arcade-machine/ui
2023-02-24 23:59:25 +01:00
..
3.0.6.2 :octocat: 2023-02-23 13:39:06 +02:00
Audio Audio FX 2023-02-23 23:11:23 +01:00
get :octocat: 2023-02-23 13:39:06 +02:00
JPGS added img for SDVX 5 2023-02-24 15:37:01 +02:00
.gitignore https://www.youtube.com/watch?v=hlv672jqbtE 2023-02-23 21:26:31 +02:00
forge.config.js https://www.youtube.com/watch?v=hlv672jqbtE 2023-02-23 21:26:31 +02:00
index.html Added comments 2023-02-24 23:58:26 +01:00
main.js Replaced complicated shortcut with globalshortcut 2023-02-24 23:59:25 +01:00
package-lock.json https://www.youtube.com/watch?v=hlv672jqbtE 2023-02-23 21:26:31 +02:00
package.json https://www.youtube.com/watch?v=hlv672jqbtE 2023-02-23 21:26:31 +02:00
README.md Update README.md 2023-02-23 17:34:53 +01:00
style.css height change 2023-02-24 20:33:49 +01:00
Vars.js Added configurable menu keys part 2 2023-02-24 20:34:12 +01:00

UI for launching games with Custom built controllers

How to use ?

  • Add a new variale in Vars.js and set it to game exe path
  • Add new switch switch case in
switch (vers) {
        case 3:
            execFile(AsphyxiaPath);   
            execFile(SDVX3Path);
            //console.log(vers);
            break;
        case 4: 
            execFile(AsphyxiaPath);   
            execFile(SDVX4Path);
            break;
        case 5:
            execFile(AsphyxiaPath);   
            execFile(SDVX5Path);
            break;
        case 6:
            execFile(NewVar)
        default:
            break;

With execFile(your variable) Like this:

        case 6:
            execFile(NewVar)
  • Add <button class="move" type="button" id="sdvx3-button" onclick="vers=3;sdvx()">

set the id to whatever you want and vers to corresponding number in switch case