Changed CSS to not be retarded

This commit is contained in:
Vaclav Siml 2023-02-25 13:06:37 +01:00
parent 53bb6b754e
commit 2484092870

View file

@ -12,42 +12,52 @@
<body> <body>
<script src="Vars.js"> <script src="Vars.js">
</script> <!--Loadne Vars.js--> </script> <!--Loadne Vars.js-->
<div class="hlavnidiv"> <div class="hlavnidiv">
<div class="container"> <div class="container">
<button class="move" type="button" id="sdvx3-button" onclick="vers=1;sdvx()"> <!-- on click sets var vers to number and then runs sdvx which is just switch for <button class="move" type="button" id="sdvx3-button" onclick="vers=1;sdvx()"> <!-- on click sets var vers to number and then runs sdvx which is just switch for
game path select--> game path select-->
<img src="JPGS/sound-voltex-iii-gravity-wars-1.png" alt=""> <img id="img1" src="" alt="">
<h1 class="sex">Sound Voltex III: Gravity Wars</h1> <h1 class="sex">Sound Voltex III: Gravity Wars</h1>
</button> <!--SDVX3--> </button> <!--SDVX3-->
<button class="move" type="button" id="sdvx4-button" onclick="vers=2;sdvx()"> <button class="move" type="button" id="sdvx4-button" onclick="vers=2;sdvx()">
<img src="JPGS/maxresdefault3.jpg" alt=""> <img id="img2" src="" alt="">
<h1 class="sex">Sound Voltex IV: Heavenly Haven</h1> <h1 class="sex">Sound Voltex IV: Heavenly Haven</h1>
</button> <!--SDVX4--> </button> <!--SDVX4-->
<button class="move" type="button" id="sdvx5-button" onclick="vers=3;sdvx()"> <button class="move" type="button" id="sdvx5-button" onclick="vers=3;sdvx()">
<img src="JPGS/SDVX5scaled.jpg" alt=""> <img id="img3" src="" alt="">
<h1 class="sex">Sound Voltex V: Vivid Wave</h1> <h1 class="sex">Sound Voltex V: Vivid Wave</h1>
</button> </button>
<button class="move" type="button" id="sdvx6-button" onclick="vers=4;sdvx()"> <button class="move" type="button" id="sdvx6-button" onclick="vers=4;sdvx()">
<img src="JPGS/exceed gear.jpg" alt=""> <img id="img4" src="" alt="">
<h1 class="sex">Sound Voltex VI: Exceed GEAR</h1> <h1 class="sex">Sound Voltex VI: Exceed GEAR</h1>
</button> <!--SDVX5--> </button> <!--SDVX5-->
<button class="move" type="button" id="sdvx7-button" onclick="vers=7;sdvx()"> <button class="move" type="button" id="sdvx7-button" onclick="vers=7;sdvx()">
<img src="" alt=""> <img id="img5" src="" alt="">
<h1 class="sex">GAME1</h1> <h1 class="sex">GAME1</h1>
</button> <!--SDVX5--> </button> <!--SDVX5-->
<button class="move" type="button" id="sdvx6-button" onclick="vers=8;sdvx()"> <button class="move" type="button" id="sdvx6-button" onclick="vers=8;sdvx()">
<img src="" alt=""> <img id="img6" src="" alt="">
<h1 class="sex">GAME2</h1> <h1 class="sex">GAME2</h1>
</button> <!--SDVX5--> </button> <!--SDVX5-->
</div> </div>
</div> </div>
<script>
document.getElementById("img1").src = ImgPath1; //Sets Button Imgs
document.getElementById("img2").src = ImgPath2;
document.getElementById("img3").src = ImgPath3;
document.getElementById("img4").src = ImgPath4;
document.getElementById("img5").src = ImgPath5;
document.getElementById("img6").src = ImgPath6;
</script>
<script> <script>
const prvnihra = [...document.querySelectorAll("button")] //creates array from buttons for focus select const prvnihra = [...document.querySelectorAll("button")] //creates array from buttons for focus select
console.log(prvnihra[0]) console.log(prvnihra[0])
prvnihra[0].focus(); prvnihra[0].focus();
</script> </script>
<script> <script>
@ -136,7 +146,7 @@
ipcRenderer.send("number", vers); ipcRenderer.send("number", vers);
break; break;
case 4: case 4:
execFile(AsphyxiaPath); execFile(AsphyxiaPath);
exec("start /b " + GamePath4); exec("start /b " + GamePath4);
setTimeout(function () { setTimeout(function () {
exec("taskkill /im " + browser) exec("taskkill /im " + browser)