mirror of
https://github.com/danbulant/arcade-machine
synced 2026-06-15 20:41:13 +00:00
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This commit is contained in:
parent
835b8b5c2e
commit
ce10af9732
3 changed files with 236 additions and 217 deletions
341
ui/index.html
341
ui/index.html
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@ -1,178 +1,201 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="style.css">
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<link rel="stylesheet" href="style.css" />
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<title>UI</title>
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</head>
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<body>
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<script src="Vars.js">
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</script> <!--Loadne Vars.js-->
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</head>
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<body>
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<script src="Vars.js"></script>
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<!--Loadne Vars.js-->
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<div class="hlavnidiv">
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<div class="container">
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<button class="move" type="button" id="sdvx3-button" onclick="vers=1;sdvx()"> <!-- on click sets var vers to number and then runs sdvx which is just switch for
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<div class="container">
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<button
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class="move"
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type="button"
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id="sdvx3-button"
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onclick="vers=1;sdvx()"
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>
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<!-- on click sets var vers to number and then runs sdvx which is just switch for
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game path select-->
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<img id="img1" src="" alt="">
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<h1 class="sex" id="title1"></h1>
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</button> <!--SDVX3-->
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<button class="move" type="button" id="sdvx4-button" onclick="vers=2;sdvx()">
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<img id="img2" src="" alt="">
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<h1 class="sex" id="title2"></h1>
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</button> <!--SDVX4-->
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<button class="move" type="button" id="sdvx5-button" onclick="vers=3;sdvx()">
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<img id="img3" src="" alt="">
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<h1 class="sex" id="title3"></h1>
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</button>
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<button class="move" type="button" id="sdvx6-button" onclick="vers=4;sdvx()">
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<img id="img4" src="" alt="">
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<h1 class="sex" id="title4"></h1>
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</button> <!--SDVX5-->
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<button class="move" type="button" id="sdvx7-button" onclick="vers=7;sdvx()">
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<img id="img5" src="" alt="">
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<h1 class="sex" id="title5"></h1>
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</button> <!--SDVX5-->
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<button class="move" type="button" id="sdvx6-button" onclick="vers=8;sdvx()">
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<img id="img6" src="" alt="">
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<h1 class="sex" id="title6"></h1>
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</button> <!--SDVX5-->
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</div>
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<img id="img1" src="" alt="" />
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<h1 class="sex" id="title1"></h1>
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</button>
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<!--SDVX3-->
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<button
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class="move"
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type="button"
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id="sdvx4-button"
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onclick="vers=2;sdvx()"
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>
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<img id="img2" src="" alt="" />
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<h1 class="sex" id="title2"></h1>
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</button>
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<!--SDVX4-->
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<button
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class="move"
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type="button"
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id="sdvx5-button"
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onclick="vers=3;sdvx()"
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>
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<img id="img3" src="" alt="" />
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<h1 class="sex" id="title3"></h1>
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</button>
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<button
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class="move"
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type="button"
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id="sdvx6-button"
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onclick="vers=4;sdvx()"
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>
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<img id="img4" src="" alt="" />
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<h1 class="sex" id="title4"></h1>
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</button>
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<!--SDVX5-->
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<button
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class="move"
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type="button"
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id="sdvx7-button"
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onclick="vers=7;sdvx()"
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>
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<img id="img5" src="" alt="" />
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<h1 class="sex" id="title5"></h1>
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</button>
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<!--SDVX5-->
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<button
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class="move"
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type="button"
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id="sdvx6-button"
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onclick="vers=8;sdvx()"
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>
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<img id="img6" src="" alt="" />
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<h1 class="sex" id="title6"></h1>
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</button>
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<!--SDVX5-->
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</div>
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</div>
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<script>
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document.getElementById("img1").src = ImgPath1; //Sets Button Imgs
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document.getElementById("img2").src = ImgPath2;
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document.getElementById("img3").src = ImgPath3;
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document.getElementById("img4").src = ImgPath4;
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document.getElementById("img5").src = ImgPath5;
