Cosmos/source2/IL2PCU/Cosmos.IL2CPU/ILScanner.cs
kudzu_cp a6364100b9
2009-07-23 13:54:40 +00:00

134 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
namespace Cosmos.IL2CPU {
public class ILScanner {
//Note: We have both HashSet and List because HashSet.Contains is much faster
// than List.Contains. Also in the future we may remove items from the List
// which have already been processed yet need to keep them in HashSet.
//TODO: When we go threaded, these two should be encapselated into a single
// class with thread safety.
//TODO: These store the MethodBase which also have the IL for the body in memory
// For large asms this could eat lot of RAM. Should convert this to remove
// items from the list after they are processed but keep them in HashSet so we
// know they are already done. Currently HashSet uses a refernece though, so we
// need to hash on some UID instead of the refernce. Do not use strings, they are
// super slow.
private HashSet<MethodBase> mMethodsSet = new HashSet<MethodBase>();
private List<MethodBase> mMethods = new List<MethodBase>();
private HashSet<Type> mTypesSet = new HashSet<Type>();
private List<Type> mTypes = new List<Type>();
//TODO: This consumes 64k x 4 = 256 k. Not much, but all the ops seem in the low range.
// Are the 16 bit ones all modifiers / prefixes?
protected Func<ILOp>[] mOps;
public ILScanner(Type aOpBaseType) {
LoadOps(aOpBaseType);
}
protected void LoadOps(Type aOpBaseType) {
//TODO: We can shrink this down, since all calls are FE00 - 00FF
// We can split it into 2 because the scanner has to read one byte at a time
// or we can change it to a signed int, and then add x0200 to the value.
// This will reduce array size down to 768 entries.
mOps = new Func<ILOp>[0xFE1F];
foreach (var xType in aOpBaseType.Assembly.GetExportedTypes()) {
if (xType.IsSubclassOf(aOpBaseType)) {
var xAttrib = xType.GetCustomAttributes(typeof(OpCodeAttribute), false).FirstOrDefault() as OpCodeAttribute;
if (xAttrib != null) {
var xTemp = new DynamicMethod("Create_" + xAttrib.OpCode + "_Obj", typeof(ILOp), new Type[0], true);
var xGen = xTemp.GetILGenerator();
var xCtor = xType.GetConstructor(new Type[0]);
xGen.Emit(OpCodes.Newobj, xCtor);
xGen.Emit(OpCodes.Ret);
mOps[(ushort)xAttrib.OpCode] = (Func<ILOp>)xTemp.CreateDelegate(typeof(Func<ILOp>));
}
}
}
}
public void Execute(MethodInfo aEntry) {
QueueMethod(aEntry);
// Cannot use foreach, the list changes as we go
for (int i = 0; i < mMethods.Count; i++) {
ScanMethod(mMethods[i]);
}
}
private void ScanMethod(MethodBase aMethodBase) {
if ((aMethodBase.Attributes & MethodAttributes.PinvokeImpl) != 0) {
// pinvoke methods dont have an embedded implementation
return;
} else if (aMethodBase.IsAbstract) {
// abstract methods dont have an implementation
return;
}
var xImplFlags = aMethodBase.GetMethodImplementationFlags();
if ((xImplFlags & MethodImplAttributes.Native) != 0) {
// native implementations cannot be compiled
return;
}
var xBody = aMethodBase.GetMethodBody();
if (xBody == null) {
return;
}
var xReader = new ILReader(aMethodBase, xBody);
while (xReader.Read()) {
// Kudzu:
// Uncomment for debugging - has a small but noticable
// impact on runtime. Could be coincidental, but ran
// tests several times with and with out and without
// was consistently 0.5 secs faster on the Atom.
// Does not make much sense though as its only used 13000
// times or so, so possibly the compiling in is affecting
// some CPU cache hit or other?
//InstructionCount++;
var xCreate = mOps[(ushort)xReader.OpCode];
if (xCreate == null) {
throw new Exception("Unrecognized IL Operation");
}
var xOp = xCreate();
xOp.Scan(xReader, this);
}
}
public void QueueMethod(MethodBase aMethod) {
if (!mMethodsSet.Contains(aMethod)) {
mMethodsSet.Add(aMethod);
mMethods.Add(aMethod);
QueueType(aMethod.DeclaringType);
}
}
public void QueueType(Type aType) {
if (aType != null) {
if (!mTypesSet.Contains(aType)) {
mTypesSet.Add(aType);
mTypes.Add(aType);
QueueType(aType.BaseType);
foreach (var xMethod in aType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)) {
if (xMethod.DeclaringType == aType) {
if (xMethod.IsVirtual) {
QueueMethod(xMethod);
}
}
}
}
}
}
public int MethodCount {
get {
return mMethods.Count;
}
}
}
}