cushy/src/widgets/button.rs
Jonathan Johnson bc52be440f
Added animation recording + event wiring
Not great, but it technically exists.
2024-01-03 17:45:11 -08:00

583 lines
22 KiB
Rust

//! A clickable, labeled button
use std::time::Duration;
use figures::units::{Lp, Px, UPx};
use figures::{IntoSigned, Point, Rect, Round, ScreenScale, Size};
use kludgine::app::winit::event::MouseButton;
use kludgine::app::winit::window::CursorIcon;
use kludgine::shapes::{Shape, StrokeOptions};
use kludgine::Color;
use crate::animation::{AnimationHandle, AnimationTarget, LinearInterpolate, Spawn};
use crate::context::{
AsEventContext, EventContext, GraphicsContext, LayoutContext, WidgetCacheKey, WidgetContext,
};
use crate::styles::components::{
AutoFocusableControls, DefaultActiveBackgroundColor, DefaultActiveForegroundColor,
DefaultBackgroundColor, DefaultDisabledBackgroundColor, DefaultDisabledForegroundColor,
DefaultForegroundColor, DefaultHoveredBackgroundColor, DefaultHoveredForegroundColor, Easing,
HighlightColor, IntrinsicPadding, OpaqueWidgetColor, OutlineColor, SurfaceColor, TextColor,
};
use crate::styles::{ColorExt, Styles};
use crate::value::{Destination, Dynamic, IntoValue, Source, Value};
use crate::widget::{Callback, EventHandling, MakeWidget, Widget, WidgetRef, HANDLED};
use crate::window::{DeviceId, WindowLocal};
use crate::FitMeasuredSize;
/// A clickable button.
#[derive(Debug)]
pub struct Button {
/// The label to display on the button.
pub content: WidgetRef,
/// The callback that is invoked when the button is clicked.
pub on_click: Option<Callback<()>>,
/// The kind of button to draw.
pub kind: Value<ButtonKind>,
focusable: bool,
per_window: WindowLocal<PerWindow>,
}
#[derive(Debug, Default)]
struct PerWindow {
buttons_pressed: usize,
cached_state: CacheState,
active_colors: Option<Dynamic<ButtonColors>>,
color_animation: AnimationHandle,
}
#[derive(Default, Debug, Eq, PartialEq, Clone, Copy)]
struct CacheState {
key: WidgetCacheKey,
kind: ButtonKind,
}
/// The type of a [`Button`] or similar clickable widget.
#[derive(Debug, Default, Eq, PartialEq, Clone, Copy)]
pub enum ButtonKind {
/// A solid button.
#[default]
Solid,
/// An outline button, which uses the same colors as [`ButtonKind::Solid`]
/// but swaps the outline and background colors.
Outline,
/// A transparent button, which is transparent until it is hovered.
Transparent,
}
impl ButtonKind {
/// Returns the [`ButtonColors`] to apply for a
/// [default](MakeWidget::into_default) button.
#[must_use]
pub fn colors_for_default(
self,
visual_state: VisualState,
context: &WidgetContext<'_>,
) -> ButtonColors {
match self {
ButtonKind::Solid => match visual_state {
VisualState::Normal => ButtonColors {
background: context.get(&DefaultBackgroundColor),
foreground: context.get(&DefaultForegroundColor),
outline: context.get(&ButtonOutline),
},
VisualState::Hovered => ButtonColors {
background: context.get(&DefaultHoveredBackgroundColor),
foreground: context.get(&DefaultHoveredForegroundColor),
outline: context.get(&ButtonHoverOutline),
},
VisualState::Active => ButtonColors {
background: context.get(&DefaultActiveBackgroundColor),
foreground: context.get(&DefaultActiveForegroundColor),
outline: context.get(&ButtonActiveOutline),
},
VisualState::Disabled => ButtonColors {
background: context.get(&DefaultDisabledBackgroundColor),
foreground: context.get(&DefaultDisabledForegroundColor),
outline: context.get(&ButtonDisabledOutline),
},
},
ButtonKind::Outline | ButtonKind::Transparent => match visual_state {
VisualState::Normal => ButtonColors {
background: context.get(&ButtonOutline),
foreground: context.get(&DefaultBackgroundColor),
outline: context.get(&DefaultBackgroundColor),
},
VisualState::Hovered => ButtonColors {
background: context.get(&ButtonHoverOutline),
foreground: context.get(&DefaultHoveredBackgroundColor),
outline: context.get(&DefaultHoveredBackgroundColor),
},
VisualState::Active => ButtonColors {
background: context.get(&ButtonActiveOutline),
foreground: context.get(&DefaultActiveBackgroundColor),
outline: context.get(&DefaultActiveBackgroundColor),
},
VisualState::Disabled => ButtonColors {
background: context.get(&ButtonDisabledOutline),
foreground: context.get(&DefaultDisabledBackgroundColor),
outline: context.get(&DefaultDisabledBackgroundColor),
},
},
}
}
}
/// The coloring to apply to a [`Button`] or button-like widget.
