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Introducing two new colors: - ColorTheme::color_dim, for dimmed/disabled primary colors - SurfaceTheme::opaque_widget, for buttons. In material design, a button's background color uses the Highest Container role, which seems incorrect because then buttons wouldn't have a different color when placed inside of the highest level container. Rather than remove a container level, I added one more tone using the neutral variant. Other changes are just gut feelings to have a slightly richer dark theme. I feel like material is a little muddy in dark mode. |
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| .. | ||
| animation.rs | ||
| button.rs | ||
| canvas.rs | ||
| counter.rs | ||
| gameui.rs | ||
| input.rs | ||
| login.rs | ||
| scroll.rs | ||
| style.rs | ||
| theme.rs | ||
| tilemap.rs | ||