mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
586 lines
23 KiB
C#
586 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Cosmos.Compiler.Assembler;
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using Cosmos.Compiler.Assembler.X86;
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using Cosmos.Compiler.Debug;
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using Cosmos.Compiler.XSharp;
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//TODO: The asm code here is not efficient. Our first priority is to make it functionally robust and working
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// Later we can optimize it.
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namespace Cosmos.Compiler.DebugStub {
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public class DebugStubOld : CodeBlock {
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public override void Assemble() {
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}
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//TODO: Move com port init to debugstub asm
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protected UInt16 mComAddr;
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protected UInt16 mComStatusAddr;
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protected enum Tracing { Off = 0, On = 1 };
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// Current status of OS Debug Stub
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public enum Status { Run = 0, Break = 1 }
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// A bit of a hack as a static? Other ideas?
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public static void EmitDataSection() {
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Assembler.Assembler.CurrentInstance.DataMembers.AddRange(new DataMember[]{
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// 0 on start, set to 1 after Started signal is sent.
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new DataMember("DebugStartedSent", 0),
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// Tracing: 0=Off, 1=On
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new DataMember("DebugTraceMode", 0),
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// enum Status
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new DataMember("DebugStatus", 0),
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// 0 = Not in, 1 = already running
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new DataMember("DebugRunning", 0),
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// Nesting control for non steppable routines
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new DataMember("DebugSuspendLevel", 0),
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// Nesting control for non steppable routines
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new DataMember("DebugResumeLevel", 0),
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// Last EIP value
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new DataMember("DebugEIP", 0),
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new DataMember("InterruptsEnabledFlag", 0),
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// If set to 1, on next trace a break will occur
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new DataMember("DebugBreakOnNextTrace", 0)
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// Command ID of last command received
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, new DataMember("DebugStub_CommandID", 0)
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// Breakpoint addresses
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, new DataMember("DebugBPs", new int[256])
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});
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}
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// INLINE
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// Modifies: Stack, EDI, AL
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// TODO: Modify X# to allow inlining better by using dynamic labels otherwise
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// repeated use of an inline will fail with conflicting labels.
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// TODO: Allow methods to emit a start label and return automatically
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// and mark inlines so this does not happen.
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protected void ReadComPortX32toStack() {
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// Make room on the stack for the address
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Push(0);
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// ReadByteFromComPort writes to EDI, then increments
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EDI = ESP;
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// Read address to stack via EDI
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Call("ReadByteFromComPort");
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Call("ReadByteFromComPort");
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Call("ReadByteFromComPort");
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Call("ReadByteFromComPort");
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}
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// Sets a breakpoint
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// Serial Params:
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// 1: x32 - EIP to break on, or 0 to disable breakpoint.
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protected void BreakOnAddress() {
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Label = "DebugStub_BreakOnAddress";
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PushAll32();
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// BP Address
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ReadComPortX32toStack();
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ECX.Pop();
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// BP ID Number
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// BP ID Number is sent after BP Address, becuase
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// reading BP address uses AL (EAX).
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EAX = 0;
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Call("ReadALFromComPort");
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// Calculate location in table
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// Mov [EBX + EAX * 4], ECX would be better, but our asm doesn't handle this yet
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EBX = AddressOf("DebugBPs");
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EAX = EAX << 2;
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EBX.Add(EAX);
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Memory[EBX, 32] = ECX;
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PopAll32();
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Return();
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}
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protected void Break() {
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// Should only be called internally by DebugStub. Has a lot of preconditions
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// Externals should use BreakOnNextTrace instead
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Label = "DebugStub_Break";
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// Reset request in case we are currently responding to one
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Memory["DebugBreakOnNextTrace", 32] = 0;
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// Set break status
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Memory["DebugStatus", 32] = (int)Status.Break;
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Call("DebugStub_SendTrace");
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// Wait for a command
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Label = "DebugStub_WaitCmd";
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// Check for common commands
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Call("DebugStub_ProcessCommand");
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// Now check for commands that are only valid in break state
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// or commands that require additional handling while in break
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// state.
