Cosmos/source2/VSIP/Cosmos.VS.Package/VSProject.cs
BlueSkeye_cp 7372c8a9bd Bochs integration : alpha version
Limitations :

- Bochs must be installed on the system. This is not checked as a  prerequisite by the Builder.
- You will find a GuessForBochs Cosmos project under BlueSkeye user project folder that can be used to launch the Guess project under Bochs.
- You may have to fix manually the path for the following properties in Cosmos.bxrc file copied to the CosmosForBochs\Bin\Debug folder
  * romimage
  * vgaromimage
- The Cosmos project UI is not yet Bochs aware. If you do not use the GuessForBochs project you must manually edit your Cosmos project file to modify the following property in both the Debug and Release property group from the project file :

    <Launch>Bochs</Launch>

  You must also add the following properties in both the Debug and Release property group from the project file :

    <BochsConfig>Cosmos.bxrc</BochsConfig>
    <Bochs_Deployment>ISO</Bochs_Deployment>
    <Bochs_Launch>Bochs</Bochs_Launch>
    <Bochs_DebugEnabled>True</Bochs_DebugEnabled>
    <Bochs_DebugMode>Source</Bochs_DebugMode>
    <Bochs_IgnoreDebugStubAttribute />
    <Bochs_VMwareEdition>Player</Bochs_VMwareEdition>
    <Bochs_OutputPath>bin\Debug\</Bochs_OutputPath>
    <Bochs_Framework>MicrosoftNET</Bochs_Framework>
    <Bochs_UseInternalAssembler>False</Bochs_UseInternalAssembler>
    <Bochs_TraceAssemblies />
    <Bochs_EnableGDB>False</Bochs_EnableGDB>
    <Bochs_StartCosmosGDB>false</Bochs_StartCosmosGDB>
    <Bochs_Name>GuessForBochs</Bochs_Name>
    <Bochs_Description>Use Bochs emulator to deploy and debug.</Bochs_Description>
    <Bochs_VisualStudioDebugPort>Pipe: Cosmos\Serial</Bochs_VisualStudioDebugPort>
    <Bochs_PxeInterface>192.168.43.1</Bochs_PxeInterface>
    <Bochs_SlavePort>Serial: COM3</Bochs_SlavePort>
    <Bochs_ShowLaunchConsole>False</Bochs_ShowLaunchConsole>
2012-09-14 17:13:06 +00:00

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C#

// The symbol defined below enables method call on LogUtility. Should you wish to disable logging
// please DO NOT remove this code line and DO comment it out.
#define FULL_DEBUG
using System;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
using System.ComponentModel.Design;
using System.IO;
using Microsoft.Win32;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Project;
using Microsoft.VisualStudio;
namespace Cosmos.VS.Package {
/// This is the class that implements the package exposed by this assembly.
///
/// The minimum requirement for a class to be considered a valid package for Visual Studio
/// is to implement the IVsPackage interface and register itself with the shell.
/// This package uses the helper classes defined inside the Managed Package Framework (MPF)
/// to do it: it derives from the Package class that provides the implementation of the
/// IVsPackage interface and uses the registration attributes defined in the framework to
/// register itself and its components with the shell.
//
// This attribute tells the registration utility (regpkg.exe) that this class needs
// to be registered as package.
[PackageRegistration(UseManagedResourcesOnly = true)]
// A Visual Studio component can be registered under different regitry roots; for instance
// when you debug your package you want to register it in the experimental hive. This
// attribute specifies the registry root to use if no one is provided to regpkg.exe with
// the /root switch.
[DefaultRegistryRoot("Software\\Microsoft\\VisualStudio\\10.0")]
// This attribute is used to register the informations needed to show the this package
// in the Help/About dialog of Visual Studio.
[InstalledProductRegistration("Cosmos Visual Studio Integration Package", "www.gocosmos.org", "1.0", IconResourceID = 400,
LanguageIndependentName = "Cosmos Visual Studio Integration Package")]
// In order be loaded inside Visual Studio in a machine that has not the VS SDK installed,
// package needs to have a valid load key (it can be requested at
// http://msdn.microsoft.com/vstudio/extend/). This attributes tells the shell that this
// package has a load key embedded in its resources.
[ProvideLoadKey("Standard", "1.0", "Cosmos Visual Studio Integration Package", "Cosmos", 1001)]
//[ProvideProjectFactory(
// typeof(VSProjectFactory),
// "Cosmos", // This is the overall group name in new project on left side
// "Cosmos Project Files (*.Cosmos);*.Cosmos",
// "Cosmos", "Cosmos",
// @"..\Templates\Projects\CosmosProject"
// , LanguageVsTemplate = "CosmosProject"
// , NewProjectRequireNewFolderVsTemplate = false)]
// Property Pages
[ProvideObject(typeof(CosmosPage), RegisterUsing = RegistrationMethod.CodeBase)]
[Guid(Guids.guidProjectPkgString)]
public sealed class VSProject : ProjectPackage, IVsInstalledProduct {
/// Default constructor of the package.
/// Inside this method you can place any initialization code that does not require
/// any Visual Studio service because at this point the package object is created but
/// not sited yet inside Visual Studio environment. The place to do all the other
/// initialization is the Initialize method.
public VSProject() {
LogUtility.LogString("Cosmos.VS.Package.VSProject instanciated");
}
// This is used in the MSBuild files to locate Cosmos tasks
// Will likely be used by other things in the future as well
private void SetCosmosVar() {
// MtW: we can just use typeof(VSProject).Assembly.Location
//Trace.WriteLine("Todo: implement set cosmos var, or find something else for it..");
//string xPath = System.Reflection.Assembly.GetExecutingAssembly().Location;
//int xPos = xPath.LastIndexOf(@"\source2\", StringComparison.InvariantCultureIgnoreCase);
//xPath = xPath.Substring(0, xPos);
// var xPath = @"E:\Cosmos";
//System.Environment.SetEnvironmentVariable("Cosmos", xPath, EnvironmentVariableTarget.User);
}
/////////////////////////////////////////////////////////////////////////////
// Overriden Package Implementation
/// Initialization of the package; this method is called right after the package is sited, so this is the place
/// where you can put all the initilaization code that rely on services provided by VisualStudio.
protected override void Initialize() {
LogUtility.LogString("Cosmos.VS.Package initializing");
try {
SetCosmosVar();
base.Initialize();
this.RegisterProjectFactory(new VSProjectFactory(this));
LogUtility.LogString("Cosmos.VS.Package successfully initialized");
}
catch (Exception E) {
LogUtility.LogException(E);
}
}
//[InstalledProductRegistration(false, "Cosmos Visual Studio Integration Package", "www.gocosmos.org", "1.0", IconResourceID = 400,
// LanguageIndependentName = "Cosmos Visual Studio Integration Package")]
int IVsInstalledProduct.IdBmpSplash(out uint pIdBmp) {
pIdBmp = 400;
return VSConstants.S_OK;
}
int IVsInstalledProduct.IdIcoLogoForAboutbox(out uint pIdIco) {
pIdIco = 400;
return VSConstants.S_OK;
}
int IVsInstalledProduct.OfficialName(out string pbstrName) {
pbstrName = "Cosmos";
return VSConstants.S_OK;
}
int IVsInstalledProduct.ProductDetails(out string pbstrProductDetails) {
pbstrProductDetails = "www.goCosmos.org";
return VSConstants.S_OK;
}
int IVsInstalledProduct.ProductID(out string pbstrPID) {
pbstrPID = "User Kit";
return VSConstants.S_OK;
}
public override string ProductUserContext {
get { throw new NotImplementedException(); }
}
}
}