update method

This commit is contained in:
Darkin 2019-10-19 09:52:20 +02:00
parent 858339515a
commit a73e672ea9
3 changed files with 23 additions and 9 deletions

32
game.js
View file

@ -2,16 +2,25 @@
const sctx = scrn.getContext("2d");
sctx.fillStyle = "#30c0df";
let frames = 0;
const gnd = {
sprite : new Image(),
const gnd = {
animations :
[
{sprite : new Image()},
{sprite : new Image()},
],
x : 0,
y :0,
frame : 0,
draw : function() {
y = parseFloat(scrn.height-this.sprite.height);
sctx.drawImage(this.sprite,this.x,y);
y = parseFloat(scrn.height-this.animations[this.frame].sprite.height);
sctx.drawImage(this.animations[this.frame].sprite,this.x,y);
},
update : function(){
this.frame += (frames%10==0) ? 1 : 0;
this.frame = this.frame%this.animations.length;
}
};
const bg = {
const bg = {
sprite : new Image(),
x : 0,
y :0,
@ -43,11 +52,17 @@ const bird = {
frame:0,
draw : function() {
sctx.drawImage(this.animations[this.frame].sprite,this.x,this.y);
},
update : function() {
this.frame += (frames%10==0) ? 1 : 0;
this.frame = this.frame%this.animations.length;
this.y += (frames%10==0) ? (Math.random()-0.5)*2 : 0;
}
};
gnd.sprite.src="img/ground.png";
gnd.animations[0].sprite.src="img/ground/g0.png";
gnd.animations[1].sprite.src="img/ground/g1.png";
bg.sprite.src="img/BG.png";
gr.sprite.src="img/getready.png";
bird.animations[0].sprite.src="img/bird/b0.png";
@ -68,9 +83,8 @@ gameLoop();
function update()
{
bird.frame += (frames%5==0) ? 1 : 0;
bird.frame = bird.frame%4;
bird.y += (frames%5==0) ? (Math.random()-0.5)*2 : 0;
bird.update();
gnd.update();
}
function draw()
{

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img/ground/g1.png Normal file

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