mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-31 13:21:05 +00:00
254 lines
No EOL
6.6 KiB
C#
254 lines
No EOL
6.6 KiB
C#
/* hotkey.c - Hot key functions
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* Copyright (c) 1995-1997 Stefan Jokisch
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*
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* This file is part of Frotz.
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*
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* Frotz is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Frotz is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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using zword = System.UInt16;
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using zbyte = System.Byte;
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using Frotz;
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using Frotz.Constants;
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namespace Frotz.Generic {
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internal static class Hotkey {
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/*
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* hot_key_debugging
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*
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* ...allows user to toggle cheating options on/off.
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*
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*/
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internal static bool hot_key_debugging ()
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{
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Text.print_string ("Debugging options\n");
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main.option_attribute_assignment = Input.read_yes_or_no("Watch attribute assignment");
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main.option_attribute_testing = Input.read_yes_or_no("Watch attribute testing");
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main.option_object_movement = Input.read_yes_or_no("Watch object movement");
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main.option_object_locating = Input.read_yes_or_no("Watch object locating");
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return false;
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}/* hot_key_debugging */
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/*
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* hot_key_help
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*
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* ...displays a list of all hot keys.
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*
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*/
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static bool hot_key_help () {
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Text.print_string ("Help\n");
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Text.print_string (
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"\n" +
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"Alt-D debugging options\n" +
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"Alt-H help\n" +
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"Alt-N new game\n" +
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"Alt-P playback on\n" +
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"Alt-R recording on/off\n" +
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"Alt-S seed random numbers\n" +
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"Alt-U undo one turn\n" +
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"Alt-X exit game\n");
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return false;
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}/* hot_key_help */
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/*
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* hot_key_playback
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*
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* ...allows user to turn playback on.
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*
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*/
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internal static bool hot_key_playback ()
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{
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Text.print_string ("Playback on\n");
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if (!main.istream_replay)
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Files.replay_open ();
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return false;
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}/* hot_key_playback */
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/*
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* hot_key_recording
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*
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* ...allows user to turn recording on/off.
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*
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*/
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internal static bool hot_key_recording ()
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{
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if (main.istream_replay) {
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Text.print_string ("Playback off\n");
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Files.replay_close ();
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} else if (main.ostream_record) {
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Text.print_string ("Recording off\n");
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Files.record_close ();
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} else {
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Text.print_string ("Recording on\n");
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Files.record_open ();
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}
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return false;
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}/* hot_key_recording */
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/*
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* hot_key_seed
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*
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* ...allows user to seed the random number seed.
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*
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*/
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internal static bool hot_key_seed ()
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{
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Text.print_string ("Seed random numbers\n");
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Text.print_string ("Enter seed value (or return to randomize): ");
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Random.seed_random (Input.read_number ());
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return false;
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}/* hot_key_seed */
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/*
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* hot_key_undo
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*
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* ...allows user to undo the previous turn.
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*
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*/
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internal static bool hot_key_undo ()
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{
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Text.print_string ("Undo one turn\n");
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if (FastMem.restore_undo () > 0) {
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if (main.h_version >= ZMachine.V5) { /* for V5+ games we must */
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Process.store (2); /* store 2 (for success) */
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return true; /* and abort the input */
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}
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if (main.h_version <= ZMachine.V3) { /* for V3- games we must */
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Screen.z_show_status (); /* draw the status line */
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return false; /* and continue input */
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}
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} else Text.print_string ("No more undo information available.\n");
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return false;
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}/* hot_key_undo */
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/*
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* hot_key_restart
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*
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* ...allows user to start a new game.
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*
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*/
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internal static bool hot_key_restart ()
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{
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Text.print_string ("New game\n");
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if (Input.read_yes_or_no ("Do you wish to restart")) {
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FastMem.z_restart ();
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return true;
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} else return false;
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}/* hot_key_restart */
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/*
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* hot_key_quit
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*
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* ...allows user to exit the game.
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*
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*/
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static bool hot_key_quit ()
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{
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Text.print_string ("Exit game\n");
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if (Input.read_yes_or_no ("Do you wish to quit")) {
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Process.z_quit ();
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return true;
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} else return false;
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}/* hot_key_quit */
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/*
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* handle_hot_key
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*
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* Perform the action associated with a so-called hot key. Return
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* true to abort the current input action.
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*
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*/
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public static bool handle_hot_key(zword key)
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{
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if (main.cwin == 0)
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{
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bool aborting;
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aborting = false;
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Text.print_string("\nHot key -- ");
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switch (key)
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{
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case CharCodes.ZC_HKEY_RECORD: aborting = hot_key_recording(); break;
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case CharCodes.ZC_HKEY_PLAYBACK: aborting = hot_key_playback(); break;
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case CharCodes.ZC_HKEY_SEED: aborting = hot_key_seed(); break;
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case CharCodes.ZC_HKEY_UNDO: aborting = hot_key_undo(); break;
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case CharCodes.ZC_HKEY_RESTART: aborting = hot_key_restart(); break;
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case CharCodes.ZC_HKEY_QUIT: aborting = hot_key_quit(); break;
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case CharCodes.ZC_HKEY_DEBUG: aborting = hot_key_debugging(); break;
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case CharCodes.ZC_HKEY_HELP: aborting = hot_key_help(); break;
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}
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if (aborting)
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return false;
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Text.print_string("\nContinue input...\n");
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}
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return false;
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}/* handle_hot_key */
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}
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} |