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AL.Compare((byte)Command.Continue);
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JumpIf(Flags.Equal, "DebugStub_Break_Exit");
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AL.Compare((byte)Command.Step);
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JumpIf(Flags.NotEqual, "DebugStub_Break_Step_After");
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Memory["DebugBreakOnNextTrace", 32] = 1;
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Jump("DebugStub_Break_Exit");
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Label = "DebugStub_Break_Step_After";
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// Loop around and wait for another command
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Jump("DebugStub_WaitCmd");
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Label = "DebugStub_Break_Exit";
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Memory["DebugStatus", 32] = (int)Status.Run;
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Return();
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}
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// Modifies: EAX, ESI
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protected void SendTrace() {
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Label = "DebugStub_SendTrace";
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Memory["DebugStatus", 32].Compare((int)Status.Run);
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JumpIf(Flags.Equal, "DebugStub_SendTrace_Normal");
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AL = (int)MsgType.BreakPoint;
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Jump("DebugStub_SendTraceType");
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Label = "DebugStub_SendTrace_Normal";
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AL = (int)MsgType.TracePoint;
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Label = "DebugStub_SendTraceType";
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Call("WriteALToComPort");
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// Send Calling EIP.
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ESI = AddressOf("DebugEIP");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Return();
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}
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// Input: Stack
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// Output: None
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// Modifies: EAX, ECX, EDX, ESI
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protected void SendText() {
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Label = "DebugStub_SendText";
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// Write the type
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AL = (int)MsgType.Message;
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Call("WriteALToComPort");
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// Write Length
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ESI = EBP;
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new Add { DestinationReg = Registers.ESI, SourceValue = 12 };
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ECX = Memory[ESI];
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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// Address of string
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ESI = Memory[EBP + 8];
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Label = "DebugStub_SendTextWriteChar";
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ECX.Compare(0);
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JumpIf(Flags.Equal, "DebugStub_SendTextExit");
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Call("WriteByteToComPort");
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new Dec { DestinationReg = Registers.ECX };
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// We are storing as 16 bits, but for now I will transmit 8 bits
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// So we inc again to skip the 0
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new Inc { DestinationReg = Registers.ESI };
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Jump("DebugStub_SendTextWriteChar");
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Label = "DebugStub_SendTextExit";
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Return();
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}
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// Input: Stack
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// Output: None
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// Modifies: EAX, ECX, EDX, ESI
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protected void SendPtr() {
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Label = "DebugStub_SendPtr";
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// Write the type
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AL = (int)MsgType.Pointer;
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Call("WriteALToComPort");
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// pointer value
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ESI = Memory[EBP + 8];
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Return();
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}
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// Input AL
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// Output: None
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// Modifies: EAX, EDX, ESI
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protected void WriteALToComPort() {
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Label = "WriteALToComPort";
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//TODO: Make a data point to put this in instead of using stack
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EAX.Push();
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ESI = ESP;
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Call("WriteByteToComPort");
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EAX.Pop(); // Is a local, cant use Return(4)
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Return();
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}
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// Input: ESI
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// Output: None
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// Modifies: EAX, EDX
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//
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// Sends byte at [ESI] to com port and does esi + 1
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protected void WriteByteToComPort() {
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// This sucks to use the stack, but x86 can only read and write ports from AL and
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// we need to read a port before we can write out the value to another port.
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// The overhead is a lot, but compared to the speed of the serial and the fact
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// that we wait on the serial port anyways, its a wash.
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//
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// This could be changed to use interrupts, but that then copmlicates
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// the code and causes interaction with other code. DebugStub should be
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// as isolated as possible from any other code.