#[derive(Debug, PartialEq, Eq, Clone, Copy, LinearInterpolate)]
pub struct ButtonColors {
/// The background color of the button.
pub background: Color,
/// The foreground (text) color of the button.
pub foreground: Color,
/// A color to use to surround the button.
pub outline: Color,
}
impl Button {
/// Returns a new button with the provided label.
pub fn new(content: impl MakeWidget) -> Self {
Self {
content: content.widget_ref(),
on_click: None,
per_window: WindowLocal::default(),
kind: Value::Constant(ButtonKind::default()),
focusable: true,
}
}
/// Sets the button's `kind` and returns self.
#[must_use]
pub fn kind(mut self, kind: impl IntoValue<ButtonKind>) -> Self {
self.kind = kind.into_value();
self
}
/// Sets the `on_click` callback and returns self.
///
/// This callback will be invoked each time the button is clicked.
#[must_use]
pub fn on_click<F>(mut self, callback: F) -> Self
where
F: FnMut(()) + Send + 'static,
{
self.on_click = Some(Callback::new(callback));
self
}
/// Prevents focus being given to this button.
#[must_use]
pub fn prevent_focus(mut self) -> Self {
self.focusable = false;
self
}
fn invoke_on_click(&mut self, context: &WidgetContext<'_>) {
if context.enabled() {
if let Some(on_click) = self.on_click.as_mut() {
on_click.invoke(());
}
}
}
fn visual_style(context: &WidgetContext<'_>) -> VisualState {
if !context.enabled() {
VisualState::Disabled
} else if context.active() {
VisualState::Active
} else if context.hovered() {
VisualState::Hovered
} else {
VisualState::Normal
}
}
/// Returns the coloring to apply to a [`ButtonKind::Transparent`] button.
#[must_use]
pub fn colors_for_transparent(
visual_state: VisualState,
context: &WidgetContext<'_>,
) -> ButtonColors {
match visual_state {
VisualState::Normal => ButtonColors {
background: context
.try_get(&ButtonBackground)
.unwrap_or(Color::CLEAR_BLACK),
foreground: context.get(&TextColor),
outline: context.get(&ButtonOutline),
},
VisualState::Hovered => ButtonColors {
background: context.get(&OpaqueWidgetColor),
foreground: context.get(&TextColor),
outline: context.get(&ButtonHoverOutline),
},
VisualState::Active => ButtonColors {
background: context.get(&ButtonActiveBackground),
foreground: context.get(&ButtonActiveForeground),
outline: context.get(&ButtonActiveOutline),
},
VisualState::Disabled => ButtonColors {
background: context
.try_get(&ButtonDisabledBackground)
.unwrap_or(Color::CLEAR_BLACK),
foreground: context.theme().surface.on_color_variant,
outline: context.get(&ButtonDisabledOutline),
},
}
}
fn determine_stateful_colors(&mut self, context: &mut WidgetContext<'_>) -> ButtonColors {
let kind = self.kind.get_tracking_redraw(context);
let visual_state = Self::visual_style(context);
let window_local = self.per_window.entry(context).or_default();
window_local.cached_state = CacheState {
key: context.cache_key(),
kind,
};
if context.is_default() {
kind.colors_for_default(visual_state, context)
} else {
match kind {
ButtonKind::Transparent => Self::colors_for_transparent(visual_state, context),
ButtonKind::Solid => visual_state.solid_colors(context),
ButtonKind::Outline => visual_state.outline_colors(context),
}
}
}
fn update_colors(&mut self, context: &mut WidgetContext<'_>, immediate: bool) {
let new_style = self.determine_stateful_colors(context);
let window_local = self.per_window.entry(context).or_default();
match (immediate, &window_local.active_colors) {
(false, Some(style)) => {
window_local.color_animation = (style.transition_to(new_style))
.over(Duration::from_millis(150))
.with_easing(context.get(&Easing))
.spawn();
}
(true, Some(style)) => {
style.set(new_style);
window_local.color_animation.clear();
}
_ => {
let new_style = Dynamic::new(new_style);
let foreground = new_style.map_each(|s| s.foreground);
window_local.active_colors = Some(new_style);
context.attach_styles(Styles::new().with(&TextColor, foreground));
}
}
}
fn current_style(&mut self, context: &mut WidgetContext<'_>) -> ButtonColors {
if self
.per_window
.entry(context)
.or_default()
.active_colors
.is_none()
{
self.update_colors(context, false);
}
let style = self
.per_window
.entry(context)
.or_default()
.active_colors
.as_ref()
.expect("always initialized");
context.redraw_when_changed(style);
style.get()
}
}
/// The effective visual state of an element.
