mirror of
https://github.com/danbulant/cushy
synced 2026-05-24 12:28:23 +00:00
338 lines
12 KiB
Rust
338 lines
12 KiB
Rust
//! A clickable, labeled button
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use std::panic::UnwindSafe;
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use std::time::Duration;
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use kludgine::app::winit::event::{DeviceId, ElementState, KeyEvent, MouseButton};
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use kludgine::figures::units::{Px, UPx};
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use kludgine::figures::{IntoSigned, IntoUnsigned, Point, Rect, ScreenScale, Size};
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use kludgine::Color;
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use crate::animation::{AnimationHandle, AnimationTarget, Spawn};
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use crate::context::{AsEventContext, EventContext, GraphicsContext, LayoutContext, WidgetContext};
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use crate::styles::components::{
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AutoFocusableControls, Easing, IntrinsicPadding, OpaqueWidgetColor, SurfaceColor, TextColor,
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};
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use crate::styles::Styles;
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use crate::utils::ModifiersExt;
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use crate::value::{Dynamic, IntoValue, Value};
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use crate::widget::{Callback, EventHandling, MakeWidget, Widget, WidgetRef, HANDLED, IGNORED};
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/// A clickable button.
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#[derive(Debug)]
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pub struct Button {
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/// The label to display on the button.
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pub content: WidgetRef,
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/// The callback that is invoked when the button is clicked.
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pub on_click: Option<Callback<()>>,
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/// The enabled state of the button.
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pub enabled: Value<bool>,
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currently_enabled: bool,
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buttons_pressed: usize,
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background_color: Option<Dynamic<Color>>,
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text_color: Option<Dynamic<Color>>,
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color_animation: AnimationHandle,
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}
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impl Button {
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/// Returns a new button with the provided label.
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pub fn new(content: impl MakeWidget) -> Self {
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Self {
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content: content.widget_ref(),
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on_click: None,
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enabled: Value::Constant(true),
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currently_enabled: true,
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buttons_pressed: 0,
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background_color: None,
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text_color: None,
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color_animation: AnimationHandle::default(),
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}
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}
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/// Sets the `on_click` callback and returns self.
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///
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/// This callback will be invoked each time the button is clicked.
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#[must_use]
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pub fn on_click<F>(mut self, callback: F) -> Self
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where
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F: FnMut(()) + Send + UnwindSafe + 'static,
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{
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self.on_click = Some(Callback::new(callback));
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self
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}
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/// Sets the value to use for the button's enabled status.
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#[must_use]
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pub fn enabled(mut self, enabled: impl IntoValue<bool>) -> Self {
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self.enabled = enabled.into_value();
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self.currently_enabled = self.enabled.get();
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self
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}
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fn invoke_on_click(&mut self) {
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if self.enabled.get() {
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if let Some(on_click) = self.on_click.as_mut() {
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on_click.invoke(());
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}
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}
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}
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fn update_colors(&mut self, context: &WidgetContext<'_, '_>, immediate: bool) {
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let styles = context.query_styles(&[
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&ButtonActiveBackground,
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&ButtonBackground,
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&ButtonHoverBackground,
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&ButtonDisabledBackground,
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&ButtonActiveForeground,
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&ButtonForeground,
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&ButtonHoverForeground,
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&ButtonDisabledForeground,
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&Easing,
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]);
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let (background_color, text_color) = match () {
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() if !self.enabled.get() => (
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styles.get(&ButtonDisabledBackground, context),
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styles.get(&ButtonDisabledForeground, context),
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),
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// TODO this probably should use actual style.
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() if context.is_default() => (
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context.theme().primary.color,
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context.theme().primary.on_color,
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),
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() if context.active() => (
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styles.get(&ButtonActiveBackground, context),
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styles.get(&ButtonActiveForeground, context),
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),
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() if context.hovered() => (
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styles.get(&ButtonHoverBackground, context),
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styles.get(&ButtonHoverForeground, context),
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),
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() => (
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styles.get(&ButtonBackground, context),
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styles.get(&ButtonForeground, context),
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),
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};
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match (immediate, &self.background_color, &self.text_color) {
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(false, Some(bg), Some(text)) => {
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self.color_animation = (
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bg.transition_to(background_color),
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text.transition_to(text_color),
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)
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.over(Duration::from_millis(150))
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.with_easing(styles.get(&Easing, context))
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.spawn();
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}
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(true, Some(bg), Some(text)) => {
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bg.update(background_color);
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text.update(text_color);
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self.color_animation.clear();
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}
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_ => {
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self.background_color = Some(Dynamic::new(background_color));
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let text_color = Dynamic::new(text_color);
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self.text_color = Some(text_color.clone());
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context.attach_styles(Styles::new().with(&TextColor, text_color));
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}
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}
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}
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fn current_background(&mut self, context: &WidgetContext<'_, '_>) -> Color {
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if self.background_color.is_none() {
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self.update_colors(context, false);
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}
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let background_color = self.background_color.as_ref().expect("always initialized");
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context.redraw_when_changed(background_color);
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background_color.get()
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}
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}
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impl Widget for Button {
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fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_, '_>) {
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#![allow(clippy::similar_names)]
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let enabled = self.enabled.get();
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// TODO This seems ugly. It needs context, so it can't be moved into the
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// dynamic system.
