No description
Find a file
Jonathan Johnson 294b1350c4
Fixing button animations being "slow"
The issue was that my last set of changes were causing the animations to
restart, causing the animation to keep being extended to another 150ms.

I think the only way for this to work is to switch to an event
mechanism to notify widgets once they've been invalidated. This event
could include a parameter stating whether it was a direct invalidation
or an invalidation due to another widget in the hierarchy. Button
doesn't really care about the rest of the hierarchy, it only cares about
its own state, and the cache key was including too many changes.
2023-11-15 13:04:28 -08:00
.github/workflows Adding CI 2023-11-02 10:46:43 -07:00
.rustme Helpers galore 2023-11-14 09:31:56 -08:00
examples Hover updates after widget removal 2023-11-15 12:41:41 -08:00
gooey-macros derive(LinearInterpolate) on enum 2023-11-14 20:03:30 +01:00
src Fixing button animations being "slow" 2023-11-15 13:04:28 -08:00
.crate-docs.md Removing centered from readme example 2023-11-14 20:41:04 -08:00
.gitignore Initial commit 2023-10-18 08:22:41 -07:00
Cargo.lock Checkbox, ButtonKind, linked/linked_string + more 2023-11-14 20:39:29 -08:00
Cargo.toml derive(LinearInterpolate) on enum 2023-11-14 20:03:30 +01:00
CODE_OF_CONDUCT.md Resize/Expand rework + basic readme 2023-11-02 14:23:36 -07:00
CONTRIBUTING.md Resize/Expand rework + basic readme 2023-11-02 14:23:36 -07:00
LICENSE-APACHE Resize/Expand rework + basic readme 2023-11-02 14:23:36 -07:00
LICENSE-MIT Resize/Expand rework + basic readme 2023-11-02 14:23:36 -07:00
README.md Removing centered from readme example 2023-11-14 20:41:04 -08:00
rustfmt.toml Initial commit 2023-10-18 08:22:41 -07:00

Gooey

Gooey is considered experimental and unsupported crate version Documentation for main branch

Gooey is an experimental Graphical User Interface (GUI) crate for the Rust programming language. It is built using Kludgine, which is powered by winit and wgpu. It is incredibly early in development, and is being developed for a game that will hopefully be developed shortly.

The Widget trait is the building block of Gooey: Every user interface element implements Widget. A full list of built-in widgets can be found in the gooey::widgets module.

Gooey uses a reactive data model. To see an example of how reactive data models work, consider this example that displays a button that increments its own label:

fn main() -> gooey::Result {
    // Create a dynamic usize.
    let count = Dynamic::new(0_isize);
    // Create a dynamic that contains `count.to_string()`
    let count_label = count.map_each(ToString::to_string);

    // Create a new button whose text is our dynamic string.
    count_label
        .into_button()
        // Set the `on_click` callback to a closure that increments the counter.
        .on_click(count.with_clone(|count| move |_| count.set(count.get() + 1)))
        // Run the application
        .run()
}

Open-source Licenses

This project, like all projects from Khonsu Labs, is open-source. This repository is available under the MIT License or the Apache License 2.0.

To learn more about contributing, please see CONTRIBUTING.md.