Cosmos/source2/IL2CPU/Cosmos.IL2CPU/IL/Mul.cs
kudzu_cp 2249797e61
2012-08-13 00:39:42 +00:00

112 lines
No EOL
6.1 KiB
C#

using System;
using CPUx86 = Cosmos.Assembler.x86;
using Label = Cosmos.Assembler.Label;
namespace Cosmos.IL2CPU.X86.IL
{
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Mul)]
public class Mul : ILOp
{
public Mul(Cosmos.Assembler.Assembler aAsmblr)
: base(aAsmblr)
{
}
public override void Execute(MethodInfo aMethod, ILOpCode aOpCode)
{
var xStackContent = Assembler.Stack.Pop();
if (xStackContent.Size > 4)
{
if (xStackContent.IsFloat)
{
new CPUx86.x87.FloatLoad { DestinationReg = CPUx86.Registers.ESP, Size = 64, DestinationIsIndirect = true };
new CPUx86.Add { SourceValue = 8, DestinationReg = CPUx86.Registers.ESP };
new CPUx86.x87.FloatMul { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, Size = 64 };
new CPUx86.x87.FloatStoreAndPop { DestinationReg = CPUx86.Registers.ESP, Size = 64, DestinationIsIndirect = true };
}
else
{
// div of both == LEFT_LOW * RIGHT_LOW + ((LEFT_LOW * RIGHT_HIGH + RIGHT_LOW * LEFT_HIGH) << 32)
string BaseLabel = GetLabel(aMethod, aOpCode) + ".";
string Simple32Multiply = BaseLabel + "Simple32Multiply";
string MoveReturnValue = BaseLabel + "MoveReturnValue";
// right value
// low
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true
// high
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 4
// left value
// low
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 8
// high
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 12
// compair LEFT_HIGH, RIGHT_HIGH , on zero only simple multiply is used
//mov RIGHT_HIGH to eax, is useable on Full 64 multiply
new CPUx86.Mov { DestinationReg = CPUx86.Registers.EAX, SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 4 };
new CPUx86.Or { DestinationReg = CPUx86.Registers.EAX, SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 12 };
new CPUx86.ConditionalJump { Condition = CPUx86.ConditionalTestEnum.Zero, DestinationLabel = Simple32Multiply };
// Full 64 Multiply
// copy again, or could change EAX
//TODO is there an opcode that does OR without change EAX?
new CPUx86.Mov { DestinationReg = CPUx86.Registers.EAX, SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 4 };
// eax contains already RIGHT_HIGH
// multiply with LEFT_LOW
new CPUx86.Multiply { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 8, Size = 32 };
// save result of LEFT_LOW * RIGHT_HIGH
new CPUx86.Mov { DestinationReg = CPUx86.Registers.ECX, SourceReg = CPUx86.Registers.EAX };
//mov RIGHT_LOW to eax
new CPUx86.Mov { DestinationReg = CPUx86.Registers.EAX, SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true};
// multiply with LEFT_HIGH
new CPUx86.Multiply { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 12, Size = 32 };
// add result of LEFT_LOW * RIGHT_HIGH + RIGHT_LOW + LEFT_HIGH
new CPUx86.Add { DestinationReg = CPUx86.Registers.ECX, SourceReg = CPUx86.Registers.EAX };
//mov RIGHT_LOW to eax
new CPUx86.Mov { DestinationReg = CPUx86.Registers.EAX, SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true };
// multiply with LEFT_LOW
new CPUx86.Multiply { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 8, Size = 32 };
// add LEFT_LOW * RIGHT_HIGH + RIGHT_LOW + LEFT_HIGH to high dword of last result
new CPUx86.Add { DestinationReg = CPUx86.Registers.EDX, SourceReg = CPUx86.Registers.ECX };
new CPUx86.Jump { DestinationLabel = MoveReturnValue };
new Label(Simple32Multiply);
//mov RIGHT_LOW to eax
new CPUx86.Mov { DestinationReg = CPUx86.Registers.EAX, SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true };
// multiply with LEFT_LOW
new CPUx86.Multiply { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 8, Size = 32 };
new Label(MoveReturnValue);
// move high result to left high
new CPUx86.Mov { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 12, SourceReg = CPUx86.Registers.EDX };
// move low result to left low
new CPUx86.Mov { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, DestinationDisplacement = 8, SourceReg = CPUx86.Registers.EAX };
// pop right 64 value
new CPUx86.Add { DestinationReg = CPUx86.Registers.ESP, SourceValue = 8 };
}
}
else
{
if (xStackContent.IsFloat)
{
new CPUx86.SSE.MoveSS { DestinationReg = CPUx86.Registers.XMM0, SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true };
new CPUx86.Add { DestinationReg = CPUx86.Registers.ESP, SourceValue = 4 };
new CPUx86.SSE.MoveSS { DestinationReg = CPUx86.Registers.XMM1, SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true };
new CPUx86.SSE.MulSS { DestinationReg = CPUx86.Registers.XMM1, SourceReg = CPUx86.Registers.XMM0 };
new CPUx86.SSE.MoveSS { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, SourceReg = CPUx86.Registers.XMM1 };
}
else
{
new CPUx86.Pop { DestinationReg = CPUx86.Registers.EAX };
new CPUx86.Multiply { DestinationReg = CPUx86.Registers.ESP, DestinationIsIndirect = true, Size = 32 };
new CPUx86.Add { DestinationReg = CPUx86.Registers.ESP, SourceValue = 4 };
new CPUx86.Push { DestinationReg = CPUx86.Registers.EAX };
}
}
}
}
}