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if self.currently_enabled != enabled {
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self.update_colors(context, false);
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self.currently_enabled = enabled;
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}
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self.enabled.redraw_when_changed(context);
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let background_color = self.current_background(context);
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context.gfx.fill(background_color);
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if context.focused() {
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context.draw_focus_ring();
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}
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let content = self.content.mounted(&mut context.as_event_context());
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context.for_other(&content).redraw();
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}
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fn hit_test(&mut self, _location: Point<Px>, _context: &mut EventContext<'_, '_>) -> bool {
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true
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}
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fn accept_focus(&mut self, context: &mut EventContext<'_, '_>) -> bool {
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self.enabled.get() && context.query_style(&AutoFocusableControls).is_all()
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}
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fn mouse_down(
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&mut self,
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_location: Point<Px>,
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_device_id: DeviceId,
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_button: MouseButton,
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context: &mut EventContext<'_, '_>,
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) -> EventHandling {
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self.buttons_pressed += 1;
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context.activate();
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HANDLED
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}
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fn mouse_drag(
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&mut self,
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location: Point<Px>,
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_device_id: DeviceId,
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_button: MouseButton,
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context: &mut EventContext<'_, '_>,
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) {
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let changed = if Rect::from(context.last_layout().expect("must have been rendered").size)
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.contains(location)
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{
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context.activate()
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} else {
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context.deactivate()
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};
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if changed {
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context.set_needs_redraw();
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}
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}
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fn mouse_up(
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&mut self,
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location: Option<Point<Px>>,
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_device_id: DeviceId,
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_button: MouseButton,
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context: &mut EventContext<'_, '_>,
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) {
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self.buttons_pressed -= 1;
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if self.buttons_pressed == 0 {
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context.deactivate();
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if let Some(location) = location {
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if Rect::from(context.last_layout().expect("must have been rendered").size)
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.contains(location)
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{
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context.focus();
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self.invoke_on_click();
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}
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}
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}
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}
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fn layout(
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&mut self,
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available_space: Size<crate::ConstraintLimit>,
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context: &mut LayoutContext<'_, '_, '_, '_, '_>,
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) -> Size<UPx> {
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let padding = context
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.query_style(&IntrinsicPadding)
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.into_px(context.gfx.scale())
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.into_unsigned();
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let mounted = self.content.mounted(&mut context.as_event_context());
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let size = context.for_other(&mounted).layout(available_space);
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context.set_child_layout(
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&mounted,
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Rect::new(Point::new(padding, padding), size).into_signed(),
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);
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size + padding * 2
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}
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fn keyboard_input(
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&mut self,
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_device_id: DeviceId,
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input: KeyEvent,
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_is_synthetic: bool,
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context: &mut EventContext<'_, '_>,
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) -> EventHandling {
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// TODO should this be handled at the window level?
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if input.text.as_deref() == Some(" ") && !context.modifiers().possible_shortcut() {
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let changed = match input.state {
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ElementState::Pressed => {
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let changed = context.activate();
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if !changed {
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// The widget was already active. This is now a repeated keypress
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self.invoke_on_click();
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}
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changed
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}
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ElementState::Released => context.deactivate(),
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};
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if changed {
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context.set_needs_redraw();
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}
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HANDLED
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} else {
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IGNORED
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}
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}
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fn unhover(&mut self, context: &mut EventContext<'_, '_>) {
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self.update_colors(context, false);
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}
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fn hover(&mut self, _location: Point<Px>, context: &mut EventContext<'_, '_>) {
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self.update_colors(context, false);
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}
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fn focus(&mut self, context: &mut EventContext<'_, '_>) {
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context.set_needs_redraw();
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}
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fn blur(&mut self, context: &mut EventContext<'_, '_>) {
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context.set_needs_redraw();
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}
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fn activate(&mut self, context: &mut EventContext<'_, '_>) {
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// If we have no buttons pressed, the event should fire on activate not
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// on deactivate.
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if self.buttons_pressed == 0 {
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self.invoke_on_click();
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}
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self.update_colors(context, true);
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}
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fn deactivate(&mut self, context: &mut EventContext<'_, '_>) {
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self.update_colors(context, false);
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}
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}
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define_components! {
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Button {
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/// The background color of the button.
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ButtonBackground(Color, "background_color", |context| context.query_style(&OpaqueWidgetColor))
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/// The background color of the button when it is active (depressed).
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ButtonActiveBackground(Color, "active_background_color", .surface.color)
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/// The background color of the button when the mouse cursor is hovering over
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/// it.
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ButtonHoverBackground(Color, "hover_background_color", .surface.bright_color)
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/// The background color of the button when the mouse cursor is hovering over
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/// it.
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ButtonDisabledBackground(Color, "disabled_background_color", .surface.dim_color)
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/// The foreground color of the button.
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ButtonForeground(Color, "foreground_color", contrasting!(ButtonBackground, TextColor, SurfaceColor))
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/// The foreground color of the button when it is active (depressed).
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ButtonActiveForeground(Color, "active_foreground_color", contrasting!(ButtonActiveBackground, ButtonForeground, TextColor, SurfaceColor))
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/// The foreground color of the button when the mouse cursor is hovering over
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/// it.
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ButtonHoverForeground(Color, "hover_foreground_color", contrasting!(ButtonHoverBackground, ButtonForeground, TextColor, SurfaceColor))
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/// The foreground color of the button when the mouse cursor is hovering over
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/// it.
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ButtonDisabledForeground(Color, "disabled_foreground_color", contrasting!(ButtonDisabledBackground, ButtonForeground, TextColor, SurfaceColor))
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}
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}
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