Update README.md

This commit is contained in:
KryvasCZ 2023-02-25 13:29:05 +01:00 committed by GitHub
parent 66cc316814
commit 7241731a94
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -18,30 +18,58 @@
- Add a new variale in **Vars.js** and set it to game exe path
- Add new switch switch case in
```javascript
switch (vers) {
case 3:
execFile(AsphyxiaPath);
execFile(SDVX3Path);
//console.log(vers);
break;
case 4:
execFile(AsphyxiaPath);
execFile(SDVX4Path);
break;
case 5:
execFile(AsphyxiaPath);
execFile(SDVX5Path);
break;
case 6:
execFile(NewVar)
default:
break;
witch (vers) {
case 1:
execFile(AsphyxiaPath);
exec("start /b " + GamePath1); //executes cmd with start and path
setTimeout(function () {
exec("taskkill /im " + browser)//kills browser
}, 1200)
//console.log(vers);
ipcRenderer.send("number", vers); //sends number to main which tells main what to kill on shortcut
break;
case 2:
execFile(AsphyxiaPath);
exec("start /b " + GamePath2);
setTimeout(function () {
exec("taskkill /im " + browser)
}, 1200)
ipcRenderer.send("number", vers);
break;
case 3:
execFile(AsphyxiaPath);
exec("start /b " + GamePath3);
setTimeout(function () {
exec("taskkill /im " + browser)
}, 1200)
ipcRenderer.send("number", vers);
break;
case 4:
execFile(AsphyxiaPath);
exec("start /b " + GamePath4);
setTimeout(function () {
exec("taskkill /im " + browser)
}, 1200)
ipcRenderer.send("number", vers);
break;
case 5:
execFile(GamePath5);
ipcRenderer.send("number", vers);
break;
case 6:
execFile(GamePath6);
ipcRenderer.send("number", vers);
default:
break;
}
```
With execFile(your variable)
and add ``ipc.Renderer.send("number", vers);``
Like this:
```javascript
case 6:
case 7:
execFile(NewVar)
ipc.Renderer.send("number", vers);
```
- Add ```<button class="move" type="button" id="sdvx3-button" onclick="vers=3;sdvx()"> ```