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document.getElementById("img6").src = ImgPath6;
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document.getElementById("title1").innerHTML = Title1;
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document.getElementById("title2").innerHTML = Title2;
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document.getElementById("title3").innerHTML = Title3;
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document.getElementById("title4").innerHTML = Title4;
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document.getElementById("title5").innerHTML = Title5;
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document.getElementById("title6").innerHTML = Title6;
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document.getElementById('img1').src = ImgPath1 //Sets Button Imgs
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document.getElementById('img2').src = ImgPath2
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document.getElementById('img3').src = ImgPath3
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document.getElementById('img4').src = ImgPath4
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document.getElementById('img5').src = ImgPath5
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document.getElementById('img6').src = ImgPath6
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document.getElementById('title1').innerHTML = Title1
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document.getElementById('title2').innerHTML = Title2
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document.getElementById('title3').innerHTML = Title3
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document.getElementById('title4').innerHTML = Title4
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document.getElementById('title5').innerHTML = Title5
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document.getElementById('title6').innerHTML = Title6
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</script>
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<script>
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const prvnihra = [...document.querySelectorAll("button")] //creates array from buttons for focus select
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console.log(prvnihra[0])
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prvnihra[0].focus();
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const prvnihra = [...document.querySelectorAll('button')] //creates array from buttons for focus select
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console.log(prvnihra[0])
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prvnihra[0].focus()
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</script>
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<script>
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//SFX Audio Sources
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var i = 0;
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const switchfocus = new Audio("Audio/switchfocus.mp3");
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const startaudio = new Audio("Audio/audiostart4.mp3")
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/* Handles interaction with bindable buttons and focus*/
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document.addEventListener("keydown", function (KeypressD) {
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if (KeypressD.code === KeyRight) {
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if (i >= prvnihra.length - 1) i = -1;
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switchfocus.play(); //plays audio
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i++;
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prvnihra[i].focus();
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console.log("right", i);
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console.log("array je", prvnihra.length);
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}
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})
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document.addEventListener("keydown", function (Keypress) {
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if (Keypress.code === KeyLeft) {
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switchfocus.play();
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if (i <= 0) i = prvnihra.length
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i--;
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prvnihra[i].focus()
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console.log("left", i);
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}
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if (Keypress.code === KeyStart) {
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startaudio.play();
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console.log(document.activeElement);
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document.activeElement.click();
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}
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if (Keypress.code === KeyDown && i + 3 < prvnihra.length) {
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switchfocus.play();
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console.log(i);
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i = i + 3;
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prvnihra[i].focus();
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}
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if (Keypress.code === KeyUp && i - 3 >= 0) {
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switchfocus.play();
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console.log(i);
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i = i - 3;
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prvnihra[i].focus();
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}
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//document.body.requestFullscreen();
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})
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</script>
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<script>
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var vers = 0;
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const { execFile, exec, spawn } = require('child_process');
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function sdvx() {
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console.log("promenna", vers);
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const { ipcRenderer } = require('electron');
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/* Handles Running of apps */
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switch (vers) {
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case 1:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath1); //executes cmd with start and path
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setTimeout(function () {
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exec("taskkill /im " + browser)//kills browser
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}, 1200)
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//console.log(vers);
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ipcRenderer.send("number", vers); //sends number to main which tells main what to kill on shortcut
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break;
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case 2:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath2);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 3:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath3);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 4:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath4);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 5:
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execFile(GamePath5);
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ipcRenderer.send("number", vers);
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break;
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case 6:
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execFile(GamePath6);
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ipcRenderer.send("number", vers);
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default:
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break;
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}
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//SFX Audio Sources
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var i = 0
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const switchfocus = new Audio('Audio/switchfocus.mp3')
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const startaudio = new Audio('Audio/audiostart4.mp3')