///
/// While an element may be multiple states (e.g., active and hovered), when
/// rendering a widget sometimes a single visual style must take priority. This
/// enum represents the various states a widget may be in for such a decision.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum VisualState {
/// The widget should render in its normal state.
Normal,
/// The widget should render in reaction to the mouse cursor being above the
/// widget.
Hovered,
/// The widget should render in reaction to the widget being clicked on or
/// activated by the user.
Active,
/// The widget should render in a way to convey to the user it is not
/// enabled for interaction.
Disabled,
}
impl VisualState {
/// Returns the colors to apply to a [`ButtonKind::Solid`] [`Button`] or
/// button-like widget.
#[must_use]
pub fn solid_colors(self, context: &WidgetContext<'_>) -> ButtonColors {
match self {
VisualState::Normal => ButtonColors {
background: context.get(&ButtonBackground),
foreground: context.get(&ButtonForeground),
outline: context.get(&ButtonOutline),
},
VisualState::Hovered => ButtonColors {
background: context.get(&ButtonHoverBackground),
foreground: context.get(&ButtonHoverForeground),
outline: context.get(&ButtonHoverOutline),
},
VisualState::Active => ButtonColors {
background: context.get(&ButtonActiveBackground),
foreground: context.get(&ButtonActiveForeground),
outline: context.get(&ButtonActiveOutline),
},
VisualState::Disabled => ButtonColors {
background: context.get(&ButtonDisabledBackground),
foreground: context.get(&ButtonDisabledForeground),
outline: context.get(&ButtonDisabledOutline),
},
}
}
/// Returns the colors to apply to a [`ButtonKind::Outline`] [`Button`] or
/// button-like widget.
#[must_use]
pub fn outline_colors(self, context: &WidgetContext<'_>) -> ButtonColors {
let solid = self.solid_colors(context);
ButtonColors {
background: solid.outline,
foreground: solid.foreground,
outline: solid.background,
}
}
}
impl Widget for Button {
fn summarize(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
fmt.debug_struct("Button")
.field("content", &self.content)
.field("kind", &self.kind)
.finish()
}
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>) {
#![allow(clippy::similar_names)]
let current_style = self.kind.get_tracking_redraw(context);
let window_local = self.per_window.entry(context).or_default();
if window_local.cached_state.key != context.cache_key()
|| window_local.cached_state.kind != current_style
{
self.update_colors(context, false);
}
let style = self.current_style(context);
context.fill(style.background);
let two_lp_stroke = StrokeOptions::lp_wide(Lp::points(2));
context.stroke_outline(style.outline, two_lp_stroke);
if context.focused(true) {
if current_style == ButtonKind::Transparent {
let two_lp_stroke = two_lp_stroke.into_px(context.gfx.scale());
let focus_color = context.get(&HighlightColor);
// Some states of a transparent button have solid background
// colors. most_contrasting from a 0-alpha color is not a
// meaningful measurement, so we only start measuring contrast
// once we reach 50% opacity. If we ever add solid background
// tracking (<https://github.com/khonsulabs/cushy/issues/73>),
// we should use that color for most_contrasting always.
