Cosmos/Demos/zMachine/Frotz.Net/source/Desktop/FrotzBase/Frotz/Generic/input.cs

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10 KiB
C#

/* input.c - High level input functions
* Copyright (c) 1995-1997 Stefan Jokisch
*
* This file is part of Frotz.
*
* Frotz is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Frotz is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
using zword = System.UInt16;
using zbyte = System.Byte;
using Frotz;
using Frotz.Constants;
namespace Frotz.Generic {
internal static class Input {
//zword unicode_tolower (zword);
/*
* is_terminator
*
* Check if the given key is an input terminator.
*
*/
internal static bool is_terminator(zword key)
{
if (key == CharCodes.ZC_TIME_OUT)
return true;
if (key == CharCodes.ZC_RETURN)
return true;
if (key >= CharCodes.ZC_HKEY_MIN && key <= CharCodes.ZC_HKEY_MAX)
return true;
if (main.h_terminating_keys != 0)
if (key >= CharCodes.ZC_ARROW_MIN && key <= CharCodes.ZC_MENU_CLICK) {
zword addr = main.h_terminating_keys;
zbyte c;
do {
FastMem.LOW_BYTE(addr, out c);
if (c == 255 || key == Text.translate_from_zscii (c))
return true;
addr++;
} while (c != 0);
}
return false;
}/* is_terminator */
/*
* z_make_menu, add or remove a menu and branch if successful.
*
* zargs[0] = number of menu
* zargs[1] = table of menu entries or 0 to remove menu
*
*/
static zword[] menu = new zword[32];
internal static void z_make_menu ()
{
/* This opcode was only used for the Macintosh version of Journey.
It controls menus with numbers greater than 2 (menus 0, 1 and 2
are system menus). */
if (Process.zargs[0] < 3) {
Process.branch (false);
return;
}
if (Process.zargs[1] != 0) {
zword items;
int i;
FastMem.LOW_WORD (Process.zargs[1], out items);
for (i = 0; i < items; i++) {
zword item;
zbyte length;
zbyte c;
int j;
FastMem.LOW_WORD (Process.zargs[1]+2+(2*i), out item);
FastMem. LOW_BYTE (item, out length);
if (length > 31)
length = 31;
menu[length] = 0;
for (j = 0; j < length; j++) {
FastMem.LOW_BYTE(item + j + 1, out c);
menu[j] = Text.translate_from_zscii (c);
}
if (i == 0)
os_.menu(ZMachine.MENU_NEW, Process.zargs[0], menu);
else
os_.menu(ZMachine.MENU_ADD, Process.zargs[0], menu);
}
}
else os_.menu(ZMachine.MENU_REMOVE, Process.zargs[0], new zword[0]);
Process.branch (true);
}/* z_make_menu */
/*
* read_yes_or_no
*
* Ask the user a question; return true if the answer is yes.
*
*/
internal static bool read_yes_or_no (string s)
{
zword key;
Text.print_string (s);
Text.print_string ("? (y/n) >");
key = Stream.stream_read_key (0, 0, false);
if (key == 'y' || key == 'Y') {
Text.print_string ("y\n");
return true;
} else {
Text.print_string ("n\n");
return false;
}
}/* read_yes_or_no */
/*
* read_string
*
* Read a string from the current input stream.
*
*/
internal static void read_string(int max, zword[] buffer)
{
zword key;
buffer[0] = 0;
do
{
key = Stream.stream_read_input(max, buffer, 0, 0, false, false);
} while (key != CharCodes.ZC_RETURN);
}/* read_string */
/*
* read_number
*
* Ask the user to type in a number and return it.
*
*/
internal static int read_number ()
{
zword[] buffer = new zword[6];
int value = 0;
int i;
Input.read_string (5, buffer);
for (i = 0; buffer[i] != 0; i++)
if (buffer[i] >= '0' && buffer[i] <= '9')
value = 10 * value + buffer[i] - '0';
return value;
}/* read_number */
/*
* z_read, read a line of input and (in V5+) store the terminating key.
