mirror of
https://github.com/danbulant/console-hub
synced 2026-05-25 13:02:28 +00:00
79 lines
1.8 KiB
JavaScript
79 lines
1.8 KiB
JavaScript
$(document).keypress((event) => {
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if(event.which == 39){//RIGHT
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if(menuType == 'horizontal'){
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goRight();
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}
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} else if(event.which == 40){//DOWN
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if(menuType != 'horizontal'){
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goRight();
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}
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} else if(event.which == 37){//LEFT
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if(menuType == 'horizontal'){
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goLeft();
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}
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} else if(event.which == 38){//UP
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if(menuType != 'horizontal'){
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goLeft();
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}
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} else if(event.which == 13){
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select();
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event.preventDefault();
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} else if(event.which == 27){
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deselect();
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event.preventDefault();
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}
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})
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var keyBinds = new Map();
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keyBinds.set('button_1', 'enter')//set button_1 (A) as enter
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var pressed = [];
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var gameLooper = 0;
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//Sending keys from gamepad
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function changeToGame(){
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//Called when game is running
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//reset events
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gamepad.off('press', 'start');
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gamepad.off('press', 'd_pad_left');
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gamepad.off('press', 'd_pad_right');
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gamepad.off('press', 'button_1');
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gamepad.off('press', 'button_2');
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//add custom ones
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keyBinds.forEach((val, key) => {
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gamepad.on('press', key, () => {
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sendKeys([], val);
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})
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})
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// gameLooper = setInterval(() => {
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// if(pressed == []) return;
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// sendKeys(pressed);
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// pressed = [];
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// }, 100);
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}
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function changeToMenu(){
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clearInterval(gameLooper); //stop sending keys
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//Called when game is stopped
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//reset events
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gamepad.off('press', 'start');
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gamepad.off('press', 'd_pad_left');
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gamepad.off('press', 'd_pad_right');
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gamepad.off('press', 'button_1');
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gamepad.off('press', 'button_2');
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//restore original events
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gamepad.on('press', 'start', () => {
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showMainMenu();
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});
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gamepad.on('press', 'd_pad_left', () => {
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goLeft();
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});
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gamepad.on('press', 'd_pad_right', () => {
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goRight();
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});
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gamepad.on('press', 'button_1', () => {
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select();
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});
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gamepad.on('press', 'button_2', () => {
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deselect();
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});
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}
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