let color = if style.background.alpha() > 128 {
style
.background
.most_contrasting(&[focus_color, context.get(&TextColor)])
} else {
focus_color
};
let inset = context.get(&IntrinsicPadding).into_px(context.gfx.scale());
let focus_ring = Shape::stroked_rect(
Rect::new(Point::squared(inset), context.gfx.region().size - inset * 2),
two_lp_stroke.colored(color),
);
context.gfx.draw_shape(&focus_ring);
} else if context.is_default() {
context.stroke_outline(context.get(&OutlineColor), two_lp_stroke);
} else {
context.draw_focus_ring();
}
}
let content = self.content.mounted(&mut context.as_event_context());
context.for_other(&content).redraw();
}
fn hit_test(&mut self, _location: Point<Px>, _context: &mut EventContext<'_>) -> bool {
true
}
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool {
self.focusable && context.enabled() && context.get(&AutoFocusableControls).is_all()
}
fn mouse_down(
&mut self,
_location: Point<Px>,
_device_id: DeviceId,
_button: MouseButton,
context: &mut EventContext<'_>,
) -> EventHandling {
self.per_window.entry(context).or_default().buttons_pressed += 1;
context.activate();
HANDLED
}
fn mouse_drag(
&mut self,
location: Point<Px>,
_device_id: DeviceId,
_button: MouseButton,
context: &mut EventContext<'_>,
) {
let changed = if Rect::from(context.last_layout().expect("must have been rendered").size)
.contains(location)
{
context.activate()
} else {
context.deactivate()
};
if changed {
context.set_needs_redraw();
}
}
fn mouse_up(
&mut self,
location: Option<Point<Px>>,
_device_id: DeviceId,
_button: MouseButton,
context: &mut EventContext<'_>,
) {
let window_local = self.per_window.entry(context).or_default();
window_local.buttons_pressed -= 1;
if window_local.buttons_pressed == 0 {
context.deactivate();
if let (true, Some(location)) = (self.focusable, location) {
if Rect::from(context.last_layout().expect("must have been rendered").size)
.contains(location)
{
context.focus();
self.invoke_on_click(context);
}
}
}
}
fn layout(
&mut self,
available_space: Size<crate::ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<UPx> {
let padding = context
.get(&IntrinsicPadding)
.into_upx(context.gfx.scale())
.round();
let double_padding = padding * 2;
let mounted = self.content.mounted(context);
let available_space = available_space.map(|space| space - double_padding);
let size = context.for_other(&mounted).layout(available_space);
let size = available_space.fit_measured(size, context.gfx.scale());
context.set_child_layout(
&mounted,
Rect::new(Point::squared(padding), size).into_signed(),
);
size + double_padding
}
fn unhover(&mut self, context: &mut EventContext<'_>) {
self.update_colors(context, false);
}
fn hover(
&mut self,
_location: Point<Px>,
context: &mut EventContext<'_>,
) -> Option<CursorIcon> {
self.update_colors(context, false);
if context.enabled() {
Some(CursorIcon::Pointer)
} else {
Some(CursorIcon::NotAllowed)
}
}
fn focus(&mut self, context: &mut EventContext<'_>) {
context.set_needs_redraw();
}
fn blur(&mut self, context: &mut EventContext<'_>) {
context.set_needs_redraw();
}
fn activate(&mut self, context: &mut EventContext<'_>) {
let window_local = self.per_window.entry(context).or_default();
// If we have no buttons pressed, the event should fire on activate not
// on deactivate.
if window_local.buttons_pressed == 0 {
self.invoke_on_click(context);
}
self.update_colors(context, true);
}
fn deactivate(&mut self, context: &mut EventContext<'_>) {
self.update_colors(context, false);
}
fn unmounted(&mut self, context: &mut EventContext<'_>) {
self.content.unmount_in(context);
}
}
define_components! {
Button {
/// The background color of the button.
ButtonBackground(Color, "background_color", @OpaqueWidgetColor)
/// The background color of the button when it is active (depressed).
ButtonActiveBackground(Color, "active_background_color", .surface.color)
/// The background color of the button when the mouse cursor is hovering over
/// it.
ButtonHoverBackground(Color, "hover_background_color", .surface.lowest_container)
/// The background color of the button when the mouse cursor is hovering over
/// it.
ButtonDisabledBackground(Color, "disabled_background_color", .surface.dim_color)
/// The foreground color of the button.
ButtonForeground(Color, "foreground_color", contrasting!(ButtonBackground, TextColor, SurfaceColor))
/// The foreground color of the button when it is active (depressed).
ButtonActiveForeground(Color, "active_foreground_color", contrasting!(ButtonActiveBackground, ButtonForeground, TextColor, SurfaceColor))
/// The foreground color of the button when the mouse cursor is hovering over
/// it.
ButtonHoverForeground(Color, "hover_foreground_color", contrasting!(ButtonHoverBackground, ButtonForeground, TextColor, SurfaceColor))
/// The foreground color of the button when the mouse cursor is hovering over
/// it.
ButtonDisabledForeground(Color, "disabled_foreground_color", contrasting!(ButtonDisabledBackground, ButtonForeground, TextColor, SurfaceColor))
/// The outline color of the button.
ButtonOutline(Color, "outline_color", Color::CLEAR_BLACK)
/// The outline color of the button when it is active (depressed).
ButtonActiveOutline(Color, "active_outline_color", Color::CLEAR_BLACK)
/// The outline color of the button when the mouse cursor is hovering over
/// it.
ButtonHoverOutline(Color, "hover_outline_color", Color::CLEAR_BLACK)
/// The outline color of the button when the mouse cursor is hovering over
/// it.
ButtonDisabledOutline(Color, "disabled_outline_color", Color::CLEAR_BLACK)
}
}