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/* Handles interaction with bindable buttons and focus*/
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document.addEventListener('keydown', function (KeypressD) {
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if (KeypressD.code === KeyRight) {
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if (i >= prvnihra.length - 1) i = -1
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switchfocus.play() //plays audio
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i++
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prvnihra[i].focus()
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console.log('right', i)
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console.log('array je', prvnihra.length)
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}
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})
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document.addEventListener('keydown', function (Keypress) {
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if (Keypress.code === KeyLeft) {
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switchfocus.play()
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if (i <= 0) i = prvnihra.length
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i--
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prvnihra[i].focus()
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console.log('left', i)
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}
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if (Keypress.code === KeyStart) {
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startaudio.play()
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console.log(document.activeElement)
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document.activeElement.click()
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}
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if (Keypress.code === KeyDown && i + 3 < prvnihra.length) {
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switchfocus.play()
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console.log(i)
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i = i + 3
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prvnihra[i].focus()
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}
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if (Keypress.code === KeyUp && i - 3 >= 0) {
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switchfocus.play()
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console.log(i)
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i = i - 3
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prvnihra[i].focus()
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}
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//document.body.requestFullscreen();
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})
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</script>
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</body>
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</html>
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<script>
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var vers = 0
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const { execFile, exec, spawn } = require('child_process')
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function sdvx() {
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console.log('promenna', vers)
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const { ipcRenderer } = require('electron')
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/* Handles Running of apps */
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switch (vers) {
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case 1:
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execFile(AsphyxiaPath)
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exec('start /b ' + GamePath1) //executes cmd with start and path
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setTimeout(function () {
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exec('taskkill /im ' + browser) //kills browser
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}, 1200)
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//console.log(vers);
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ipcRenderer.send('number', vers) //sends number to main which tells main what to kill on shortcut
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break
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case 2:
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execFile(AsphyxiaPath)
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exec('start /b ' + GamePath2)
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setTimeout(function () {
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exec('taskkill /im ' + browser)
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}, 1200)
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ipcRenderer.send('number', vers)
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break
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case 3:
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execFile(AsphyxiaPath)
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exec('start /b ' + GamePath3)
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setTimeout(function () {
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exec('taskkill /im ' + browser)
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}, 1200)
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ipcRenderer.send('number', vers)
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break
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case 4:
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execFile(AsphyxiaPath)
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exec('start /b ' + GamePath4)
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setTimeout(function () {
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exec('taskkill /im ' + browser)
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}, 1200)
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ipcRenderer.send('number', vers)
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break
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case 5:
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execFile(GamePath5)
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ipcRenderer.send('number', vers)
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break
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case 6:
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execFile(GamePath6)
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ipcRenderer.send('number', vers)
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default:
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break
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}
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}
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</script>
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</body>
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</html>
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97
ui/main.js
97
ui/main.js
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@ -1,63 +1,68 @@
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const { app, BrowserWindow, ipcMain } = require('electron');
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const { globalShortcut } = require('electron');
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const { app, BrowserWindow, ipcMain } = require('electron')
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const { globalShortcut } = require('electron')
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const createWindow = () => {
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ipcMain.on("number",(event,data)=>{ //Reads number var from index
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Execounter = 0;
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ipcMain.on('number', (event, data) => {
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//Reads number var from index
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Execounter = 0
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console.warn(data)
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Execounter = data;
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Execounter = data
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console.warn(Execounter)
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})
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})
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// Create the browser window.
