mirror of
https://github.com/danbulant/arcade-machine
synced 2026-05-19 12:29:01 +00:00
178 lines
No EOL
6.6 KiB
HTML
178 lines
No EOL
6.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="style.css">
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<title>UI</title>
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</head>
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<body>
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<script src="Vars.js">
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</script> <!--Loadne Vars.js-->
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<div class="hlavnidiv">
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<div class="container">
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<button class="move" type="button" id="sdvx3-button" onclick="vers=1;sdvx()"> <!-- on click sets var vers to number and then runs sdvx which is just switch for
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game path select-->
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<img id="img1" src="" alt="">
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<h1 class="sex" id="title1"></h1>
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</button> <!--SDVX3-->
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<button class="move" type="button" id="sdvx4-button" onclick="vers=2;sdvx()">
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<img id="img2" src="" alt="">
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<h1 class="sex" id="title2"></h1>
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</button> <!--SDVX4-->
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<button class="move" type="button" id="sdvx5-button" onclick="vers=3;sdvx()">
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<img id="img3" src="" alt="">
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<h1 class="sex" id="title3"></h1>
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</button>
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<button class="move" type="button" id="sdvx6-button" onclick="vers=4;sdvx()">
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<img id="img4" src="" alt="">
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<h1 class="sex" id="title4"></h1>
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</button> <!--SDVX5-->
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<button class="move" type="button" id="sdvx7-button" onclick="vers=7;sdvx()">
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<img id="img5" src="" alt="">
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<h1 class="sex" id="title5"></h1>
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</button> <!--SDVX5-->
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<button class="move" type="button" id="sdvx6-button" onclick="vers=8;sdvx()">
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<img id="img6" src="" alt="">
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<h1 class="sex" id="title6"></h1>
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</button> <!--SDVX5-->
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</div>
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</div>
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<script>
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document.getElementById("img1").src = ImgPath1; //Sets Button Imgs
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document.getElementById("img2").src = ImgPath2;
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document.getElementById("img3").src = ImgPath3;
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document.getElementById("img4").src = ImgPath4;
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document.getElementById("img5").src = ImgPath5;
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document.getElementById("img6").src = ImgPath6;
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document.getElementById("title1").innerHTML = Title1;
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document.getElementById("title2").innerHTML = Title2;
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document.getElementById("title3").innerHTML = Title3;
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document.getElementById("title4").innerHTML = Title4;
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document.getElementById("title5").innerHTML = Title5;
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document.getElementById("title6").innerHTML = Title6;
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</script>
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<script>
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const prvnihra = [...document.querySelectorAll("button")] //creates array from buttons for focus select
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console.log(prvnihra[0])
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prvnihra[0].focus();
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</script>
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<script>
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//SFX Audio Sources
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var i = 0;
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const switchfocus = new Audio("Audio/switchfocus.mp3");
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const startaudio = new Audio("Audio/audiostart4.mp3")
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/* Handles interaction with bindable buttons and focus*/
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document.addEventListener("keydown", function (KeypressD) {
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if (KeypressD.code === KeyRight) {
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if (i >= prvnihra.length - 1) i = -1;
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switchfocus.play(); //plays audio
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i++;
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prvnihra[i].focus();
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console.log("right", i);
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console.log("array je", prvnihra.length);
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}
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})
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document.addEventListener("keydown", function (Keypress) {
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if (Keypress.code === KeyLeft) {
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switchfocus.play();
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if (i <= 0) i = prvnihra.length
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i--;
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prvnihra[i].focus()
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console.log("left", i);
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}
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if (Keypress.code === KeyStart) {
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startaudio.play();
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console.log(document.activeElement);
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document.activeElement.click();
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}
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if (Keypress.code === KeyDown && i + 3 < prvnihra.length) {
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switchfocus.play();
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console.log(i);
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i = i + 3;
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prvnihra[i].focus();
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}
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if (Keypress.code === KeyUp && i - 3 >= 0) {
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switchfocus.play();
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console.log(i);
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i = i - 3;
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prvnihra[i].focus();
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}
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//document.body.requestFullscreen();
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})
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</script>
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<script>
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var vers = 0;
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const { execFile, exec, spawn } = require('child_process');
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function sdvx() {
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console.log("promenna", vers);
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const { ipcRenderer } = require('electron');
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/* Handles Running of apps */
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switch (vers) {
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case 1:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath1); //executes cmd with start and path
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setTimeout(function () {
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exec("taskkill /im " + browser)//kills browser
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}, 1200)
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//console.log(vers);
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ipcRenderer.send("number", vers); //sends number to main which tells main what to kill on shortcut
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break;
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case 2:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath2);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 3:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath3);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 4:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath4);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 5:
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execFile(GamePath5);
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ipcRenderer.send("number", vers);
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break;
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case 6:
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execFile(GamePath6);
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ipcRenderer.send("number", vers);
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default:
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break;
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}
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}
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</script>
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</body>
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</html> |