mirror of
https://github.com/danbulant/cushy
synced 2026-06-20 23:11:12 +00:00
Missing a ton of functionality (separators, keyboard accessibility, submenus), but the basic concept is working.
359 lines
10 KiB
Rust
359 lines
10 KiB
Rust
//! Overlay menu widgets.
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use std::fmt::Debug;
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use std::sync::Arc;
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use figures::units::{Lp, Px, UPx};
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use figures::{IntoSigned, Point, Rect, Size, Zero};
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use parking_lot::Mutex;
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use super::button::{ButtonClick, ButtonKind};
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use super::container::ContainerShadow;
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use super::layers::{OverlayBuilder, OverlayHandle, OverlayLayer, Overlayable};
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use crate::context::{GraphicsContext, LayoutContext};
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use crate::value::Dynamic;
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use crate::widget::{Callback, MakeWidget, Widget, WidgetInstance, WidgetRef};
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use crate::ConstraintLimit;
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/// An overlayable menu of selectable items.
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///
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/// This widget is designed to implement Cushy's contextual menu system. When
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/// used with an [`OverlayLayer`], this widget can be shown above other widgets
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/// or at a specific location.
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#[derive(Debug, Clone)]
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pub struct Menu<T> {
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items: Vec<MenuItem<T>>,
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on_click: Option<Arc<Mutex<Callback<ChosenMenuItem<T>>>>>,
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}
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impl<T> Default for Menu<T>
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where
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T: Debug + Send + Clone + 'static,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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impl<T> Menu<T>
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where
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T: Debug + Send + Clone + 'static,
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{
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/// Returns a new, empty menu.
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#[must_use]
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pub const fn new() -> Self {
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Self {
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items: Vec::new(),
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on_click: None,
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}
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}
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/// Adds another menu `item` that is displayed using `widget`.
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#[must_use]
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pub fn with(mut self, item: impl Into<MenuItem<T>>) -> Self {
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self.items.push(item.into());
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self
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}
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/// Sets the selected handler to `selected`, causing it to be invoked when
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/// an item is chosen.
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#[must_use]
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pub fn on_selected<F>(mut self, selected: F) -> Self
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where
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F: FnMut(ChosenMenuItem<T>) + Send + 'static,
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{
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self.on_click = Some(Arc::new(Mutex::new(Callback::new(selected))));
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self
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}
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/// Presents this menu in `overlay`, returning an [`Overlayable`] that can
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/// be positioned relative or absolutely within `overlay`.
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#[must_use]
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pub fn overlay_in<'overlay>(&self, overlay: &'overlay OverlayLayer) -> MenuOverlay<'overlay> {
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let Self { items, on_click } = self;
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let handle = OpenMenuHandle(Dynamic::new(None));
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let items = items
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.iter()
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.map(|item| {
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let MenuItem { value, widget } = item;
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let handle = handle.clone();
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OpenItem {
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contents: WidgetRef::new(
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widget
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.clone()
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.into_button()
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.kind(ButtonKind::Transparent)
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.on_click({
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let on_click = on_click.clone();
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let value = value.clone();
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move |click| {
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if let Some(on_click) = &on_click {
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let mut on_click = on_click.lock();
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on_click.invoke(ChosenMenuItem {
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item: value.clone(),
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click,
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});
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}
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handle.dismiss();
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}
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}),
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),
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height: UPx::ZERO,
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}
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})
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.collect();
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MenuOverlay(
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overlay.build_overlay(
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OpenMenu {
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items,
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handle: handle.clone(),
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}
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.contain()
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.shadow(ContainerShadow::drop(Lp::mm(1), Lp::mm(2)))
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.vertical_scroll(),
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),
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handle,
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)
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}
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}
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/// A [`Menu`] that is preparing to be shown in an [`OverlayLayer`].
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pub struct MenuOverlay<'a>(OverlayBuilder<'a>, OpenMenuHandle);
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impl<'a> Overlayable for MenuOverlay<'a> {
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type Handle = OpenMenuHandle;
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fn hide_on_unhover(self) -> Self {
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Self(self.0.hide_on_unhover(), self.1)
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}
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fn left_of(self, id: crate::widget::WidgetId) -> Self {
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Self(self.0.left_of(id), self.1)
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}
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fn right_of(self, id: crate::widget::WidgetId) -> Self {
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Self(self.0.right_of(id), self.1)
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}
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fn below(self, id: crate::widget::WidgetId) -> Self {
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Self(self.0.below(id), self.1)
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}
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fn above(self, id: crate::widget::WidgetId) -> Self {
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Self(self.0.above(id), self.1)
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}
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fn near(self, id: crate::widget::WidgetId, direction: super::layers::Direction) -> Self {
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Self(self.0.near(id, direction), self.1)
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}
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fn at(self, location: Point<Px>) -> Self {
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Self(self.0.at(location), self.1)
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}
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fn on_dismiss(self, callback: Callback) -> Self {
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Self(self.0.on_dismiss(callback), self.1)
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}
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fn show(self) -> Self::Handle {
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let handle = self.0.show();
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*self.1 .0.lock() = Some(handle);
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self.1
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}
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}
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/// A handle to a [`Menu`] that was shown.
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#[derive(Clone, Debug)]
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pub struct OpenMenuHandle(Dynamic<Option<OverlayHandle>>);
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impl OpenMenuHandle {
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/// Closes the menu, if it is still shown.
