The issue was that my last set of changes were causing the animations to restart, causing the animation to keep being extended to another 150ms. I think the only way for this to work is to switch to an event mechanism to notify widgets once they've been invalidated. This event could include a parameter stating whether it was a direct invalidation or an invalidation due to another widget in the hierarchy. Button doesn't really care about the rest of the hierarchy, it only cares about its own state, and the cache key was including too many changes. |
||
|---|---|---|
| .github/workflows | ||
| .rustme | ||
| examples | ||
| gooey-macros | ||
| src | ||
| .crate-docs.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| README.md | ||
| rustfmt.toml | ||
Gooey
Gooey is an experimental Graphical User Interface (GUI) crate for the Rust
programming language. It is built using Kludgine, which is powered
by winit and wgpu. It is incredibly early in development,
and is being developed for a game that will hopefully be developed shortly.
The Widget trait is the building block of Gooey: Every user
interface element implements Widget. A full list of built-in widgets can be
found in the gooey::widgets module.
Gooey uses a reactive data model. To see an example of how reactive data models work, consider this example that displays a button that increments its own label:
fn main() -> gooey::Result {
// Create a dynamic usize.
let count = Dynamic::new(0_isize);
// Create a dynamic that contains `count.to_string()`
let count_label = count.map_each(ToString::to_string);
// Create a new button whose text is our dynamic string.
count_label
.into_button()
// Set the `on_click` callback to a closure that increments the counter.
.on_click(count.with_clone(|count| move |_| count.set(count.get() + 1)))
// Run the application
.run()
}
Open-source Licenses
This project, like all projects from Khonsu Labs, is open-source. This repository is available under the MIT License or the Apache License 2.0.
To learn more about contributing, please see CONTRIBUTING.md.