mirror of
https://github.com/danbulant/cushy
synced 2026-06-14 20:11:04 +00:00
While this was a workaround for a docs.rs issue (Px/Lp are not linked), I decided having the shorter import path would look better in the examples. It probably wasn't necessary to update all of the references in the internal code, but I decided it was worth the consistency.
385 lines
13 KiB
Rust
385 lines
13 KiB
Rust
use std::ops::{Deref, DerefMut};
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use ahash::AHashSet;
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use figures::units::{Px, UPx};
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use figures::{
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self, Fraction, IntoSigned, IntoUnsigned, Point, Rect, ScreenScale, ScreenUnit, Size, Zero,
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};
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use kludgine::cosmic_text::FamilyOwned;
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use kludgine::render::Renderer;
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use kludgine::shapes::Shape;
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use kludgine::text::{MeasuredText, Text, TextOrigin};
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use kludgine::{
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cosmic_text, ClipGuard, Color, Drawable, Kludgine, ShaderScalable, ShapeSource, TextureSource,
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};
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use crate::animation::ZeroToOne;
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use crate::styles::FontFamilyList;
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/// A 2d graphics context
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pub struct Graphics<'clip, 'gfx, 'pass> {
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renderer: RenderContext<'clip, 'gfx, 'pass>,
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region: Rect<Px>,
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font_state: &'clip mut FontState,
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pub(crate) opacity: ZeroToOne,
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}
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enum RenderContext<'clip, 'gfx, 'pass> {
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Renderer(Renderer<'gfx, 'pass>),
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Clipped(ClipGuard<'clip, Renderer<'gfx, 'pass>>),
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}
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impl<'clip, 'gfx, 'pass> Graphics<'clip, 'gfx, 'pass> {
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/// Returns a new graphics context for the given [`Renderer`].
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#[must_use]
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pub fn new(renderer: Renderer<'gfx, 'pass>, font_state: &'clip mut FontState) -> Self {
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Self {
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region: renderer.clip_rect().into_signed(),
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renderer: RenderContext::Renderer(renderer),
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font_state,
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opacity: ZeroToOne::ONE,
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}
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}
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/// Returns the offset relative to the clipping rect that the graphics
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/// context renders at.
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///
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/// This is used when rendering controls that are partially offscreen to the
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/// left or top of the window's origin.
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///
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/// In general, this is handled automatically. This function should only be
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/// needed when using [`inner_graphics()`](Self::inner_graphics).
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#[must_use]
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pub fn translation(&self) -> Point<Px> {
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let clip_origin = self.renderer.clip_rect().origin.into_signed();
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-Point::new(
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if clip_origin.x <= self.region.origin.x {
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Px::ZERO
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} else {
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clip_origin.x - self.region.origin.x
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},
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if clip_origin.y <= self.region.origin.y {
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Px::ZERO
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} else {
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clip_origin.y - self.region.origin.y
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},
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)
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}
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/// Returns the first font family in `list` that is currently in the font
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/// system, or None if no font families match.
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pub fn find_available_font_family(&mut self, list: &FontFamilyList) -> Option<FamilyOwned> {
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self.font_state.find_available_font_family(list)
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}
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/// Sets the font family to the first family in `list`.
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pub fn set_available_font_family(&mut self, list: &FontFamilyList) {
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if self.font_state.current_font_family.as_ref() != Some(list) {
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self.font_state.current_font_family = Some(list.clone());
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if let Some(family) = self.find_available_font_family(list) {
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self.set_font_family(family);
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}
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}
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}
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/// Returns the underlying renderer.
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///
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/// Note: Kludgine graphics contexts only support clipping. This type adds
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/// [`self.translation()`](Self::translation) to the offset of each drawing
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/// call. When using the underlying renderer, any drawing calls will need
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/// this offset as well, otherwise the widget that is being rendered will
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/// not render correctly when placed in a [`Scroll`](crate::widgets::Scroll)
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/// widget.
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pub fn inner_graphics(&mut self) -> &mut Renderer<'gfx, 'pass> {
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&mut self.renderer
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}
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/// Returns a context that has been clipped to `clip`.
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///
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/// The new clipping rectangle is interpreted relative to the current
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/// clipping rectangle. As a side effect, this function can never expand the
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/// clipping rect beyond the current clipping rect.
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///
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/// The returned context will report the clipped size, and all drawing
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/// operations will be relative to the origin of `clip`.
