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Update README.md
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1 changed files with 47 additions and 19 deletions
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ui/README.md
66
ui/README.md
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@ -18,30 +18,58 @@
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- Add a new variale in **Vars.js** and set it to game exe path
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- Add a new variale in **Vars.js** and set it to game exe path
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- Add new switch switch case in
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- Add new switch switch case in
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```javascript
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```javascript
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switch (vers) {
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witch (vers) {
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case 3:
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case 1:
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execFile(AsphyxiaPath);
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execFile(AsphyxiaPath);
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execFile(SDVX3Path);
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exec("start /b " + GamePath1); //executes cmd with start and path
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//console.log(vers);
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setTimeout(function () {
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break;
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exec("taskkill /im " + browser)//kills browser
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case 4:
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}, 1200)
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execFile(AsphyxiaPath);
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//console.log(vers);
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execFile(SDVX4Path);
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ipcRenderer.send("number", vers); //sends number to main which tells main what to kill on shortcut
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break;
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break;
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case 5:
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case 2:
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execFile(AsphyxiaPath);
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execFile(AsphyxiaPath);
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execFile(SDVX5Path);
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exec("start /b " + GamePath2);
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break;
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setTimeout(function () {
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case 6:
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exec("taskkill /im " + browser)
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execFile(NewVar)
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}, 1200)
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default:
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ipcRenderer.send("number", vers);
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break;
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break;
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case 3:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath3);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 4:
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath4);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 5:
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execFile(GamePath5);
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ipcRenderer.send("number", vers);
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break;
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case 6:
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execFile(GamePath6);
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ipcRenderer.send("number", vers);
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default:
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break;
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}
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```
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```
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With execFile(your variable)
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With execFile(your variable)
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and add ``ipc.Renderer.send("number", vers);``
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Like this:
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Like this:
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```javascript
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```javascript
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case 6:
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case 7:
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execFile(NewVar)
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execFile(NewVar)
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ipc.Renderer.send("number", vers);
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```
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```
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- Add ```<button class="move" type="button" id="sdvx3-button" onclick="vers=3;sdvx()"> ```
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- Add ```<button class="move" type="button" id="sdvx3-button" onclick="vers=3;sdvx()"> ```
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