mirror of
https://github.com/danbulant/cushy
synced 2026-06-18 22:11:34 +00:00
96 lines
2.5 KiB
Rust
96 lines
2.5 KiB
Rust
use gooey::dynamic::Dynamic;
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use gooey::kludgine::app::winit::keyboard::Key;
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use gooey::kludgine::figures::units::Px;
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use gooey::kludgine::figures::{Point, Rect, Size};
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use gooey::kludgine::render::Renderer;
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use gooey::kludgine::shapes::Shape;
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use gooey::kludgine::tilemap::{
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Object, ObjectId, ObjectLayer, TileKind, TileMapFocus, Tiles, TILE_SIZE,
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};
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use gooey::kludgine::Color;
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use gooey::widget::{EventHandling, HANDLED, UNHANDLED};
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use gooey::widgets::TileMap;
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use gooey::{EventLoopError, Run};
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const PLAYER_SIZE: Px = Px(16);
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#[rustfmt::skip]
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const TILES: [TileKind; 64] = {
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const O: TileKind = TileKind::Color(Color::PURPLE);
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const X: TileKind = TileKind::Color(Color::WHITE);
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[
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X, X, X, X, X, X, X, X,
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X, O, O, O, O, O, O, X,
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X, O, X, O, O, X, O, X,
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X, O, O, O, O, O, O, X,
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X, O, X, O, O, X, O, X,
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X, O, O, X, X, O, O, X,
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X, O, O, O, O, O, O, X,
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X, X, X, X, X, X, X, X,
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]
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};
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fn main() -> Result<(), EventLoopError> {
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let mut characters = ObjectLayer::new();
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let myself = characters.push(Player {
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color: Color::RED,
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position: Point::new(TILE_SIZE * 1, TILE_SIZE * 1),
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});
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let layers = Dynamic::new((Tiles::new(8, 8, TILES), characters));
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TileMap::dynamic(layers.clone())
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.focus_on(TileMapFocus::Object {
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layer: 1,
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id: myself,
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})
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.on_key(move |key| handle_key(key, myself, &layers))
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.run()
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}
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fn handle_key(
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key: Key,
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player: ObjectId,
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layers: &Dynamic<(Tiles, ObjectLayer<Player>)>,
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) -> EventHandling {
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let offset = match key {
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Key::ArrowDown => Point::new(Px(0), Px(1)),
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Key::ArrowUp => Point::new(Px(0), Px(-1)),
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Key::ArrowLeft => Point::new(Px(-1), Px(0)),
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Key::ArrowRight => Point::new(Px(1), Px(0)),
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_ => return UNHANDLED,
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};
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layers.map_mut(|layers| layers.1[player].position += offset);
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HANDLED
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}
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#[derive(Debug)]
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struct Player {
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color: Color,
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position: Point<Px>,
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}
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impl Object for Player {
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fn position(&self) -> Point<Px> {
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self.position
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}
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fn render(&self, center: Point<Px>, zoom: f32, context: &mut Renderer<'_, '_>) {
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let zoomed_size = PLAYER_SIZE * zoom;
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context.draw_shape(
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&Shape::filled_rect(
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Rect::new(
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Point::new(-zoomed_size / 2, -zoomed_size / 2),
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Size::squared(zoomed_size),
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),
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self.color,
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),
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center,
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None,
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None,
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)
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}
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}
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