*
* zargs[0] = address of text buffer
* zargs[1] = address of token buffer
* zargs[2] = timeout in tenths of a second (optional)
* zargs[3] = packed address of routine to be called on timeout
*
*/
internal static void z_read() {
zword[] buffer = new zword[General.INPUT_BUFFER_SIZE];
zword addr;
zword key;
zbyte max, size;
zbyte c;
int i;
/* Supply default arguments */
if (Process.zargc < 3)
Process.zargs[2] = 0;
/* Get maximum input size */
addr = Process.zargs[0];
FastMem.LOW_BYTE(addr, out max);
if (main.h_version <= ZMachine.V4)
max--;
if (max >= General.INPUT_BUFFER_SIZE)
max = (zbyte)(General.INPUT_BUFFER_SIZE - 1);
/* Get initial input size */
if (main.h_version >= ZMachine.V5) {
addr++;
FastMem.LOW_BYTE(addr, out size);
} else size = 0;
/* Copy initial input to local buffer */
for (i = 0; i < size; i++) {
addr++;
FastMem.LOW_BYTE(addr, out c);
buffer[i] = Text.translate_from_zscii(c);
}
buffer[i] = 0;
/* Draw status line for V1 to V3 games */
if (main.h_version <= ZMachine.V3)
Screen.z_show_status();
/* Read input from current input stream */
key = Stream.stream_read_input(
max, buffer, /* buffer and size */
Process.zargs[2], /* timeout value */
Process.zargs[3], /* timeout routine */
true, /* enable hot keys */
main.h_version == ZMachine.V6); /* no script in V6 */
if (key == CharCodes.ZC_BAD)
return;
/* Perform save_undo for V1 to V4 games */
if (main.h_version <= ZMachine.V4)
FastMem.save_undo();
/* Copy local buffer back to dynamic memory */
for (i = 0; buffer[i] != 0; i++) {
if (key == CharCodes.ZC_RETURN) {
buffer[i] = Text.unicode_tolower(buffer[i]);
}
FastMem.storeb((zword)(Process.zargs[0] + ((main.h_version <= ZMachine.V4) ? 1 : 2) + i), Text.translate_to_zscii(buffer[i]));
}
/* Add null character (V1-V4) or write input length into 2nd byte */
if (main.h_version <= ZMachine.V4)
FastMem.storeb((zword)(Process.zargs[0] + 1 + i), 0);
else
FastMem.storeb((zword)(Process.zargs[0] + 1), (byte)i);
/* Tokenise line if a token buffer is present */
if (key == CharCodes.ZC_RETURN && Process.zargs[1] != 0)
Text.tokenise_line(Process.zargs[0], Process.zargs[1], 0, false);
/* Store key */
if (main.h_version >= ZMachine.V5)
Process.store(Text.translate_to_zscii(key));
}/* z_read */
/*
* z_read_char, read and store a key.
*
* zargs[0] = input device (must be 1)
* zargs[1] = timeout in tenths of a second (optional)
* zargs[2] = packed address of routine to be called on timeout
*
*/
internal static void z_read_char ()
{
zword key;
/* Supply default arguments */
if (Process.zargc < 2)
Process.zargs[1] = 0;
/* Read input from the current input stream */
key = Stream.stream_read_key (
Process.zargs[1], /* timeout value */
Process.zargs[2], /* timeout routine */
true); /* enable hot keys */
if (key == CharCodes.ZC_BAD)
return;
/* Store key */
Process.store (Text.translate_to_zscii (key));
}/* z_read_char */
/*
* z_read_mouse, write the current mouse status into a table.
*
* zargs[0] = address of table
*
*/
internal static void z_read_mouse ()
{
zword btn;
/* Read the mouse position, the last menu click
and which buttons are down */
btn = os_.read_mouse ();
main.hx_mouse_y = main.mouse_y;
main.hx_mouse_x = main.mouse_x;
FastMem.storew((zword)(Process.zargs[0] + 0), main.hx_mouse_y);
FastMem.storew((zword)(Process.zargs[0] + 2), main.hx_mouse_x);
FastMem.storew((zword)(Process.zargs[0] + 4), btn); /* mouse button bits */
FastMem.storew((zword)(Process.zargs[0] + 6), main.menu_selected); /* menu selection */
}/* z_read_mouse */
}
}