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https://github.com/danbulant/arcade-machine
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remove old code
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1 changed files with 0 additions and 41 deletions
41
ui/main.cjs
41
ui/main.cjs
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@ -50,47 +50,6 @@ const createWindow = () => {
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app.whenReady().then(() => {
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createWindow();
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// const {
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// ExitKey1,
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// ExitKey2,
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// GameExe1,
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// GameExe2,
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// GameExe3,
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// GameExe4,
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// GameExe5,
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// GameExe6,
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// } = require("./Vars.js"); //imports exitkeys from vars.js
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// const { execFile, exec, spawn } = require("child_process");
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// console.log(ExitKey1 + " + " + ExitKey2);
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// const ret = globalShortcut.register(ExitKey1 + " + " + ExitKey2, () => {
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// //makes globalshortcut from vars in vars.js
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// console.log("CommandOrControl+X is pressed");
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// //On shortcut kills game exe
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// switch (Execounter) {
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// case 1:
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// exec("taskkill /im " + GameExe1);
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// break;
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// case 2:
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// exec("taskkill /im " + GameExe2);
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// break;
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// case 3:
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// exec("taskkill /im " + GameExe3);
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// break;
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// case 4:
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// exec("taskkill /im " + GameExe4);
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// break;
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// case 5:
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// exec("taskkill /im " + GameExe5);
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// break;
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// case 6:
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// exec("taskkill /im " + GameExe6);
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// break;
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// default:
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// break;
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// }
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// });
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});
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/** @type {null|{ id: number, process: ReturnType<spawn>, title: string }} */
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