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https://github.com/danbulant/bobek
synced 2026-06-12 03:00:40 +00:00
pipes done
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parent
54e73b692a
commit
c1c92e1d8e
1 changed files with 45 additions and 6 deletions
51
game.js
51
game.js
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@ -13,13 +13,14 @@
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state.curr = state.getReady;
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bird.y = 100;
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pipe.pipes=[];
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score = 0;
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break;
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}
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})
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sctx.fillStyle = "#30c0df";
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let frames = 0;
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let dx = 2;
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let score = 0;
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const state = {
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curr : 0,
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getReady : 0,
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@ -77,12 +78,15 @@
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if(state.curr!=state.Play) return;
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if(frames%100==0)
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{
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console.log("lol");
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this.pipes.push({x:parseFloat(scrn.width),y:-210*Math.min(Math.random()+1,1.8)});
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}
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this.pipes.forEach(pipe=>{
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pipe.x -= dx;
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})
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if(this.pipes.length&&this.pipes[0].x < -this.top.sprite.width)
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{
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this.pipes.shift();
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}
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}
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@ -112,6 +116,7 @@
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sctx.restore();
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},
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update : function() {
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let r = parseFloat( this.animations[0].sprite.width)/2;
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switch (state.curr) {
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case state.getReady :
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this.rotatation = 0;
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@ -123,14 +128,24 @@
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this.y += this.speed;
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this.setRotation()
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this.speed += this.gravity;
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let r = parseFloat( this.animations[0].sprite.width)/2;
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if(this.y + r >= gnd.y)
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if(this.y + r >= gnd.y||this.collisioned())
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state.curr = state.gameOver;
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break;
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case state.gameOver :
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this.rotatation = 90;
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case state.gameOver :
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this.frame = 1;
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if(this.y + r < gnd.y) {
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console.log(this.y+r,gnd.y,this.speed,this.gravity);
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this.y += this.speed;
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this.setRotation()
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this.speed += this.gravity*2;
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}
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else {
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this.speed = 0;
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this.y=gnd.y-r;
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this.rotatation=90;
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}
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break;
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}
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this.frame = this.frame%this.animations.length;
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@ -147,6 +162,30 @@
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}
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else if(this.speed > 0 ) {
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this.rotatation = Math.min(90, 90 * this.speed/(this.thrust*2));
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}
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},
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collisioned : function(){
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if(!pipe.pipes.length) return;
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let bird = this.animations[0].sprite;
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let x = pipe.pipes[0].x;
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let y = pipe.pipes[0].y;
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let r = bird.height/4 +bird.width/4;
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let roof = y + parseFloat(pipe.top.sprite.height);
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let floor = roof + pipe.gap;
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let w = parseFloat(pipe.top.sprite.width);
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if(this.x + r>= x)
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{
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if(this.x + r < x + w)
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{
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if(this.y - r <= roof || this.y + r>= floor)
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{
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return true;
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}
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}
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}
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}
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};
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