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https://github.com/danbulant/bobek
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UI.curr removed for github pages
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parent
a07681c3b5
commit
6df46c628e
1 changed files with 16 additions and 12 deletions
28
game.js
28
game.js
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@ -216,26 +216,30 @@
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curr : 0,
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best : 0,
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},
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curr : undefined,
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x :0,
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y :0,
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tx :0,
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ty :0,
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frame : 0,
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draw : function() {
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switch (state.curr) {
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case state.getReady :
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this.curr = this.getReady;
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this.y = parseFloat(scrn.height-this.getReady.sprite.height)/2;
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this.x = parseFloat(scrn.width-this.getReady.sprite.width)/2;
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this.tx = parseFloat(scrn.width - this.tap[0].sprite.width)/2;
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this.ty = this.y + this.getReady.sprite.height- this.tap[0].sprite.height;
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sctx.drawImage(this.getReady.sprite,this.x,this.y);
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sctx.drawImage(this.tap[this.frame].sprite,this.tx,this.ty)
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break;
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case state.gameOver :
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this.curr = this.gameOver;
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this.y = parseFloat(scrn.height-this.gameOver.sprite.height)/2;
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this.x = parseFloat(scrn.width-this.gameOver.sprite.width)/2;
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this.tx = parseFloat(scrn.width - this.tap[0].sprite.width)/2;
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this.ty = this.y + this.gameOver.sprite.height- this.tap[0].sprite.height;
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sctx.drawImage(this.gameOver.sprite,this.x,this.y);
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sctx.drawImage(this.tap[this.frame].sprite,this.tx,this.ty)
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break;
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}
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let y = parseFloat(scrn.height-this.curr.sprite.height)/2;
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let x = parseFloat(scrn.width-this.curr.sprite.width)/2;
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if(state.curr!=state.Play)
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{
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let tx = parseFloat(scrn.width - this.tap[0].sprite.width)/2;
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let ty = y + this.curr.sprite.height- this.tap[0].sprite.height;
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sctx.drawImage(this.curr.sprite,x,y);
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sctx.drawImage(this.tap[this.frame].sprite,tx,ty)
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}
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this.drawScore();
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},
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drawScore : function() {
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