mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
61 lines
2.3 KiB
HTML
61 lines
2.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" >
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<head>
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<title>Untitled Page</title>
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</head>
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<body>
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<h2>
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Projects</h2>
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<h3>
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Comos.Debug.Common</h3>
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<p>
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Used by?</p>
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<h3>
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Comos.Debug.Consts</h3>
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<p>
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Cosmos.Debug contains common classes and enums that runs on both Windows and
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Cosmos. The Debugger uses it to receive messages from the debugstub in Cosmos,
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and Cosmos uses it to compile into the debug stub.</p>
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<p>
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This unit should only contain constants and basic structures. No executable code
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should exist in this assembly.</p>
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<p>
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References - The references should be absolutely minimal.....</p>
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<p>
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Because of this extreme care must be take of which assemblies are linked and
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this assembly should not link in any other Cosmos assemblies.</p>
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<p>
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Cosmos.Compiler.Debug is a bit of misnomer, it should be renamed possibly in the
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future (Constants? Common?). It is used by:</p>
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<ul>
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<li>DebugStub (running in Cosmos)</li>
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<li>Compiler (To communicate commands to the DebugStub over serial port)</li>
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<li>Cosmos.VS.Debug</li>
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<li>Cosmos.VS.Windows</li>
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</ul>
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<h3>
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Comos.Debug.DebugStub</h3>
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<p>
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X# project which is compiled directly into Cosmos and executed on the target
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machine. Communicates debug information back and forth to Visual Studio.</p>
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<p>
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I debated for a while if this was Kernel or Compiler. However the DebugStub must
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remain isolated in nature, which is also why we rely on polling the serial
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rather than IRQs. So in the end I decided since its debugging only and not part
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of Cosmos itself, it is more appropriate in Compiler.</p>
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<h3>
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Comos.Debug.GDB</h3>
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<p>
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This is the older Cosmos GDB client. It is still useful in deep scenarios but is
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now being overshadowed and replaced by the newer integerated assembly level
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debuggers.</p>
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<p>
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</p>
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<p>
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</p>
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</body>
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</html>
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