Commit graph

26 commits

Author SHA1 Message Date
Jonathan Johnson
22fb955dca
More combinators
Maybe I went overboard.
2023-11-08 20:10:01 -08:00
Jonathan Johnson
ad57e02e4f
Generic ForEach/MapEach 2023-11-08 15:32:51 -08:00
Jonathan Johnson
747813f6b8
Button.enabled 2023-11-08 12:37:58 -08:00
Jonathan Johnson
a8cd3df22c
Better Input keyboard event handling 2023-11-08 11:21:45 -08:00
Jonathan Johnson
bf9836a82b
Default + Cancel widgets 2023-11-08 11:03:17 -08:00
Jonathan Johnson
fc165628e5
Input no longer blinks in the background
Also, Expand now expands properly.
2023-11-08 08:44:16 -08:00
Jonathan Johnson
8a2dae3f76
Next-focus progress
gameui no longer needs next_focus for the input to be focused
automatically
2023-11-07 08:39:35 -08:00
Jonathan Johnson
fbf6134a0a
Initial window focus 2023-11-06 06:19:41 -08:00
Jonathan Johnson
0f6d3838b1
LayoutContext
measure() now is layout(). LayoutContext can either persist layout
information or be used temporarily for measurement. While this caching
is constantly thrown out currently, this is a step towards being able to
only re-layout widgets if they've been invalidated.
2023-11-05 11:50:59 -08:00
Jonathan Johnson
126b324b55
Animation docs, on_complete 2023-11-03 09:37:22 -07:00
Jonathan Johnson
501eecd7a5
Async, better scroll, Input::on_key 2023-11-03 07:15:34 -07:00
Jonathan Johnson
0026a6db0d
Resize/Expand rework + basic readme 2023-11-02 14:23:36 -07:00
Jonathan Johnson
a95a7dc850
Spacing widget 2023-11-02 10:09:03 -07:00
Jonathan Johnson
ed31805693
Tuple animations 2023-11-02 07:48:30 -07:00
Jonathan Johnson
64f46a46e2
Button animations, hover fixes, ComponentType 2023-11-01 20:11:05 -07:00
Jonathan Johnson
6b8e5f886b
Update scroll example + work around cosmic_text
I decided scrolling a label would work better, so I loaded a source file
and noticed it wasn't rendering quite right in the label. It turns out
that the text wrapping was triggering despite the width in redraw being
the same as the measured amount. In short: sometimes the width I measure
can't be the width I set as the cosmic_text::Buffer size, because it
will cause it to wrap.

I've worked around it by caching the measured text for now. But it may
still show up in other situations and may require a more generalized
fix by seeing what else we can gleam from the glyphs being measured.
2023-11-01 15:43:56 -07:00
Jonathan Johnson
79be9a063b
Scroll and Animations
Scroll is only working to the absolute barest of requirements.
2023-11-01 15:15:14 -07:00
Jonathan Johnson
93a9545cc4
Renamed Array to Stack 2023-10-30 21:41:14 -07:00
Jonathan Johnson
c9c4c9aeed
Documentation 2023-10-30 21:12:04 -07:00
Jonathan Johnson
04e5381187
Added Tick to TileMap 2023-10-29 08:41:50 -07:00
Jonathan Johnson
6acaf7ed1c
Added tilemap example 2023-10-27 15:30:37 -07:00
Jonathan Johnson
90593e1938
Updates for Kludgine text refactor 2023-10-27 14:23:42 -07:00
Jonathan Johnson
304032f1b0
Run, MakeWidget, styles! 2023-10-27 10:41:13 -07:00
Jonathan Johnson
983b6a97ad
More progress on input/event handling 2023-10-19 14:56:18 -07:00
Jonathan Johnson
87578e5c76
Progress towards an input widget 2023-10-18 15:44:13 -07:00
Jonathan Johnson
fc707835f5
Initial commit 2023-10-18 08:22:41 -07:00