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Label = "WriteByteToComPort";
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// Sucks again to use DX just for this, but x86 only supports
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// 8 bit address for literals on ports
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DX = mComStatusAddr;
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// Wait for serial port to be ready
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Label = "WriteByteToComPort_Wait";
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AL = Port[DX];
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AL.Test(0x20);
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JumpIf(Flags.Zero, "WriteByteToComPort_Wait");
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// Set address of port
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DX = mComAddr;
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// Get byte to send
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AL = Memory[ESI];
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// Send the byte
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Port[DX] = AL;
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new Inc { DestinationReg = Registers.ESI };
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Return();
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}
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//Modifies: AL, DX
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protected void ReadALFromComPort() {
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Label = "ReadALFromComPort";
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DX = mComStatusAddr;
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// Wait for port to be ready
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Label = "ReadALFromComPort_Wait";
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AL = Port[DX];
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AL.Test(0x01);
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JumpIf(Flags.Zero, "ReadALFromComPort_Wait");
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Label = "ReadALFromComPortNoCheck";
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// Set address of port
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DX = mComAddr;
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// Read byte
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AL = Port[DX];
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Return();
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}
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// Input: EDI
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// Output: [EDI]
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// Modified: AL, DX, EDI (+1)
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//
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// Reads a byte into [EDI] and does EDI + 1
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// http://wiki.osdev.org/Serial_ports
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// We dont worry about byte over writing because:
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// -The UART will handle flow control for us - except its not turned on right now.... :)
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// -All modern UARTs have at least a 16 byte buffer.
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protected void ReadByteFromComPort() {
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Label = "ReadByteFromComPort";
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Call("ReadALFromComPort");
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Memory[EDI, 8] = AL;
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EDI++;
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Return();
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}
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protected void DebugSuspend() {
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Label = "DebugPoint_DebugSuspend";
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Memory["DebugSuspendLevel", 32]++;
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Return();
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}
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protected void DebugResume() {
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Label = "DebugPoint_DebugResume";
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Memory["DebugSuspendLevel", 32]--;
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Return();
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}
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// This does not run during Cosmos execution
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// This is only used by the compiler to force emission of each of our routines.
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// Each routine must be listed here, else it wont be emitted.
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protected void Emit() {
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Executing();
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SendTrace();
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SendText();
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SendPtr();
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WriteALToComPort();
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WriteByteToComPort();
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ReadByteFromComPort();
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ReadALFromComPort();
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DebugSuspend();
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DebugResume();
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Break();
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BreakOnAddress();
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ProcessCommand();
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ProcessCommandBatch();
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WaitForSignature();
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}
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// This is the secondary stub routine. After the primary (main) has decided we should do some debug
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// activities, this one is called.
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protected void Executing() {
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Label = "DebugStub_Executing";
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// The very first time, we send a one time Started signal back to the host
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Memory["DebugStartedSent", 32].Compare(1);
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JumpIf(Flags.Equal, "DebugStub_AfterStarted");
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Memory["DebugStartedSent", 32] = 1; // Set flag so we don't send Ready again
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// "Clear" the UART out
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AL = 0;
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Call("WriteALToComPort");
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// QEMU has junk in the buffer when it first
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// boots. VMWare doesn't...
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// So we use this to "clear" it by doing 16
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// reads. UART buffers are 16 bytes and
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// usually there are only a few junk bytes.
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//for (int i = 1; i <= 16; i++) {
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// Call("ReadALFromComPortNoCheck");
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//}
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// QEMU (and possibly others) send some garbage across the serial line first.
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// Actually they send the garbage in bound, but garbage could be inbound as well so we
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// keep this.
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// To work around this we send a signature. DC then discards everything before the signature.
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Push(Consts.SerialSignature);
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ESI = ESP;
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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// Restore ESP, we actually dont care about EAX or the value on the stack anymore.
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EAX.Pop();
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// We could use the signature as the start signal, but I prefer
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// to keep the logic separate, especially in DC.
