mirror of
https://github.com/danbulant/appit
synced 2026-05-21 05:08:38 +00:00
333 lines
11 KiB
Rust
333 lines
11 KiB
Rust
#![doc = include_str!("../README.md")]
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#![warn(missing_docs, clippy::pedantic)]
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#![deny(unsafe_code)]
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#![allow(clippy::module_name_repetitions)]
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mod private;
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mod window;
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pub use winit;
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use raw_window_handle::HasRawWindowHandle;
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pub use window::{RunningWindow, Window, WindowAttributes, WindowBehavior, WindowBuilder};
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use winit::error::{EventLoopError, OsError};
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use winit::window::WindowId;
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use std::collections::HashMap;
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use std::sync::{mpsc, Arc, Mutex, PoisonError};
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use winit::event_loop::{ControlFlow, EventLoopBuilder, EventLoopProxy, EventLoopWindowTarget};
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use winit::{event::Event, event_loop::EventLoop};
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use crate::private::{EventLoopMessage, WindowEvent, WindowMessage};
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/// An application that is not yet running.
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pub struct PendingApp<AppMessage>
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where
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AppMessage: Message,
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{
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event_loop: EventLoop<EventLoopMessage<AppMessage>>,
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message_callback: BoxedEventCallback<AppMessage>,
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running: App<AppMessage>,
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}
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type BoxedEventCallback<AppMessage> = Box<
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dyn FnMut(
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AppMessage,
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&Windows<<AppMessage as Message>::Window>,
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) -> <AppMessage as Message>::Response,
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>;
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impl Default for PendingApp<()> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl PendingApp<()> {
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/// Returns a new app with no windows. If no windows are opened before the
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/// app is run, the app will immediately close.
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#[must_use]
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pub fn new() -> Self {
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Self::new_with_event_callback(|_, _| {})
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}
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}
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impl<AppMessage> PendingApp<AppMessage>
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where
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AppMessage: Message,
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{
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/// Returns a new app with no windows. If no windows are opened before the
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/// app is run, the app will immediately close.
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#[must_use]
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pub fn new_with_event_callback(
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event_callback: impl FnMut(AppMessage, &Windows<AppMessage::Window>) -> AppMessage::Response
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+ 'static,
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) -> Self {
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let event_loop = EventLoopBuilder::with_user_event()
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.build()
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.expect("should be able to create an EventLoop");
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let proxy = event_loop.create_proxy();
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Self {
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event_loop,
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running: App {
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proxy,
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windows: Windows::default(),
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},
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message_callback: Box::new(event_callback),
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}
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}
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/// Begins running the application. This function will never return.
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///
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/// Internally this runs the [`EventLoop`].
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pub fn run(mut self) -> Result<(), EventLoopError> {
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self.event_loop.run(move |event, target, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { window_id, event } => {
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let event = WindowEvent::from(event);
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self.running
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.windows
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.send(window_id, WindowMessage::Event(event));
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}
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Event::RedrawRequested(window_id) => {
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self.running.windows.send(window_id, WindowMessage::Redraw);
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}
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Event::UserEvent(message) => match message {
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EventLoopMessage::CloseWindow(window_id) => {
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if self.running.windows.close(window_id) {
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*control_flow = ControlFlow::ExitWithCode(0);
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}
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}
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EventLoopMessage::WindowPanic(window_id) => {
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if self.running.windows.close(window_id) {
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*control_flow = ControlFlow::ExitWithCode(1);
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}
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}
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EventLoopMessage::OpenWindow {
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attrs,
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sender,
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open_sender,
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} => {
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let result = self.running.windows.open(target, attrs, sender);
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let _result = open_sender.send(result);
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}
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EventLoopMessage::User {
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message,
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response_sender,
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} => {
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let _result = response_sender
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.send((self.message_callback)(message, &self.running.windows));
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}
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},
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Event::NewEvents(_)
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| Event::DeviceEvent { .. }
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| Event::Suspended
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| Event::Resumed
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| Event::LoopExiting
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| Event::AboutToWait => {}
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}
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})
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}
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}
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/// A reference to a multi-window application.
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pub struct App<AppMessage>
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where
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AppMessage: Message,
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{
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proxy: EventLoopProxy<EventLoopMessage<AppMessage>>,
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windows: Windows<AppMessage::Window>,
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}
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impl<AppMessage> Clone for App<AppMessage>
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where
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AppMessage: Message,
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{
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fn clone(&self) -> Self {
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Self {
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proxy: self.proxy.clone(),
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windows: self.windows.clone(),
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}
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}
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}
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/// A type that has a handle to the application thread.
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pub trait Application<AppMessage>: private::ApplicationSealed<AppMessage>
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where
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AppMessage: Message,
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{
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/// Returns a handle to the running application.
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fn app(&self) -> App<AppMessage>;
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/// Sends an app message to the main event loop to be handled by the
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/// callback provided when the app was created.
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///
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/// This function will return None if the main event loop is no longer
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/// running. Otherwise, this function will block until the result of the
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/// callback has been received.
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fn send(&mut self, message: AppMessage) -> Option<AppMessage::Response>;
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}
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/// A message with an associated response type.
