mirror of
https://github.com/danbulant/cushy
synced 2026-06-15 04:21:06 +00:00
map_each previously was written such that if a chain of mappings fed each other, a deadlock could occur because while the first one was mapped, the second callback gets invoked and tries to update the first value while it's still being held. This refactor switches from std Mutex to parking_lot, allowing me to remove a workaround for needing to run drop callbacks in a separate thread during the drop of a DynamicGuard. In addition to that change, the lower level `map_generational` calls now take a DynamicGuard as their parameter. This allows these functions to drop ownership of the referenced data during the callback. The map_each implementation takes advantage of this by ensuring that the guard is dropped before set is invoked, minimizing potential lock overlaps. With this refactor, some old code of mine with complex validations now works again.
124 lines
3.9 KiB
Rust
124 lines
3.9 KiB
Rust
//! This example shows two approaches to writing custom widgets: implementing
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//! traits or using the [`Custom`] widget with callbacks.
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use cushy::value::{Destination, Dynamic, Source};
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use cushy::widget::{MakeWidget, MakeWidgetWithTag, Widget, WidgetInstance, WidgetTag, HANDLED};
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use cushy::widgets::Custom;
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use cushy::window::DeviceId;
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use cushy::Run;
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use figures::units::{Lp, UPx};
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use figures::{ScreenScale, Size};
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use kludgine::Color;
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fn main() -> cushy::Result {
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"Inline Widgets"
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.and(callback_widget())
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.into_rows()
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.and("impl MakeWidget".and(ToggleMakeWidget).into_rows())
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.and("impl Widget".and(impl_widget()).into_rows())
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.into_columns()
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.centered()
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.run()
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}
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/// This function returns a [`Custom`] widget that implements its functionality
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/// using callbacks.
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///
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/// This approach was added to make it easy to create one-off widgets in a
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/// hierarchy to handle events or other purpose-built functions.
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fn callback_widget() -> impl MakeWidgetWithTag {
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// This implementation and the impl `Widget` implementation both use the
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// same Dynamic value setup.
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let toggle = Toggle::default();
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Custom::empty()
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.background_color(toggle.color)
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.on_hit_test(|_, _| true)
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.on_mouse_down(move |_, _, _, _| {
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toggle.value.toggle();
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HANDLED
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})
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.height(Lp::inches(1))
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}
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/// A second approach is to implement [`MakeWidgetWithTag`] for a type. This
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/// allows any type to be used when composing your UI that know how to create a
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/// widget.
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///
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/// This enables using callback-based widgets (or any other combination of
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/// widgets) in a reusable fashion.
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///
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/// [`MakeWidget`] is implemented automatically for all types that implement
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/// [`MakeWidgetWithTag`]. The difference between the traits is purely whether
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/// allowing a caller instantiating your custom widget to provide an id for the
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/// widget. These IDs are used when configuring custom tab orders, so if your
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/// widget or any of its children aren't focusable, implementing [`MakeWidget`]
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/// directly will make more sense.
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#[derive(Default)]
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struct ToggleMakeWidget;
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impl MakeWidgetWithTag for ToggleMakeWidget {
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fn make_with_tag(self, id: WidgetTag) -> WidgetInstance {
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// In a real code base, the contents of callback_widget() would go here
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callback_widget().make_with_tag(id)
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}
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}
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/// This function returns [`Toggle`] using its [`Widget`] implementation.
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///
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/// This is the lowest-level way to implement a Widget, but it also provides the
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/// most power and flexibility.
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fn impl_widget() -> impl MakeWidgetWithTag {
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Toggle::default()
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}
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#[derive(Debug)]
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struct Toggle {
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value: Dynamic<bool>,
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color: Dynamic<Color>,
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}
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impl Default for Toggle {
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fn default() -> Self {
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let value = Dynamic::default();
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let color = value.map_each(|on| if *on { Color::RED } else { Color::BLUE });
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Self { value, color }
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}
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}
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impl Widget for Toggle {
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fn redraw(&mut self, context: &mut cushy::context::GraphicsContext<'_, '_, '_, '_>) {
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context.fill(self.color.get_tracking_redraw(context));
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}
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fn layout(
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&mut self,
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available_space: Size<cushy::ConstraintLimit>,
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context: &mut cushy::context::LayoutContext<'_, '_, '_, '_>,
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) -> Size<UPx> {
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Size::new(
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available_space.width.min(),
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Lp::inches(1).into_upx(context.gfx.scale()),
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)
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}
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fn hit_test(
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&mut self,
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_location: figures::Point<figures::units::Px>,
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_context: &mut cushy::context::EventContext<'_>,
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) -> bool {
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true
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}
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fn mouse_down(
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&mut self,
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_location: figures::Point<figures::units::Px>,
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_device_id: DeviceId,
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_button: kludgine::app::winit::event::MouseButton,
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_context: &mut cushy::context::EventContext<'_>,
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) -> cushy::widget::EventHandling {
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self.value.toggle();
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HANDLED
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}
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}
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