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AL = (int)MsgType.Started; // Send the actual started signal
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Call("WriteALToComPort");
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Call("DebugStub_WaitForSignature");
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Call("DebugStub_ProcessCommandBatch");
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Label = "DebugStub_AfterStarted";
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// Look for a possible matching BP
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EAX = Memory["DebugEIP", 32];
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EDI = AddressOf("DebugBPs");
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ECX = 256;
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new Scas { Prefixes = InstructionPrefixes.RepeatTillEqual, Size = 32 };
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JumpIf(Flags.Equal, "DebugStub_Break");
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Label = "DebugStub_Executing_AfterBreakOnAddress";
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// See if there is a requested break
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Memory["DebugBreakOnNextTrace", 32].Compare(1);
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CallIf(Flags.Equal, "DebugStub_Break");
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//TODO: Change this to support CallIf(AL == 1, "DebugStub_SendTrace");
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Memory["DebugTraceMode", 32].Compare((int)Tracing.On);
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CallIf(Flags.Equal, "DebugStub_SendTrace");
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Label = "DebugStub_Executing_Normal";
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// Is there a new incoming command? We dont want to wait for one
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// if there isn't one already here. This is a passing check.
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Label = "DebugStub_CheckForCmd";
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DX = mComStatusAddr;
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AL = Port[DX];
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AL.Test(0x01);
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// If no command waiting, break from loop
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JumpIf(Flags.Zero, "DebugStub_CheckForCmd_Break");
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Call("DebugStub_ProcessCommand");
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// See if there are more commands waiting
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Jump("DebugStub_CheckForCmd");
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Label = "DebugStub_CheckForCmd_Break";
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Return();
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}
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public void WaitForSignature() {
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Label = "DebugStub_WaitForSignature";
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EBX = 0;
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Label = "DebugStub_WaitForSignature_Read";
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Call("ReadALFromComPort");
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BL = AL;
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EBX.RotateRight(8);
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EBX.Compare(Consts.SerialSignature);
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JumpIf(Flags.NotEqual, "DebugStub_WaitForSignature_Read");
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Label = "DebugStub_WaitForSignature_Exit";
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Return();
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}
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public void ProcessCommandBatch() {
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Label = "DebugStub_ProcessCommandBatch";
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Call("DebugStub_ProcessCommand");
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// See if batch is complete
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AL.Compare((byte)Command.BatchEnd);
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JumpIf(Flags.Equal, "DebugStub_ProcessCommandBatch_Exit");
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// Loop and wait
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Jump("DebugStub_ProcessCommandBatch");
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Label = "DebugStub_ProcessCommandBatch_Exit";
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Return();
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}
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// Modifies: AL, DX (ReadALFromComPort)
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// Returns: AL
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public void ProcessCommand() {
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Label = "DebugStub_ProcessCommand";
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Call("ReadALFromComPort");
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// Some callers expect AL to be returned, so we preserve it
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// in case any commands modify AL.
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//TODO: But in ASM wont let us push AL, so we push EAX for now
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EAX.Push();
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// Noop has no data at all (see notes in client DebugConnector), so skip Command ID
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AL.Compare((byte)Command.Noop);
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JumpIf(Flags.Equal, "DebugStub_ProcessCmd_Exit");
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// Read Command ID
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Call("ReadALFromComPort");
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Memory["DebugStub_CommandID", 32] = EAX;
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// Get AL back so we can compare it, but also put it back for later
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EAX.Pop();
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EAX.Push();
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AL.Compare((byte)Command.TraceOff);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_TraceOff_After");
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Memory["DebugTraceMode", 32] = (int)Tracing.Off;
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_TraceOff_After";
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AL.Compare((byte)Command.TraceOn);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_TraceOn_After");
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Memory["DebugTraceMode", 32] = (int)Tracing.On;
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_TraceOn_After";
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AL.Compare((byte)Command.Break);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_Break_After");
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Call("DebugStub_Break");
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_Break_After";
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AL.Compare((byte)Command.BreakOnAddress);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_BreakOnAddress_After");
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Call("DebugStub_BreakOnAddress");
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_BreakOnAddress_After";
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Label = "DebugStub_ProcessCmd_ACK";
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// We acknowledge receipt of the command, not processing of it.
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// We have to do this because sometimes callers do more processing
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// We ACK even ones we dont process here, but do not ACK Noop.
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// The buffers should be ok becuase more wont be sent till after our NACK
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// is received.
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// Right now our max cmd size is 2 + 5 = 7. UART buffer is 16.
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// We may need to revisit this in the future to ack not commands, but data chunks
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// and move them to a buffer.
