
IGNORED
}
}
/// Sets the cursor position.
pub fn set_cursor_position(&self, pos: Option<Point<Px>>) {
let mut state = self.data.state();
match pos {
Some(pos) => {
if state.input.mouse.is_none() {
state.input.mouse = Some(Mouse::default());
}
state
.input
.mouse
.as_mut()
.assert("always initialized")
.position = pos;
}
None => {
state.input.mouse = None;
}
}
}
/// Processes a mouse button event.
pub fn mouse_button(&self, button: MouseButton, button_state: ElementState) {
let mut state = self.data.state();
if let Some(mouse) = &mut state.input.mouse {
if button_state.is_pressed() {
mouse.buttons.insert(button);
} else {
mouse.buttons.remove(&button);
}
}
}
/// Returns a new tick that invokes `tick`, aiming to repeat at the given
/// duration.
pub fn new<F>(tick_every: Duration, tick: F) -> Self
where
F: FnMut(Duration, &InputState) + Send + 'static,
{
let now = Instant::now();
let data = Arc::new(TickData {
state: Mutex::new(TickState {
last_time: now,
next_target: now,
keep_running: true,
frame: 0,
input: InputState::default(),
}),
period: tick_every,
sync: Condvar::new(),
rendered_frame: AtomicUsize::new(0),
tick_number: Dynamic::default(),
});
std::thread::spawn({
let data = data.clone();
move || tick_loop(&data, tick)
});
Self {
data,
handled_keys: AHashSet::new(),
}
}
/// Returns a new tick that invokes `tick` at a target number of times per
/// second.
pub fn times_per_second<F>(times_per_second: u32, tick: F) -> Self
where
F: FnMut(Duration, &InputState) + Send + 'static,
{
Self::new(Duration::from_secs(1) / times_per_second, tick)
}
/// Returns a new tick that redraws its associated widget at a target rate
/// of `x times_per_second`.
pub fn redraws_per_second(times_per_second: u32) -> Self {
Self::times_per_second(times_per_second, |_, _| {})
}
/// Adds the collection of [`Key`]s to the list that are handled, and
/// returns self.
///
/// The list of keys provided will be prevented from propagating.
pub fn handled_keys(mut self, keys: impl IntoIterator<Item = Key>) -> Self {
self.handled_keys.extend(keys);
self
}
}
/// The current state of input during the execution of a [`Tick`].
#[derive(Default, Debug)]
pub struct InputState {
/// A collection of all keys currently pressed.
pub keys: AHashSet<Key>,
/// The state of the mouse cursor and any buttons pressed.
pub mouse: Option<Mouse>,
}
#[derive(Debug, Default)]
pub struct Mouse {
pub position: Point<Px>,
pub buttons: AHashSet<MouseButton>,
}
#[derive(Debug)]
struct TickData {
state: Mutex<TickState>,
period: Duration,
sync: Condvar,
rendered_frame: AtomicUsize,
tick_number: Dynamic<u64>,
}
impl TickData {
fn state(&self) -> MutexGuard<'_, TickState> {
self.state.lock().ignore_poison()
}
}
#[derive(Debug)]
struct TickState {
last_time: Instant,
next_target: Instant,
keep_running: bool,
frame: usize,
input: InputState,
}
fn tick_loop<F>(data: &TickData, mut tick: F)
where
F: FnMut(Duration, &InputState),
{
let mut state = data.state();
while state.keep_running {
let mut now = Instant::now();
match state.next_target.checked_duration_since(now) {
Some(remaining) if remaining > Duration::ZERO => {
drop(state);
std::thread::sleep(remaining);
state = data.state();
now = Instant::now();
}
_ => {}
}
let elapsed = now
.checked_duration_since(state.last_time)
.expect("instant never decreases");
state.frame += 1;
tick(elapsed, &state.input);
state.next_target = (state.next_target + data.period).max(now);
state.last_time = now;
// Signal that we have a new frame, which will cause the widget to
// redraw.
data.tick_number.map_mut(|mut tick| *tick += 1);
// Wait for a frame to be rendered.
while state.keep_running {
let current_frame = data.rendered_frame.load(Ordering::Acquire);
if state.frame == current_frame {
state = data.sync.wait(state).ignore_poison();
} else {
break;
}
}
}
}