Cosmos/source2/Users/Kudzu/Kudzu-Notes.html
kudzu_cp 5613c6387e
2012-08-12 16:35:36 +00:00

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<h3>
Kudzu</h3>
<ul>
<li>ATA / FAT</li>
<li>Asm stepping<ul>
<li>Historical registers and stack</li>
</ul>
</li>
<li>X#<ul>
<li>use includes for compiling nasm</li>
</ul>
<ul>
<li>AL = ComRead8()</li>
<li>ComWrite(AL)</li>
<li>Code completion</li>
</ul>
</li>
<li>Plugs<ul>
<li>Allow plug attrib to specify asm name and link to X# directly.</ul>
<li>OutputDebug Catcher with filters, categories, timestamps<li>Increase speed of DebugStub / lower impact</li>
<li>DS Ping or set a breakpoint while not in a break state will hang VS.<ul>
<li>This is because its waiting on some other command to release?</li>
</ul>
</li>
<li>Compile / Build speed. Current slow areas. Time each of these.<ul>
<li>IL2CPUTask<ul>
<li>xScanner.Execute(xInitMethod); - This used to be faster... something has slowed
this down. What?</li>
<li>Cosmos.Debug.Common - new DebugInfo(xOutputFilename + &quot;.mdf&quot;, true) - Takes
longer than Id like. But its SQL... not sure if we can do much. Maybe could do a
copy of raw file? Or is the problem SQL local startup time? If so would using
express solve this?</li>
</ul>
</li>
<li>ExtractMapFromElfFile - SQL is slow on inserts. Only store GUID labels. Add .asm
file position and when we need a label in between, parse just those parts of ASM
to get them. Also if we do this, probably dont need to store actual label name
at all.</li>
</ul>
</li>
<li>Watches<ul>
<li>Memory watches</li>
<li>this:28 - show its size</li>
<li>watches - show EBP+-</li>
<li>frame - show var names</li>
<li>asm window - show values of EBP, etc...</li>
</ul>
</li>
<li>watches that can see fields/members<ul>
<li>of other classes besides this</li>
</ul>
</li>
<li>ring restrictions on console etc.. by class, or explict inclusion</li>
<li>PIT/RTC<ul>
<li>And sleep, needed for ATA</li>
</ul>
</li>
<li>tohex plug based on string input of X8 etc</li>
<li>Bootstrap - clean up more</li>
<li>networking</li>
<li>gc</li>
<li>USB</li>
<p>
scanner issue: <a href="http://groups.yahoo.com/group/Cosmos-Dev/message/4789">http://groups.yahoo.com/group/Cosmos-Dev/message/4789</a><br />debugstub.SkipMethod<br />SkipClass<br />speedup debug stub on no trigger<br />compiler dynamic load<br />unsafe arrays but controllled
</p>
<h3>
Matthijs - Next Release</h3>
<ul>
<li>Express isnt showing any templates - VB only?</li>
<li>C# for menus</li>
<li>Debug VS on Cosmos menu</li>
</ul>
<h3>
Trivalik - Next Release</h3>
<ul>
<li>Remove 2008<ul>
<li>And 2010 suffixes</li>
</ul>
</li>
</ul>
<h3>
&nbsp;Next Release + 1</h3>
<ul>
<li>Throw exception on null ref...</li>
<li>Plugs - warn if plugging something that doesnt exists... caused the x08 bug?</li>
</ul>
<ul>
<li>(joint with Kudzu) - Move all critical plugs out of old asms and remove building
of old asms.<ul>
<li>And the plugs also from CustomImplementations in IL2CPU?</li>
</ul>
</li>
<li>Exceptions dont work. Try int.parse(&quot;asdf&quot;). It runs but when the exception is
hit we get garbage back instead. (ie exceptions through plug proxy dont work)</li>
</ul>
<ul>
<li>IL2CPU.AlwaysCompile attribute and get rid of IDT.Dummy</li>
<li>int j = Array.IndexOf(Digits, s[i]);<ul>
<li>When Digits is a char array, we get a plug needed error.</li>
</ul>
</li>
<li>cxdb contains full asm path and filenames over and over... cant we write them
out once and use a byte/word index to identify them? This will make it smaller
and make reading faster.</li>
<li>Plugs
<ul>
<li>Source Plugs - Leave as they are</li>
<li>Assembly Plugs - Change to have attribute on the TARGET instead of the
implementation and only allow assembly.. this cuts out the &quot;proxy&quot; class and
makes it easier to find plug impls. See Rings.html for more info. The assembly
level plugs can even go in the same assembly, source file and if we can the same
class? That is currently these assembly plugs require 3 classes to implement.