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AL = (int)MsgType.CmdCompleted;
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Call("WriteALToComPort");
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EAX = Memory["DebugStub_CommandID", 32];
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Call("WriteALToComPort");
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Label = "DebugStub_ProcessCmd_After";
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Label = "DebugStub_ProcessCmd_Exit";
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// Restore AL for callers who check the command and do
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// further processing, or for commands not handled by this routine.
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EAX.Pop();
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Return();
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}
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// This is the main debug stub routine. The parameter is used to generate it and
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// the code is embedded.
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// This routine is called repeatedly by Cosmos code and it checks various flags
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// to decide the state and what to do.
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public void Main(UInt16 aComAddr) {
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mComAddr = aComAddr;
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mComStatusAddr = (UInt16)(aComAddr + 5);
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Emit();
|
|
|
|
// Main entry point that IL2CPU generated code calls
|
|
Label = "DebugStub_TracerEntry";
|
|
|
|
// If debug stub is in break, and then an IRQ happens, the IRQ
|
|
// can call debug stub again. This causes two debug stubs to
|
|
// run which causes havoc. So we only allow one to run.
|
|
// We arent multi threaded yet, so this works fine.
|
|
// IRQ's are disabled between Compare and JumpIf so an IRQ cant
|
|
// happen in between them which could then cause double entry again
|
|
DisableInterrupts();
|
|
Memory["DebugSuspendLevel", 32].Compare(0);
|
|
JumpIf(Flags.Equal, "DebugStub_Running");
|
|
// DebugStub is already running, so exit.
|
|
// But we need to see if IRQs are diabled.
|
|
// If IRQ disabled, we dont reenable them after our disable
|
|
// in this routine.
|
|
Memory["InterruptsEnabledFlag", 32].Compare(0);
|
|
JumpIf(Flags.Equal, "DebugStub_Return");
|
|
EnableInterrupts();
|
|
Jump("DebugStub_Return");
|
|
|
|
Label = "DebugStub_Running";
|
|
Memory["DebugRunning", 32].Compare(0);
|
|
JumpIf(Flags.Equal, "DebugStub_Start");
|
|
// DebugStub is already running, so exit.
|
|
// But we need to see if IRQs are diabled.
|
|
// If IRQ disabled, we dont reenable them after our disable
|
|
// in this routine.
|
|
Memory["InterruptsEnabledFlag", 32].Compare(0);
|
|
JumpIf(Flags.Equal, "DebugStub_Return");
|
|
EnableInterrupts();
|
|
Jump("DebugStub_Return");
|
|
|
|
// All clear, mark that we are entering the debug stub
|
|
Label = "DebugStub_Start";
|
|
Memory["DebugRunning", 32] = 1;
|
|
Memory["InterruptsEnabledFlag", 32].Compare(0);
|
|
JumpIf(Flags.Equal, "DebugStub_NoSTI");
|
|
EnableInterrupts();
|
|
|
|
// IRQ reenabled, call secondary debug stub
|
|
Label = "DebugStub_NoSTI";
|
|
PushAll32();
|
|
// We just pushed all registers to the stack so we can use them
|
|
// So we get the stack pointer and add 32. This skips over the
|
|
// registers we just pushed.
|
|
EBP = ESP;
|
|
EBP.Add(32);
|
|
// Get actual EIP of caller.
|
|
EAX = Memory[EBP];
|
|
// EIP is pointer to op after our call. We subtract 5 (the size of our call + address)
|
|
// so we get the EIP as IL2CPU records it. Its also useful for when we will
|
|
// be changing ops that call this stub.
|
|
EAX.Sub(5);
|
|
// Store it for later use.
|
|
Memory["DebugEIP", 32] = EAX;
|
|
|
|
// Call secondary stub
|
|
Call("DebugStub_Executing");
|
|
PopAll32();
|
|
// Complete, mark that DebugStub is complete
|
|
Memory["DebugRunning", 32] = 0;
|
|
|
|
Label = "DebugStub_Return";
|
|
Return();
|
|
}
|
|
}
|
|
}
|