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pub fn clipped_to(&mut self, clip: Rect<Px>) -> Graphics<'_, 'gfx, 'pass> {
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let region = clip + self.region.origin;
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let new_clip = self
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.renderer
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.clip_rect()
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.intersection(®ion.into_unsigned())
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.map(|intersection| intersection - self.renderer.clip_rect().origin)
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.unwrap_or_default();
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Graphics {
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renderer: RenderContext::Clipped(self.renderer.clipped_to(new_clip)),
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region,
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font_state: &mut *self.font_state,
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opacity: self.opacity,
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}
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}
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/// Returns the current clipping rectangle.
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///
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/// The clipping rectangle is represented in unsigned pixels in the window's
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/// coordinate system.
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#[must_use]
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pub fn clip_rect(&self) -> Rect<UPx> {
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self.renderer.clip_rect()
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}
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/// Returns the current region being rendered to.
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///
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/// The rendering region utilizes signed pixels, which allows it to
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/// represent regions that are out of bounds of the window's visible region.
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#[must_use]
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pub fn region(&self) -> Rect<Px> {
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self.region
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}
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/// Returns the visible region of the graphics context.
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///
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/// This is the intersection of [`Self::region()`] and
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/// [`Self::clip_rect()`].
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#[must_use]
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pub fn visible_rect(&self) -> Option<Rect<UPx>> {
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self.clip_rect().intersection(&self.region.into_unsigned())
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}
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/// Returns the size of the current region.
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///
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/// This is `self.region().size` converted to unsigned pixels.
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#[must_use]
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pub fn size(&self) -> Size<UPx> {
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self.region.size.into_unsigned()
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}
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/// Returns the current DPI scaling factor applied to the window this
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/// context is attached to.
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#[must_use]
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pub fn scale(&self) -> Fraction {
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self.renderer.scale()
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}
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/// Fills the entire context with `color`.
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///
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/// If the alpha channel of `color` is 0, this function does nothing.
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pub fn fill(&mut self, color: Color) {
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if color.alpha() > 0 {
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let rect = Rect::from(self.region.size);
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self.draw_shape(&Shape::filled_rect(rect, color));
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}
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}
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/// Draws a shape at the origin, rotating and scaling as needed.
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pub fn draw_shape<'a, Unit>(&mut self, shape: impl Into<Drawable<&'a Shape<Unit, false>, Unit>>)
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where
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Unit: Zero + ShaderScalable + figures::ScreenUnit + Copy,
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{
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let mut shape = shape.into();
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shape.opacity = Some(
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shape
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.opacity
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.map_or(*self.opacity, |opacity| opacity * *self.opacity),
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);
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shape.translation += Point::<Unit>::from_px(self.translation(), self.scale());
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self.renderer.draw_shape(shape);
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}
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/// Draws `texture` at `destination`, scaling as necessary.
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pub fn draw_texture<Unit>(&mut self, texture: &impl TextureSource, destination: Rect<Unit>)
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where
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Unit: figures::ScreenUnit + ShaderScalable,
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i32: From<<Unit as IntoSigned>::Signed>,
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{
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let translate = Point::<Unit>::from_px(self.translation(), self.scale());
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self.renderer
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.draw_texture(texture, destination + translate, *self.opacity);
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}
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/// Draws a shape that was created with texture coordinates, applying the
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/// provided texture.
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pub fn draw_textured_shape<'shape, Unit, Shape>(
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&mut self,
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shape: impl Into<Drawable<&'shape Shape, Unit>>,
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texture: &impl TextureSource,
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) where
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Unit: Zero + ShaderScalable + figures::ScreenUnit + Copy,
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i32: From<<Unit as IntoSigned>::Signed>,
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Shape: ShapeSource<Unit, true> + 'shape,
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{
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let mut shape = shape.into();
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shape.opacity = Some(
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shape
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.opacity
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.map_or(*self.opacity, |opacity| opacity * *self.opacity),
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);
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shape.translation += Point::<Unit>::from_px(self.translation(), self.scale());
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self.renderer.draw_textured_shape(shape, texture);
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}
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/// Measures `text` using the current text settings.
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///
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/// `default_color` does not affect the
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pub fn measure_text<'a, Unit>(&mut self, text: impl Into<Text<'a, Unit>>) -> MeasuredText<Unit>
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where
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Unit: figures::ScreenUnit,
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{
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self.renderer.measure_text(text)
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}
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/// Draws `text` using the current text settings.
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pub fn draw_text<'a, Unit>(&mut self, text: impl Into<Drawable<Text<'a, Unit>, Unit>>)
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where
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Unit: ScreenUnit,
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{
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let mut text = text.into();
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text.opacity = Some(
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text.opacity
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.map_or(*self.opacity, |opacity| opacity * *self.opacity),
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);
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text.translation += Point::<Unit>::from_px(self.translation(), self.scale());
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self.renderer.draw_text(text);
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}
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/// Prepares the text layout contained in `buffer` to be rendered.
