cushy/src/widgets/collapse.rs
Jonathan Johnson 76a42e2788
Updated to wgpu 0.19.0
Most of the changes were figures-related. Go figure.
2024-01-18 06:37:29 -08:00

120 lines
3.8 KiB
Rust

use std::time::Duration;
use figures::units::Px;
use figures::{Size, Zero};
use crate::animation::easings::{EaseInQuadradic, EaseOutQuadradic};
use crate::animation::{AnimationHandle, AnimationTarget, EasingFunction, Spawn};
use crate::context::LayoutContext;
use crate::value::{Dynamic, IntoDynamic, Source};
use crate::widget::{MakeWidget, WidgetRef, WrappedLayout, WrapperWidget};
use crate::ConstraintLimit;
/// A widget that collapses/hides its contents based on a [`Dynamic<bool>`].
#[derive(Debug)]
pub struct Collapse {
child: WidgetRef,
collapse: Dynamic<bool>,
size: Dynamic<Px>,
collapse_animation: Option<CollapseAnimation>,
vertical: bool,
}
impl Collapse {
/// Returns a widget that collapses `child` vertically based on the dynamic
/// boolean value.
///
/// This widget will be collapsed when the dynamic contains `true`, and
/// revealed when the dynamic contains `false`.
pub fn vertical(collapse_when: impl IntoDynamic<bool>, child: impl MakeWidget) -> Self {
Self {
collapse: collapse_when.into_dynamic(),
child: WidgetRef::new(child),
size: Dynamic::default(),
vertical: true,
collapse_animation: None,
}
}
/// Returns a widget that collapses `child` horizontally based on the
/// dynamic boolean value.
///
/// This widget will be collapsed when the dynamic contains `true`, and
/// revealed when the dynamic contains `false`.
pub fn horizontal(collapse_when: impl IntoDynamic<bool>, child: impl MakeWidget) -> Self {
Self {
collapse: collapse_when.into_dynamic(),
child: WidgetRef::new(child),
size: Dynamic::default(),
vertical: false,
collapse_animation: None,
}
}
fn note_child_size(&mut self, size: Px, context: &mut LayoutContext<'_, '_, '_, '_>) {
let (easing, target) = if self.collapse.get_tracking_invalidate(context) {
(EasingFunction::from(EaseOutQuadradic), Px::ZERO)
} else {
(EasingFunction::from(EaseInQuadradic), size)
};
match &self.collapse_animation {
Some(state) if state.target == target => {}
_ => {
// If this is our first setup, immediately give the child the
// space they request.
let duration = if self.collapse_animation.is_some() {
Duration::from_millis(250)
} else {
Duration::ZERO
};
self.collapse_animation = Some(CollapseAnimation {
target,
_handle: self
.size
.transition_to(target)
.over(duration)
.with_easing(easing)
.spawn(),
});
}
}
}
}
impl WrapperWidget for Collapse {
fn child_mut(&mut self) -> &mut WidgetRef {
&mut self.child
}
fn position_child(
&mut self,
size: Size<Px>,
_available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> WrappedLayout {
let clip_size = self.size.get_tracking_invalidate(context);
if self.vertical {
self.note_child_size(size.height, context);
Size::new(size.width, clip_size)
} else {
self.note_child_size(size.width, context);
Size::new(clip_size, size.height)
}
.into()
}
fn summarize(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
fmt.debug_struct("Collapse")
.field("collapse", &self.collapse)
.field("child", &self.child)
.finish()
}
}
#[derive(Debug)]
struct CollapseAnimation {
target: Px,
_handle: AnimationHandle,
}