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mainWindow = new BrowserWindow({
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width: 800,
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height: 600,
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webPreferences: {
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nodeIntegration: true,
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contextIsolation: false,
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enableRemoteModule: true
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},
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autoHideMenuBar: true
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});
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mainWindow.loadFile("index.html") //loads index.html
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};
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mainWindow = new BrowserWindow({
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width: 800,
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height: 600,
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webPreferences: {
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nodeIntegration: true,
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contextIsolation: false,
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enableRemoteModule: true,
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},
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autoHideMenuBar: true,
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})
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mainWindow.loadFile('index.html') //loads index.html
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}
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app.whenReady().then(() => {
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createWindow();
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const { ExitKey1, ExitKey2, GameExe1, GameExe2, GameExe3, GameExe4, GameExe5, GameExe6 } = require("./Vars.js") //imports exitkeys from vars.js
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const { execFile, exec, spawn } = require('child_process');
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console.log(ExitKey1 + " + " + ExitKey2);
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const ret = globalShortcut.register(ExitKey1 + " + " + ExitKey2, () => { //makes globalshortcut from vars in vars.js
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createWindow()
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const {
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ExitKey1,
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ExitKey2,
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GameExe1,
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GameExe2,
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GameExe3,
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GameExe4,
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GameExe5,
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GameExe6,
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} = require('./Vars.js') //imports exitkeys from vars.js
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const { execFile, exec, spawn } = require('child_process')
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console.log(ExitKey1 + ' + ' + ExitKey2)
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const ret = globalShortcut.register(ExitKey1 + ' + ' + ExitKey2, () => {
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//makes globalshortcut from vars in vars.js
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console.log('CommandOrControl+X is pressed')
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//On shortcut kills game exe
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switch(Execounter){
|
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switch (Execounter) {
|
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case 1:
|
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exec("taskkill /im " + GameExe1);
|
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break;
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exec('taskkill /im ' + GameExe1)
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break
|
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case 2:
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exec("taskkill /im " + GameExe2);
|
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break;
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exec('taskkill /im ' + GameExe2)
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break
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case 3:
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exec("taskkill /im " + GameExe3);
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break;
|
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exec('taskkill /im ' + GameExe3)
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break
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case 4:
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exec("taskkill /im " + GameExe4);
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break;
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exec('taskkill /im ' + GameExe4)
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break
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case 5:
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exec("taskkill /im " + GameExe5);
|
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break;
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exec('taskkill /im ' + GameExe5)
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break
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case 6:
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exec("taskkill /im " + GameExe6);
|
||||
break;
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exec('taskkill /im ' + GameExe6)
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break
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default:
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break;
|
||||
break
|
||||
}
|
||||
})
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});
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})
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|
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15
ui/style.css
15
ui/style.css
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@ -9,15 +9,11 @@
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padding: 2rem;
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margin: 0 auto;
|
||||
/*background-color: rgb(56, 55, 55, 1);*/
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|
||||
|
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}
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|
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body {
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margin: 0;
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||||
overflow: hidden;
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||||
|
||||
}
|
||||
|
||||
* {
|
||||
|
|
@ -36,8 +32,6 @@ body {
|
|||
border-radius: 15px;
|
||||
position: relative;
|
||||
border-radius: 15px;
|
||||
|
||||
|
||||
}
|
||||
|
||||
.move img {
|
||||
|
|
@ -55,7 +49,6 @@ body {
|
|||
}
|
||||
|
||||
.sex {
|
||||
|
||||
opacity: 0;
|
||||
bottom: 110px;
|
||||
z-index: 1;
|
||||
|
|
@ -64,8 +57,6 @@ body {
|
|||
/* color: rgb(15, 12, 12, 0.88); */
|
||||
font-family: Verdana, Geneva, Tahoma, sans-serif;
|
||||
font-weight: bolder;
|
||||
|
||||
|
||||
}
|
||||
|
||||
@keyframes blik {
|
||||
|
|
@ -92,7 +83,7 @@ body {
|
|||
.move:focus h1 {
|
||||
transition: opacity 1s, bottom 0.8s;
|
||||
z-index: 1;
|
||||
opacity: 0.90;
|
||||
opacity: 0.9;
|
||||
|
||||
bottom: 80px;
|
||||
position: relative;
|
||||
|
|
@ -101,7 +92,7 @@ body {
|
|||
.move:focus img {
|
||||
transition: opacity 0.6s, filter 1s;
|
||||
opacity: 0.68;
|
||||
filter: blur(2.2px);
|
||||
filter: blur(2.2px);
|
||||
}
|
||||
|
||||
.move img {
|
||||
|
|
@ -113,4 +104,4 @@ body {
|
|||
aspect-ratio: 3/4;
|
||||
background-image: url("JPGS/BACKGROUND GOOD.png");
|
||||
background-size: cover;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue