mirror of
https://github.com/danbulant/cushy
synced 2026-05-21 13:18:48 +00:00
98 lines
2.8 KiB
Rust
98 lines
2.8 KiB
Rust
use gooey::kludgine::app::winit::keyboard::Key;
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use gooey::kludgine::figures::units::Px;
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use gooey::kludgine::figures::{Point, Rect, Size};
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use gooey::kludgine::render::Renderer;
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use gooey::kludgine::shapes::Shape;
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use gooey::kludgine::tilemap::{Object, ObjectLayer, TileKind, TileMapFocus, Tiles, TILE_SIZE};
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use gooey::kludgine::Color;
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use gooey::value::Dynamic;
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use gooey::widgets::TileMap;
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use gooey::{Run, Tick};
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const PLAYER_SIZE: Px = Px(16);
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#[rustfmt::skip]
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const TILES: [TileKind; 64] = {
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const O: TileKind = TileKind::Color(Color::PURPLE);
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const X: TileKind = TileKind::Color(Color::WHITE);
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[
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X, X, X, X, X, X, X, X,
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X, O, O, O, O, O, O, X,
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X, O, X, O, O, X, O, X,
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X, O, O, O, O, O, O, X,
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X, O, X, O, O, X, O, X,
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X, O, O, X, X, O, O, X,
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X, O, O, O, O, O, O, X,
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X, X, X, X, X, X, X, X,
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]
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};
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fn main() -> gooey::Result {
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let mut characters = ObjectLayer::new();
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let myself = characters.push(Player {
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color: Color::RED,
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position: Point::new(TILE_SIZE.0 as f32, TILE_SIZE.0 as f32),
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});
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let layers = Dynamic::new((Tiles::new(8, 8, TILES), characters));
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TileMap::dynamic(layers.clone())
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.focus_on(TileMapFocus::Object {
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layer: 1,
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id: myself,
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})
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.tick(Tick::times_per_second(60, move |elapsed, input| {
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let mut direction = Point::new(0., 0.);
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if input.keys.contains(&Key::ArrowDown) {
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direction.y += 1.0;
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}
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if input.keys.contains(&Key::ArrowUp) {
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direction.y -= 1.0;
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}
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if input.keys.contains(&Key::ArrowRight) {
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direction.x += 1.0;
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}
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if input.keys.contains(&Key::ArrowLeft) {
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direction.x -= 1.0;
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}
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let one_second_movement = direction * TILE_SIZE.0 as f32;
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layers.map_mut(|layers| {
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layers.1[myself].position += Point::new(
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one_second_movement.x * elapsed.as_secs_f32(),
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one_second_movement.y * elapsed.as_secs_f32(),
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)
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});
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}))
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.run()
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}
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#[derive(Debug)]
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struct Player {
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color: Color,
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position: Point<f32>,
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}
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impl Object for Player {
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fn position(&self) -> Point<Px> {
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self.position.cast()
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}
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fn render(&self, center: Point<Px>, zoom: f32, context: &mut Renderer<'_, '_>) {
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let zoomed_size = PLAYER_SIZE * zoom;
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context.draw_shape(
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&Shape::filled_rect(
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Rect::new(
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Point::new(-zoomed_size / 2, -zoomed_size / 2),
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Size::squared(zoomed_size),
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),
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self.color,
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),
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center,
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None,
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None,
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)
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}
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}
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