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///
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/// When the text in `buffer` has no color defined, `default_color` will be
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/// used.
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///
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/// `origin` allows controlling how the text will be drawn relative to the
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/// coordinate provided in [`render()`](kludgine::PreparedGraphic::render).
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pub fn draw_text_buffer<'a, Unit>(
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&mut self,
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buffer: impl Into<Drawable<&'a cosmic_text::Buffer, Unit>>,
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default_color: Color,
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origin: TextOrigin<Px>,
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) where
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Unit: ScreenUnit,
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{
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let mut buffer = buffer.into();
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buffer.opacity = Some(
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buffer
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.opacity
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.map_or(*self.opacity, |opacity| opacity * *self.opacity),
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);
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buffer.translation += Point::<Unit>::from_px(self.translation(), self.scale());
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self.renderer
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.draw_text_buffer(buffer, default_color, origin);
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}
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/// Measures `buffer` and caches the results using `default_color` when
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/// the buffer has no color associated with text.
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pub fn measure_text_buffer<Unit>(
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&mut self,
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buffer: &cosmic_text::Buffer,
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default_color: Color,
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) -> MeasuredText<Unit>
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where
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Unit: figures::ScreenUnit,
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{
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self.renderer.measure_text_buffer(buffer, default_color)
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}
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/// Prepares the text layout contained in `buffer` to be rendered.
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///
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/// When the text in `buffer` has no color defined, `default_color` will be
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/// used.
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///
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/// `origin` allows controlling how the text will be drawn relative to the
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/// coordinate provided in [`render()`](kludgine::PreparedGraphic::render).
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pub fn draw_measured_text<'a, Unit>(
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&mut self,
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text: impl Into<Drawable<&'a MeasuredText<Unit>, Unit>>,
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origin: TextOrigin<Unit>,
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) where
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Unit: ScreenUnit,
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{
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let mut text = text.into();
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text.opacity = Some(
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text.opacity
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.map_or(*self.opacity, |opacity| opacity * *self.opacity),
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);
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text.translation += Point::<Unit>::from_px(self.translation(), self.scale());
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self.renderer.draw_measured_text(text, origin);
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}
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}
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impl<'gfx, 'pass> Deref for Graphics<'_, 'gfx, 'pass> {
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type Target = Kludgine;
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fn deref(&self) -> &Self::Target {
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&self.renderer
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}
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}
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impl<'gfx, 'pass> DerefMut for Graphics<'_, 'gfx, 'pass> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.renderer
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}
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}
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impl<'gfx, 'pass> Deref for RenderContext<'_, 'gfx, 'pass> {
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type Target = Renderer<'gfx, 'pass>;
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fn deref(&self) -> &Self::Target {
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match self {
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RenderContext::Renderer(renderer) => renderer,
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RenderContext::Clipped(clipped) => clipped,
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}
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}
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}
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impl<'gfx, 'pass> DerefMut for RenderContext<'_, 'gfx, 'pass> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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match self {
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RenderContext::Renderer(renderer) => renderer,
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RenderContext::Clipped(clipped) => &mut *clipped,
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}
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}
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}
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pub struct FontState {
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fonts: AHashSet<String>,
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current_font_family: Option<FontFamilyList>,
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}
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impl FontState {
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pub fn new(db: &cosmic_text::fontdb::Database) -> Self {
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let faces = db.faces();
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let mut fonts = AHashSet::with_capacity(faces.size_hint().0);
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for (family, _) in faces.filter_map(|f| f.families.first()) {
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fonts.insert(family.clone());
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}
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Self {
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fonts,
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current_font_family: None,
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}
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}
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pub fn next_frame(&mut self) {
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self.current_font_family = None;
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}
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pub fn find_available_font_family(&self, list: &FontFamilyList) -> Option<FamilyOwned> {
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list.iter()
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.find(|family| match family {
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FamilyOwned::Name(name) => self.fonts.contains(name),
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_ => true,
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})
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.cloned()
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}
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pub fn apply_font_family_list(
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&self,
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family: &FontFamilyList,
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fallback: impl FnOnce() -> Option<FamilyOwned>,
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apply: impl FnOnce(String),
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) {
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if let Some(FamilyOwned::Name(name)) =
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self.find_available_font_family(family).or_else(fallback)
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{
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apply(name);
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}
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}
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}
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