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https://github.com/danbulant/arcade-machine
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Changed CSS to not be retarded
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parent
53bb6b754e
commit
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1 changed files with 20 additions and 10 deletions
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@ -12,42 +12,52 @@
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<body>
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<body>
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<script src="Vars.js">
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<script src="Vars.js">
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</script> <!--Loadne Vars.js-->
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</script> <!--Loadne Vars.js-->
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<div class="hlavnidiv">
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<div class="hlavnidiv">
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<div class="container">
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<div class="container">
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<button class="move" type="button" id="sdvx3-button" onclick="vers=1;sdvx()"> <!-- on click sets var vers to number and then runs sdvx which is just switch for
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<button class="move" type="button" id="sdvx3-button" onclick="vers=1;sdvx()"> <!-- on click sets var vers to number and then runs sdvx which is just switch for
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game path select-->
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game path select-->
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<img src="JPGS/sound-voltex-iii-gravity-wars-1.png" alt="">
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<img id="img1" src="" alt="">
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<h1 class="sex">Sound Voltex III: Gravity Wars</h1>
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<h1 class="sex">Sound Voltex III: Gravity Wars</h1>
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</button> <!--SDVX3-->
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</button> <!--SDVX3-->
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<button class="move" type="button" id="sdvx4-button" onclick="vers=2;sdvx()">
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<button class="move" type="button" id="sdvx4-button" onclick="vers=2;sdvx()">
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<img src="JPGS/maxresdefault3.jpg" alt="">
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<img id="img2" src="" alt="">
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<h1 class="sex">Sound Voltex IV: Heavenly Haven</h1>
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<h1 class="sex">Sound Voltex IV: Heavenly Haven</h1>
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</button> <!--SDVX4-->
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</button> <!--SDVX4-->
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<button class="move" type="button" id="sdvx5-button" onclick="vers=3;sdvx()">
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<button class="move" type="button" id="sdvx5-button" onclick="vers=3;sdvx()">
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<img src="JPGS/SDVX5scaled.jpg" alt="">
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<img id="img3" src="" alt="">
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<h1 class="sex">Sound Voltex V: Vivid Wave</h1>
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<h1 class="sex">Sound Voltex V: Vivid Wave</h1>
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</button>
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</button>
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<button class="move" type="button" id="sdvx6-button" onclick="vers=4;sdvx()">
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<button class="move" type="button" id="sdvx6-button" onclick="vers=4;sdvx()">
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<img src="JPGS/exceed gear.jpg" alt="">
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<img id="img4" src="" alt="">
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<h1 class="sex">Sound Voltex VI: Exceed GEAR</h1>
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<h1 class="sex">Sound Voltex VI: Exceed GEAR</h1>
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</button> <!--SDVX5-->
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</button> <!--SDVX5-->
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<button class="move" type="button" id="sdvx7-button" onclick="vers=7;sdvx()">
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<button class="move" type="button" id="sdvx7-button" onclick="vers=7;sdvx()">
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<img src="" alt="">
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<img id="img5" src="" alt="">
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<h1 class="sex">GAME1</h1>
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<h1 class="sex">GAME1</h1>
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</button> <!--SDVX5-->
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</button> <!--SDVX5-->
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<button class="move" type="button" id="sdvx6-button" onclick="vers=8;sdvx()">
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<button class="move" type="button" id="sdvx6-button" onclick="vers=8;sdvx()">
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<img src="" alt="">
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<img id="img6" src="" alt="">
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<h1 class="sex">GAME2</h1>
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<h1 class="sex">GAME2</h1>
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</button> <!--SDVX5-->
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</button> <!--SDVX5-->
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</div>
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</div>
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</div>
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</div>
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<script>
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document.getElementById("img1").src = ImgPath1; //Sets Button Imgs
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document.getElementById("img2").src = ImgPath2;
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document.getElementById("img3").src = ImgPath3;
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document.getElementById("img4").src = ImgPath4;
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document.getElementById("img5").src = ImgPath5;
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document.getElementById("img6").src = ImgPath6;
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</script>
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<script>
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<script>
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const prvnihra = [...document.querySelectorAll("button")] //creates array from buttons for focus select
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const prvnihra = [...document.querySelectorAll("button")] //creates array from buttons for focus select
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console.log(prvnihra[0])
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console.log(prvnihra[0])
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prvnihra[0].focus();
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prvnihra[0].focus();
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</script>
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</script>
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<script>
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<script>
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@ -136,7 +146,7 @@
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ipcRenderer.send("number", vers);
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ipcRenderer.send("number", vers);
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break;
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break;
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case 4:
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case 4:
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execFile(AsphyxiaPath);
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execFile(AsphyxiaPath);
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exec("start /b " + GamePath4);
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exec("start /b " + GamePath4);
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setTimeout(function () {
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setTimeout(function () {
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exec("taskkill /im " + browser)
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exec("taskkill /im " + browser)
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@ -149,7 +159,7 @@
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break;
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break;
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case 6:
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case 6:
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execFile(GamePath6);
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execFile(GamePath6);
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ipcRenderer.send("number", vers);
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ipcRenderer.send("number", vers);
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default:
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default:
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break;
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break;
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}
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}
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