![Gooey is considered experimental and unsupported](https://img.shields.io/badge/status-prototype-blueviolet) [![crate version](https://img.shields.io/crates/v/gooey.svg)](https://crates.io/crates/gooey) [![Documentation for `main` branch](https://img.shields.io/badge/docs-main-informational)]($docs$) Gooey is an experimental Graphical User Interface (GUI) crate for the Rust programming language. It is built using [`Kludgine`][kludgine], which is powered by [`winit`][winit] and [`wgpu`][wgpu]. It is incredibly early in development, and is being developed for a game that will hopefully be developed shortly. The [`Widget`][widget] trait is the building block of Gooey: Every user interface element implements `Widget`. A full list of built-in widgets can be found in the [`gooey::widgets`][widgets] module. Gooey uses a reactive data model. To see [an example][button-example] of how reactive data models work, consider this example that displays a button that increments its own label: ```rust,ignore $../examples/basic-button.rs:readme$ ``` [widget]: $widget$ [kludgine]: https://github.com/khonsulabs/kludgine [wgpu]: https://github.com/gfx-rs/wgpu [winit]: https://github.com/rust-windowing/winit [widgets]: $widgets$ [button-example]: https://github.com/khonsulabs/gooey/tree/$ref-name$/examples/basic-button.rs