Jonathan Johnson
35576f9214
Image widget
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Closes #23
(Feels good to close a 3 year old issue!)
2023-12-09 13:18:46 -08:00
Jonathan Johnson
95555ce928
Tilemap updates
2023-12-09 08:20:18 -08:00
Jonathan Johnson
16af20269e
Updated figures + kludgine
2023-12-07 15:49:03 -08:00
Jonathan Johnson
2fe08fc9e9
Added hover support to OverlayLayer
2023-12-07 09:51:07 -08:00
Jonathan Johnson
9ee00106a3
Updated alot + Eq for CallbackHandle
2023-12-02 06:51:19 -08:00
Jonathan Johnson
3f8885efbe
Callback handles are now managed
...
Installing a callback now returns a CallbackHandle. All map-style APIs
install this handle automatically on the created dynamic, which keeps
the callback installed until the dynamic is freed. All other APIs
return the handle for the caller to either call persist() or store
somewhere.
Now, the dynamic system can be used for application-long data with
almost no fear of leaking data due to how callbacks are being installed.
Technically cycles are still possible by moving clones into the
callbacks, so a WeakDynamic type might be worth exposing.
2023-12-01 13:31:42 -08:00
Jonathan Johnson
d23226ffe6
Updating kempt
2023-11-29 14:31:25 -08:00
Jonathan Johnson
273aac65bb
Merge branch 'main' into feature/world-coords
2023-11-26 19:11:49 -08:00
Jonathan Johnson
46a0758d09
Vertical sliders/progress bars
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Also fixed checkbox layout after Label no longer pads itself.
2023-11-21 20:41:56 -08:00
Jonathan Johnson
2201f2c83b
Ranged sliders, advance_focus, allow_blur
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Closes #60
Stepping in sliders is a compromise due to the flexibility of the
current slider implementation. I don't want to force types to implement
Add, and I don't like forcing types to require a Step (ie, what's the
appropriate value for f32 to specify as its next value?). Using a
percentage combined with lerp keeps the implementation fairly
straightfoward, although I remember experiencing this type of
configuration in another UI framework a long time ago and thinking it
was a little annoying to work with.
Ultimately, setting actual step boundaries can be done by customizing
the type that the slider is operating over. I feel like that's a much
more powerful design than I've experienced in previous frameworks, so
I'm hoping this percent step behavior is a reasonable compromise.
2023-11-20 19:44:03 -08:00
Jonathan Johnson
9c1c77f9b1
Updated winit
2023-11-20 06:32:58 -08:00
Jonathan Johnson
ca58cb5fcf
Fixing password field clicking
2023-11-19 15:38:26 -08:00
Jonathan Johnson
9403e85901
MSAA + outlines are now inset
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Inset outlines may not be the right approach, but it simplifies
potential alignment issues caused by insetting all filled background
drawing by half the width of the focus ring.
2023-11-19 14:29:21 -08:00
Jonathan Johnson
d5bde44e27
Subpixels + Feathering + figures refactor
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Much curves
2023-11-19 10:34:06 -08:00
Jonathan Johnson
aea9def07d
Rounded rect drawing
2023-11-18 14:45:02 -08:00
Jonathan Johnson
8ae315e229
Drawing refactor from Kludgine
2023-11-17 08:07:37 -08:00
Jonathan Johnson
c39f8f33ad
Rewrote text input
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Also implemnted secure/masked input
Closes #58
2023-11-16 15:34:26 -08:00
Jonathan Johnson
a8841e6f1c
Merge branch 'main' into feature/world-coords
2023-11-15 18:45:39 -08:00
Jonathan Johnson
1ed1a95a1d
Input copy/paste works now
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Also updated to wgpu 0.18.1
2023-11-15 14:25:59 -08:00
Jonathan Johnson
54e01f1911
Checkbox, ButtonKind, linked/linked_string + more
2023-11-14 20:39:29 -08:00
Roland Fredenhagen
aec768617a
derive(LinearInterpolate) on enum
2023-11-14 20:03:30 +01:00
Jonathan Johnson
a04619a279
Layout caching, Lerp underflow fix, label fix
2023-11-14 07:38:39 -08:00
Togglebit
1d80f8467c
removed comment
2023-11-14 08:23:09 +01:00
Togglebit
bb5a0a2ab2
fixed cargo.lock issue with rustix, removed duplicate methods from merge
2023-11-14 08:20:41 +01:00
Togglebit
fd362c7341
world coords and hover state for tilemap (this is very much debug)
2023-11-14 08:06:08 +01:00
Jonathan Johnson
cc7d4bac45
Merge pull request #74 from ModProg/button-fun
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button outline without drawing
2023-11-13 16:29:41 -08:00
Jonathan Johnson
ee3813f44d
Switcher, h/v expand
2023-11-13 09:14:38 -08:00
Roland Fredenhagen
ea89531d00
make workspace
2023-11-13 17:03:53 +01:00
Roland Fredenhagen
4a4578bdd6
button outline without drawing
2023-11-13 17:03:51 +01:00
Jonathan Johnson
07b93397c5
Optimizations
2023-11-12 19:54:10 -08:00
Jonathan Johnson
27d5baef5d
ThemeMode
2023-11-11 13:41:34 -08:00
Jonathan Johnson
eb4b24f4a9
Slider
2023-11-11 09:42:53 -08:00
Jonathan Johnson
7439c6a68f
Updating kludgine
2023-11-10 19:31:27 -08:00
Jonathan Johnson
81f6f8c4d3
Theme example reacts
2023-11-10 18:11:31 -08:00
Roland Fredenhagen
244be0cf06
Support transparent windows
2023-11-11 00:31:03 +01:00
Jonathan Johnson
0c3206a2ff
Adding RUST_LOG support to tracing
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Also default level has been upped to info
2023-11-10 13:47:40 -08:00
Jonathan Johnson
d7384b63d8
Added WIP theming system
2023-11-10 09:39:33 -08:00
Jonathan Johnson
724f6d7b18
Resize now accepts ranges, Window honors Resize
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Closes #62 , Closes #63
2023-11-09 14:54:41 -08:00
Jonathan Johnson
9596eaac17
Embracing tracing
2023-11-08 16:16:08 -08:00
Jonathan Johnson
57a689b8c8
Window focus/occlusion, recursive focus/activation
2023-11-07 20:16:59 -08:00
Jonathan Johnson
e7b4fe00b6
Updating to intentional
2023-11-06 14:30:03 -08:00
Jonathan Johnson
d766d906a6
Added async value test
2023-11-06 06:41:49 -08:00
Jonathan Johnson
501eecd7a5
Async, better scroll, Input::on_key
2023-11-03 07:15:34 -07:00
Jonathan Johnson
ed31805693
Tuple animations
2023-11-02 07:48:30 -07:00
Jonathan Johnson
79be9a063b
Scroll and Animations
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Scroll is only working to the absolute barest of requirements.
2023-11-01 15:15:14 -07:00
Jonathan Johnson
04e5381187
Added Tick to TileMap
2023-10-29 08:41:50 -07:00
Jonathan Johnson
90593e1938
Updates for Kludgine text refactor
2023-10-27 14:23:42 -07:00
Jonathan Johnson
69f6f68ba6
Added blinking cursor
2023-10-25 09:08:53 -07:00
Jonathan Johnson
983b6a97ad
More progress on input/event handling
2023-10-19 14:56:18 -07:00
Jonathan Johnson
ff9fa043c3
Removing patches from git
2023-10-18 16:09:37 -07:00