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pub fn dismiss(&self) {
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*self.0.lock() = None;
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}
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}
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/// The selected item of a shown [`Menu<T>`].
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#[derive(Debug, Clone, Copy, Eq, PartialEq)]
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pub struct ChosenMenuItem<T> {
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/// The item that was chosen.
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pub item: T,
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/// Information about the button click that caused this item to be chosen,
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/// if present.
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pub click: Option<ButtonClick>,
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}
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/// A builder of a [`MenuItem<T>`].
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pub struct MenuItemBuilder<T, Contents = ()> {
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value: T,
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contents: Contents,
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}
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impl<T> MenuItemBuilder<T, ()> {
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/// Sets the text of this menu item to `text` and returns self.
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pub fn text(self, text: impl Into<String>) -> MenuItemBuilder<T, String> {
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let Self {
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value,
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contents: (),
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} = self;
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MenuItemBuilder {
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value,
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contents: text.into(),
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}
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}
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/// Sets the contents of this menu item to `widget` and returns self.
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pub fn widget(self, widget: impl MakeWidget) -> MenuItemBuilder<T, WidgetInstance> {
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let Self {
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value,
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contents: (),
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} = self;
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MenuItemBuilder {
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value,
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contents: widget.make_widget(),
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}
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}
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}
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/// A type that can be used inside of a [`MenuItemBuilder`] as a menu item's
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/// contents.
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pub trait MenuItemContents<T>: sealed::MenuItemContentsSealed<T> {}
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mod sealed {
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pub trait MenuItemContentsSealed<T> {
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fn make_item(self, value: T) -> super::MenuItem<T>;
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}
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}
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impl<T> MenuItemContents<T> for String {}
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impl<T> MenuItemContents<T> for WidgetInstance {}
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impl<T> sealed::MenuItemContentsSealed<T> for String {
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fn make_item(self, value: T) -> MenuItem<T> {
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MenuItem {
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value,
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widget: self.make_widget(),
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}
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}
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}
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impl<T> sealed::MenuItemContentsSealed<T> for WidgetInstance {
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fn make_item(self, value: T) -> MenuItem<T> {
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MenuItem {
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value,
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widget: self,
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}
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}
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}
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impl<T, Contents> MenuItemBuilder<T, Contents>
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where
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Contents: MenuItemContents<T>,
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{
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/// Returns the finished menu item.
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pub fn finish(self) -> MenuItem<T> {
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self.contents.make_item(self.value)
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}
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}
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impl<T, Contents> From<MenuItemBuilder<T, Contents>> for MenuItem<T>
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where
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Contents: MenuItemContents<T>,
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{
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fn from(builder: MenuItemBuilder<T, Contents>) -> Self {
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builder.finish()
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}
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}
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/// An item in a [`Menu<T>`].
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#[derive(Debug, Clone)]
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pub struct MenuItem<T> {
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value: T,
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widget: WidgetInstance,
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// submenu: Option<Menu<T>>,
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}
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impl<T> MenuItem<T> {
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/// Returns a new menu item with the given value and contents.
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pub fn new(value: T, contents: impl MakeWidget) -> Self {
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Self::build(value).widget(contents).finish()
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}
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/// Returns a builder for a menu item with the given value.
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pub fn build(value: T) -> MenuItemBuilder<T, ()> {
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MenuItemBuilder {
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value,
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contents: (),
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}
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}
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}
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#[derive(Debug)]
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struct OpenMenu {
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items: Vec<OpenItem>,
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handle: OpenMenuHandle,
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}
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#[derive(Debug)]
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struct OpenItem {
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contents: WidgetRef,
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height: UPx,
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}
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impl Widget for OpenMenu {
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fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>) {
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for item in &mut self.items {
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let mounted = item.contents.mounted(context);
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context.for_other(&mounted).redraw();
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}
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}
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fn layout(
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&mut self,
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available_space: Size<ConstraintLimit>,
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context: &mut LayoutContext<'_, '_, '_, '_>,
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) -> Size<UPx> {
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let mut maximum_item_width = UPx::ZERO;
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let mut remaining_height = available_space.height.max();
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for item in &mut self.items {
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let mounted = item.contents.mounted(context);
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let size = context.for_other(&mounted).layout(Size::new(
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ConstraintLimit::SizeToFit(available_space.width.max()),
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ConstraintLimit::SizeToFit(remaining_height),
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));
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item.height = size.height;
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remaining_height = remaining_height.saturating_sub(item.height);
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maximum_item_width = maximum_item_width.max(size.width);
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}
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let mut y = UPx::ZERO;
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for item in &mut self.items {
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let mounted = item.contents.mounted(context);
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context.set_child_layout(
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&mounted,
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Rect::new(
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Point::new(Px::ZERO, y.into_signed()),
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Size::new(maximum_item_width, item.height).into_signed(),
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),
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);
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y += item.height;
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}
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Size::new(maximum_item_width, y)
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}
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fn accept_focus(&mut self, _context: &mut crate::context::EventContext<'_>) -> bool {
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true
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}
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fn mounted(&mut self, context: &mut crate::context::EventContext<'_>) {
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context.focus();
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}
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fn blur(&mut self, _context: &mut crate::context::EventContext<'_>) {
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self.handle.dismiss();
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}
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}
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