its ugly and messy... we can get it down to 2 - 1 + assembly (X# only!). Current
way is such a mess we even comment them as plugged, but then have to go guessing
where the impl is... See example down below....</li>
<li>Convert all source plugs and disable old attributes...so for new ones use new
names</li>
</ul>
</li>
<li>We need to dynamically
load the plugs etc so we can just rebuild and run and even trace them without
rerunnig the bat for each change</li>
</li>
</ul>
<ul>
<li>Ring attributes and enforcement<ul>
<li>Also allow restriction of assembly references</li>
<li>Only allow core to be /unsafe, no others</li>
</ul>
</li>
</ul>
<h3>
Even later</h3>
<ul>
<li>localloc - int.parse needs plug for now because of this.</li>
<li>Filesystem</li>
<li>Memory Manager<ul>
<li>http://www.osdever.net/tutorials/view/memory-management-1</li>
<li>http://www.osdever.net/tutorials/view/memory-management-2</li>
</ul>
</li>
<li>UDP</li>
<li>TCP</li>
<li>Cosmos.Debug.Common - much in here is not common and should be moved to
VSDebug.. Add&nbsp; Readme.html that NASM and VSDebug use whats left</li>
<li>foreach / interfaces</li>
</ul>
<h3>
Further Down</h3>
<ul>
<li>USB</li>
</ul>
<h3>
Assembly Plug Example</h3>
<h4>
Old way</h4>
<p>
(3 classes, often 3 source files as well)</p>
<pre>public class CPUBus {
// Plugged
public static void Write8(UInt16 aPort, byte aData) { }
...
[Plug(Target = typeof(Cosmos.Kernel.CPUBus))]
class CPUBus {
[PlugMethod(Assembler = typeof(Assemblers.IOWrite8))]
public static void Write8(UInt16 aPort, byte aData) { }
...
public sealed class IOWrite8: AssemblerMethod {
public override void AssembleNew(Cosmos.Assembler.Assembler aAssembler, object aMethodInfo) {
//TODO: This is a lot of work to write to a single port. We need to have some kind of inline ASM option that can emit a single out instruction
new CPUx86.Move { DestinationReg = CPUx86.Registers.EDX, SourceReg = CPUx86.Registers.EBP, SourceDisplacement = 0xC, SourceIsIndirect = true };
new CPUx86.Move { DestinationReg = CPUx86.Registers.EAX, SourceReg = CPUx86.Registers.EBP, SourceDisplacement = 0x8, SourceIsIndirect = true };
new CPUx86.Out { DestinationReg = CPUx86.Registers.AL };
}
} </pre>
<h4>
New way</h4>
<p>
See how much neater and self contained this is? :)</p>
<p>
public class CPUBus {<br />&nbsp;&nbsp;&nbsp;
<br />&nbsp;&nbsp;&nbsp; [AsmBody(Assembler = typeof(IOWrite8))]<br />&nbsp;&nbsp;&nbsp; public static void Write8(UInt16 aPort, byte aData) { }<br />&nbsp;&nbsp;&nbsp; // Nested class even... :) Keeps it all in one unit!<br />&nbsp;&nbsp;&nbsp; public class IOWrite8 : CodeBlock {
<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public override void Assemble() {<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; EDX = EBP + 0x0C;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; EAX = EBP + 0x08;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Port[DX] = AL;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />&nbsp;&nbsp;&nbsp; }
<br />
<br />}
</p>
</ul>
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