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pub trait Message: Send + 'static {
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/// The message type that is able to be sent to individual windows.
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type Window: Send;
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/// The type returned when responding to this message.
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type Response: Send;
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}
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impl Message for () {
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type Response = ();
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type Window = ();
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}
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impl<AppMessage> Application<AppMessage> for PendingApp<AppMessage>
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where
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AppMessage: Message,
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{
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fn app(&self) -> App<AppMessage> {
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self.running.clone()
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}
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fn send(&mut self, message: AppMessage) -> Option<<AppMessage as Message>::Response> {
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Some((self.message_callback)(message, &self.running.windows))
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}
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}
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impl<AppMessage> private::ApplicationSealed<AppMessage> for PendingApp<AppMessage>
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where
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AppMessage: Message,
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{
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fn open(
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&self,
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window: WindowAttributes<AppMessage::Window>,
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sender: mpsc::SyncSender<WindowMessage<AppMessage::Window>>,
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) -> Result<Option<Arc<winit::window::Window>>, OsError> {
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self.running
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.windows
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.open(&self.event_loop, window, sender)
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.map(Some)
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}
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}
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/// A collection of open windows.
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pub struct Windows<Message> {
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data: Arc<Mutex<HashMap<WindowId, OpenWindow<Message>>>>,
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}
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impl<Message> Default for Windows<Message> {
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fn default() -> Self {
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Self {
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data: Arc::default(),
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}
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}
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}
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impl<Message> Clone for Windows<Message> {
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fn clone(&self) -> Self {
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Self {
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data: self.data.clone(),
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}
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}
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}
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impl<Message> Windows<Message> {
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/// Gets an instance of the winit window for the given window id, if it is
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/// still open.
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pub fn get(&self, id: WindowId) -> Option<Arc<winit::window::Window>> {
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let windows = self.data.lock().map_or_else(PoisonError::into_inner, |g| g);
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windows.get(&id).map(|w| w.winit.clone())
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}
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#[allow(unsafe_code)]
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fn open<AppMessage>(
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&self,
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target: &EventLoopWindowTarget<EventLoopMessage<AppMessage>>,
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attrs: WindowAttributes<Message>,
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sender: mpsc::SyncSender<WindowMessage<Message>>,
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) -> Result<Arc<winit::window::Window>, OsError>
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where
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AppMessage: crate::Message<Window = Message>,
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{
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let mut builder = winit::window::WindowBuilder::new()
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.with_active(attrs.active)
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.with_resizable(attrs.resizable)
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.with_enabled_buttons(attrs.enabled_buttons)
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.with_title(attrs.title)
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.with_maximized(attrs.maximized)
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.with_visible(attrs.visible)
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.with_transparent(attrs.transparent)
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.with_decorations(attrs.decorations)
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.with_window_level(attrs.window_level)
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.with_content_protected(attrs.content_protected)
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.with_fullscreen(attrs.fullscreen)
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.with_window_icon(attrs.window_icon)
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.with_theme(attrs.preferred_theme);
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if let Some(inner_size) = attrs.inner_size {
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builder = builder.with_inner_size(inner_size);
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}
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if let Some(min_inner_size) = attrs.min_inner_size {
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builder = builder.with_min_inner_size(min_inner_size);
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}
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if let Some(max_inner_size) = attrs.max_inner_size {
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builder = builder.with_max_inner_size(max_inner_size);
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}
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if let Some(position) = attrs.position {
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builder = builder.with_position(position);
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}
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if let Some(resize_increments) = attrs.resize_increments {
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builder = builder.with_resize_increments(resize_increments);
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}
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let mut windows = self.data.lock().map_or_else(PoisonError::into_inner, |g| g);
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if let Some(parent_window) = attrs.parent_window {
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let parent_window = windows
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.get(&parent_window.id())
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.expect("invalid parent window");
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// SAFETY: The only way for us to resolve to a winit Window is for
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// the window to still be in our list of open windows. This
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// guarantees that the window handle is still valid.
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unsafe {
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builder = builder.with_parent_window(Some(parent_window.winit.raw_window_handle()));
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}
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}
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let winit = Arc::new(builder.build(target)?);
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windows.insert(
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winit.id(),
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OpenWindow {
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winit: winit.clone(),
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sender,
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},
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);
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Ok(winit)
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}
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fn send(&self, window: WindowId, message: WindowMessage<Message>) {
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let mut data = self.data.lock().map_or_else(PoisonError::into_inner, |g| g);
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if let Some(open_window) = data.get(&window) {
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match open_window.sender.try_send(message) {
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Ok(()) => {}
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Err(mpsc::TrySendError::Full(_)) => {
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eprintln!("Dropping event for {window:?}.");
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}
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Err(mpsc::TrySendError::Disconnected(_)) => {
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// Window no longer active, remove it.
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data.remove(&window);
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}
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}
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}
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}
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fn close(&self, window: WindowId) -> bool {
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let mut data = self.data.lock().map_or_else(PoisonError::into_inner, |g| g);
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data.remove(&window);
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data.is_empty()
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}
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}
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struct OpenWindow<User> {
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winit: Arc<winit::window::Window>,
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sender: mpsc::SyncSender<WindowMessage<User>>,
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}
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