mirror of
https://github.com/danbulant/arcade-machine
synced 2026-05-19 04:18:51 +00:00
| .. | ||
| 3.0.6.2 | ||
| get | ||
| JPGS | ||
| .gitignore | ||
| forge.config.js | ||
| index.html | ||
| main.js | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| style.css | ||
| Vars.js | ||
UI for launching games with Custom built controllers
How to use ?
- Add a new variale in Vars.js and set it to game exe path
- Add new switch switch case in
switch (vers) {
case 3:
execFile(AsphyxiaPath);
execFile(SDVX3Path);
//console.log(vers);
break;
case 4:
execFile(AsphyxiaPath);
execFile(SDVX4Path);
break;
case 5:
execFile(AsphyxiaPath);
execFile(SDVX5Path);
break;
case 6:
execFile(NewVar)
default:
break;
With execFile(your variable) Like this:
case 6:
execFile(NewVar)
- Add
<button class="move" type="button" id="sdvx3-button" onclick="vers=3;sdvx()">
set the id to whatever you want and vers to corresponding number in switch case